FoonLudum Dare ExplorerUsers → AcHeHex

AcHeHex

Games

YearLDThemeGameDivisionRankOvFuInThGr
202149UnstableHeavy Dutyjam2473.914.162.883.134.73

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by AcHeHex

LD49 — Unstable

Overloaded Server by kbf123 2021-10-05T20:59:59Z

Gosh darn that was stressful but in the good sense. Once you get into a rhythm the game really really shines.

Things ren't necessarily clear at the start but I'd argue that that's part of the experience. Really cute graphics too!

Got 11 in custom night btw :3

UNSTABLE DREAMS by ROBOWARRIOR1982 2021-10-05T22:35:14Z

I really enjoyed this. The balancing mechanic is immediately clear and imo progresses in difficulty at a nice pace, and I also enjoyed the boss fights, they were definitely a welcomed surprised to break the pacing a bit and rest my wrist.

My only criticism is that I would've made it an auto runner because my hand gets kinda awkward holding W while gently caressing A and D, and I felt no need to stop walking forward. Outside of the lil glitches in the sky and ceiling the overall atmosphere is very dream like even if the character art is a bit on the rougher side, and the music only complimented that mood.

Totally Stable Alchemy by KutaryouShinkoku 2021-10-05T18:12:45Z

Absolutely gorgeous art, that is for sure. I really enjoyed the atmosphere and the designs. I agree with other comments that the game is a bit on the slow and obscure side, but with a bit of guess work and trial and error you realize that flowers mostly give you a healing potion and the snake with neutral ingredients just absolutely wrecks the monster. I think having a hover menu or a tiny indicator of what exactly the potion does woul've gone a long way because you see the green one and immediately know it heals but I still don't know what the aqua one does. Still a fantastic overall effort and congratulations to your team!

Danger Flask by Evileptic 2021-10-09T07:28:19Z

I think they idea is rather interesting, it's just a bit too easy to cheese for it to be super compelling but I was still entertained enough to make it through the levels and then through harder mode. I feel like the lil nugget of design where a flask breaking turns the game from a slow exploration into a manic run for the exit is really fun and could certainly be further explored but there's just a couple of quality of life things that hold it back at the moment.

I think the big one for me is that the jump is really unforgiving considering how tight and blind some of the jumps you have to make are. I'd just extend the grace period after you leave a platform but can still jump so that it feels a bit more responsive. And also the way the door works is really frustrating. There were times a flask dropped as I landed next to the door, and since it's automatic I'd lose the level right as I was about to win. And finally I think the difficulty curve is really uneven, and without a score I don't have a good reason to try and keep a flask alive when I'm right next to the door, so the levels that were just a long hallway with 10-20 flasks were actually the easiest despite being some of the last.

All that aside tho, the aesthetic and presentation are all on point. The retro PS1 graphics, the rock soundtrack and the echoy footsteps and sound effects all add to the experience, this game is definitely a looker. And also bonus point for that effect that happens when you click outside the window, where a faint echo of the song plays before stopping so it's not an abrupt end. Real nice polish.

A real nice entry for the jam, lots of polish and a bold experiment for the theme.

Traffic Jam by CasualNothing 2021-10-05T05:47:21Z

The driving overall is pretty smooth and when you get to just run into a ramp at full speed and yet yourself above everything it's super satisfying, but in a couple of my runs the road just started absolutely packed so my best guess was just taking the very middle of the road and just take down whatever unlucky cop happened to be there to reduce the damage to my car. I was missing maybe a timer or a high score to compare runs and keep trying to do better. I didn't know how to parse the ranks that I was being given but they were funny :v Aesthetic and all the audio tracks are real nice, too. Had a chill miami vice to it all.

SNOOZLE! by wedgiebee 2021-10-05T20:31:05Z

What an absolute charming game. Visuals have a really really really nice style to them and the audio perfectly compliments the chill energy in the game.

At first I thought I was playing a Wario Ware type game without the ticking time bomb, but after the levels finish introducing their mechanics the puzzle aspect is just perfect, I was amazed at how deep it ended up being.

My one complain is that the moons don't behave super consistently, specially since it seems the colors of each object on screen is randomized but there's only one solution. I don't exactly what level it was but it had two columns of 3 moons at the bottom of the screen and in one run all those moons were blue but the game only allowed me to connect some specific pairs.

Other than that weird little quirk this is definitely one of my favourite games so far. Great work!

BouncyCake by NPr0nn 2021-10-05T22:12:51Z

That was super super fun. The graphics are really appealing, with a lot of satisfying feedback on your jump and where you are about to land. Gameplay actually flows really well once your brain just gets in the right space and just chain jump after jump. Also the soundtrack is a complete jam, completely loved it, and it perfectly matches that sorta virtual ehtereal space look that the game has going one

My one nitpick is that the movement is in this middle ground of grid based and free flowing, some jumps the movement locked in a direction for longer than I expected before allowing me to turn to another direction so I ended up overshooting them.

That last jump was absolutely brutal tho. I'm glad I only had to do that one once.

Paper Route by OllieOA 2021-10-05T03:11:23Z

That was actually super fun and endearing. Shout outs to Old man McLudum, may he rest in piece. The physics are kinda wild and unwieldy but that's the appeal of this genre of games and it had me hooked because of that. I didnt use the tilting up and down options much but there's definitely a method to the madness, so I enjoyed that very much. Plus I dunno, it made me want to ride my bike, that has to count for something. right?

In terms of graphics I tend to be a pain in the ass about mixels like those, but the overall aesthetic captured to charm of things like QWOP rather well so I can't be too mad. However the graphics of the final level were bad for the gameplay. There were background elemeents that had the same contrast as playable ground so it was kinda hard to know the path without some trial and error that could've been avoided by lowering the contrast in the background.

Audio was ok, the song didn't bother me and I appreciate the voice acting but specially during the final cutscene it's too repetitive.

Overall I really liked it and I'd definitely recommend it to anyone playing games in the jam. It's a bit unfortunate that the HTML5 version seemed unstable (hehe), but with cutscene and level skipping it's not too bad an issue.