ekeller217 2022-04-04 18:08
*insert obvious joke here*
I like the graphics, gameplay, and the audio. I really like how the music gets distorted when you take damage. It's a very professional/cool touch
Foon → Ludum Dare Explorer → LD50 → Ballgeon
By koro-games
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 204 | 3.93 | 42 | |
| Fun | 42 | 4.17 | 42 | |
| Innovation | 281 | 3.71 | 42 | |
| Theme | 1315 | 2.76 | 41 | |
| Graphics | 457 | 3.93 | 42 | |
| Audio | 348 | 3.67 | 41 | |
| Humor | 999 | 2.39 | 30 | |
| Mood | 738 | 3.44 | 38 |
*insert obvious joke here*
I like the graphics, gameplay, and the audio. I really like how the music gets distorted when you take damage. It's a very professional/cool touch
I think you've really got something here. This is a great concept and a good gameplay loop. With some more enemy and ball types I could spend hours on something like this. Really nicely done. I don't really see the connection to the theme but hey, who cares?
I really enjoyed it. The music was nice and liked how the music changed when taking dmg. The gameplay was fun and it got really hectic in the later rooms when there where many enemies. One thing is that the additional balls kinda felt abit lame as I could not take any more then 2 of them with me. Would maybe be cool if you could bring all balls you get so you have more ammo for later stages and don't need to rush into enemy lines to retrieve them after using just 2 balls. But overall that was incredibly enjoyable!
I really liked the minamalistic style, and the fluid gameplay, which becomes stronger in the later rooms. I found it a little unintuitive what some of the upgrades were going to be when choosing a room, although some of them were conveyed really clearly. The audio was good, and the way the level sways as the players rolls around was a really cool touch. Really nice job on this one.
Fun gameloop! Felt myself reaching for a shift-incurred boost at times -- there's definitely potential for more exciting upgrades/mechanics. Overall, it's got a polished look!
Really fun game. Great gameplay, graphics, audio and music. Very nice implementation of interactive audio as already mentioned. Maybe I would preferred if the health item restored only a part of it and not the whole bar, but thats just my opinion. Very well done!
cool game very nicely polished! my only complaint would be that i didnt like the very heavy compression of the music when you hit an enemy
The polish level on this is really impressive! It's fun to play and works well. The ricochet and power of the throw feels perfectly tuned and works just how the player would expect.
Pretty fun and exciting, I had fun playing with the different ball types. I Do think the theme should have been more strongly present. But pretty good nonetheless
Great fun! As everyone already mentioned it really is very nicely polished. I liked the different types of balls with different abilities. I got to room 11 and then accidentaly left the room without my balls (haha) and that ended me :). Was a good time!
Cool, polished game. It was really fun. Not sure how it followed the theme, but boy it was punishing to go for health. :)
I was in state with two balls, but i Can image having more and switch them buy some key on keyboard or something like that. :)
This game has a great potential. Make it happen or i will steal it. :D
Yeah! I relly liked this one. The screen shake and turn gives a great athmosphere. Sometimes the balls felt a bit slow, but in the end there was a good game balance.
Great concept. It reminds me SNKRX for the aesthetics.
Really solid entry. Simple but engaging gameplay loop, gorgeous art and pretty catchy tune.
The only major feedback I have is that I would hope the difficulty to ramp up a bit faster. I guess lower difficulty works well for a jam game.
This could have potential if you keep developing it after the jam!
Extremely clean game. Love the feedbacks, camera movement and idea (you must recover the bullet, which is sometimes behind the enemies) Good job !
Reminded of some of my favourite games. Really good and polished game :)
Really good game, good gameplay, nice art, music, great job.
This was a very polished and juicy experience. You did great to create a "final product" kind of feeling. I liked the music and how it responded to the environment, taking damage. This was a very coherent experience.
Good job!
It took me a second to figure out the mechanics of the game "Hey what happened to my ball? Oh it depends on the room? I'll just ram these enemies then!" went through my head. Art was great, gameplay was fun, overall design is fantastic. The different enemy types like the triangle were challenging.
I did get a little dizzy from the camera movement but it did look cool.
Looks super polished and neat, the gameplay is lit. Sound is a bit repetitive though and I was personally confused with the mouse buttons sometimes.
I reached room 11 and scored 135 points. Everything is cool, pleasant, atmospheric, I liked the trick with slowing down the sound when you are beaten.
I didn't expect such a fun game. It was even very exciting. Only there is a problem that if you change the room without a ball, then at high stage it is certain death, huh). But overall I liked it).
Thank you for a great experience! a wonderful time killer! (and what else can !!!!)
This was a lot of fun and I like how you did the progression both of the player and of the difficulty. The triangles are my nemesis haha
Good work on this one, I had a great time with it!
My second try :) Screen Shot 2022-04-08 at 16.09.53.png
Nice clean graphics and fun gameplay :D
loved how the music respond to what is happening in the game. would definitely play the full release with more enemy variation and some cool bosses. good job!
Very strong solid and complete game, commendable!
Прям вид сверху в подземелье))) Супер)
Great timekiller!