kisk 2020-10-06 06:09
Wow, love the colorful art style.
Foon → Ludum Dare Explorer → LD47 → Leopold the Lich
By grentacular, destructin and Will Isaacson
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 625 | 3.62 | 27 | |
| Fun | 324 | 3.76 | 27 | |
| Innovation | 1067 | 3.08 | 27 | |
| Theme | 1257 | 3.11 | 28 | |
| Graphics | 378 | 4.00 | 30 | |
| Audio | 171 | 3.93 | 26 | |
| Humor | 86 | 4.05 | 27 | |
| Mood | 523 | 3.64 | 26 |
Wow, love the colorful art style.
I grabbed the updated version so perhaps my judgement isn't fair within the rules of the jam but great job! Keep on making cool games!
This was fantastic. The idea, the art, the sound, and the gameplay were all great. I think I might even play it more after the jam. Very good job!
Really cool game! The best things in my opinion were the win and loose screens. so funky!
The Control to Lob a Spell was Y and not Z on a QWERTZ Keyboard. I like that it was that way, but it should have been mentioned in the CONTROLS.txt
sadly i did not come across the shop, even though I captured a castle.
Great art style, nice to see a game of this genre on GameJam. Good job!
Really well done! I played v2. A really good balance of mechanics with great animations and the sfx of slurping up souls is next level amazing lolol! I kept fumbling on the keys, this would be amazing to play with a controller. I had fun playing, great job.
I have never, ever, previously in my life, been SO HAPPY to lose a game, the loss screen is just that much of a delight! on top of that, Leopold has got to be the cutest lich I've ever seen
my only real gripe with the game is no ability to shoot lob your spell upward or downward making the super fast paladins kinda hard to hit
Amazing simple but fun, also love the graphics :-) Some contolles explanation would be nice. At the start I had no idea what to do. I tried space bar to kill the enemies all the time.
Great art style, if only v2 was complete in time... However u got all 5!
Very cool! I tested v2, it was nice and smooth, and overall fun to play. I particularly liked the animation with the straw, as well as the win/lose screens :)
Cool game! It was very interesting for me to go through it to the end! Good luck in game development!
This game is great, but the gameplay feels like it sabotages itself. The actual combat is fun - killing enemies is very satisfying and it feels like I have to actually plan my approach for each enemy. The cleanup after combat is less fun. I appreciate the idea that you have to make sure the coast is clear before collecting currency, but I don't think the process needed to be two steps. I think siphoning up souls would feel much better if you didn't cripple your movement. Actually, I'd be much happier with the mechanic if I just had to push one button to pull in all of the souls on the screen. Also, the explosion upgrade feels really double-edged. Watching enemies go flying off the screen or into the water is fun until you realize you can't claim those souls. The 2D animation is absolutely on point. It feels really smooth and helps sell the visual gags.
I love the artwork! Great job!
Excellent game! I played the original jam version and not your updated one. The gameplay loop is pretty fun, the keyboard controls were a little confusing, but once I plugged in my gamepad the game was a real blast! The art style is super cute and cartoony, love the colours and the feel, the animations are fun and funny, your artist(s) did a great job! I loved both ending screens too, very funny.
At times the character's movement felt a little bit like sliding, and the penalty for death was a little vague, that true Game Over is when the knights reach your castle. I also seem to have fully bypassed using the store it seems.
The game's got a good sense of humour as well! All around excellent game. I hope you have the chance to keep working on it!
At first i did not understood i had to defend the caste and not myself so i was confused why i kept dying. After i figured that out it became more entertaining. I like the win/lose screens a lot. I had one problem and that is that the fullscreen version was not playable for me . It cut of a lot of the screen.
@aterlamia is your screen ratio 16:10? I had the same issue when we were testing the game and the v2 version comes with a windowed mode that solves this issue!
Nice game! Liked the graphics!
@will-isaacson, no my screen is 3840 : 2160 = 16 : 9. But i indeed had found the windowed version and played that to rate and comment
@aterlamia Huh, thanks for letting me know about that. This is a relatively new engine I'm working on and I haven't had much of a chance to try it on resolutions larger than 1920 x 1080. I'll look into that!
And thanks for all the reviews, everyone! Your feedback means a lot!
Game very well done, I liked the fun provided, good job!
This art style was very nice, the thick vector graphics look is a favourite of mine and gives big newgrounds games vibes from way back when. Also a funny take on the theme! Kudos
This is adorable. You even get a reward (reviving) if you loose, but you did well enough. Leopold is officially my top-2 favourite lich (top-1 is still Arthas, sorry).
The art/animation is gorgeous! Great style - very fluid. The audio was great as well and overall created a nice atmosphere. I played both versions as the first one only used a portion of my screen in 4K and I kept losing because I couldn't see the enemies running through the cutoff portion. The windowed mode in v2 worked fine though. Kind of strange that the background moves in the opposite direction you're traveling :P Also displaying the controls in-game would really help. Overall I really enjoyed it - nice job!