week-of-the-agents 2023-01-08 20:54
10/10! OH GOD! 10/10!
Top notch graphics and sounds, I almost feel those vibrations of a harverter knife. The gameplay is not very innovative but ok for compo competitions.
Foon → Ludum Dare Explorer → LD52 → HARVEST 2300
By xk-the-name
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3 | 4.39 | 35 | |
| Fun | 13 | 4.24 | 35 | |
| Innovation | 38 | 3.90 | 35 | |
| Theme | 5 | 4.47 | 35 | |
| Graphics | 15 | 4.37 | 35 | |
| Audio | 10 | 4.19 | 35 | |
| Mood | 2 | 4.67 | 34 |
10/10! OH GOD! 10/10!
Top notch graphics and sounds, I almost feel those vibrations of a harverter knife. The gameplay is not very innovative but ok for compo competitions.
This was very well done! Great game! Struggled with the movement a little, but I get the idea you were going for.
Quite a nice little experience. Great ambience and mood throughout, screenshake and vfx were very fitting for the genre you're working with here. I struggled quite a bit with the controls, but what you have going on here would be great with controller support, if the triggers/shoulder buttons controlled the two sides of the harvester. All around a good time!
Extremely polished! The UI, the trail, the little details in the pixel art...and the music also helps build tension. The story is a nice touch as well. I wish upgrades were a bit more 'extreme' in their effects so it'd be fun to replay it and choose a different path. Great entry either way!
The best game I saw on this ld. It has deep gameplay and beautiful graphic. I wanna to play a full stand alone game with a lot of levels
Wow, great game and climate.
I can't believe how polished this game is really. Work of art really. Keep up the good work!
Super nice mood. Atmosphere is chilling and it pushed me to find out about the story more. Writing on the ground and such were great addition. Bullets seemed bit too random and never hit anything, but otherwise it's super great all around.
so nice game development, good level-up management as well as idea Good job!
The game is really exciting, interesting mechanics and design do their job, great job !
Nice game, like this idea. The deny of evacuation was funny xD Is the car shooting in random direction?
Хорошая игра, interesing take on combining vampire survivors/bullet hell with being a slow harvester. I like art aesthetic despite the fact that it's a bit unpolished. And even though there ain't much sound effects, background ambient is very moody and fits so well. It's good to see some worldbuilding! Not an easy game though, I failed twice... It was a bit hard to find resources after I met half the quota or so.
What a great game! I liked the tension created by gameplay and story, and art style is really neat.
I'll beat abomination sometime, but not today. Very good game, like it. It's hard, but that's what I like.
И более подробно. Круто, что игра многослойная. Я не сразу понял, как играть - вроде просто собираешь и уворачиваешься. Даже не сразу осознал, что выстрелы происходят от сбора кристаллов. Потом я понял, что враги тоже собирают кристаллы, и стреляют тоже от сбора. И если я беру апгрейд на регенерацию кристаллов, то я и врагам подкидываю жратвы. И тогда вместо того, чтобы уворачиваться и избегать, я начал наоборот, влезать в кучи кристаллов прямо рядом с врагами - так у меня есть шанс вытрясти из них кристаллы, развиться и не получить серию пуль, если они доберутся до кристаллов раньше. И я всё ещё не уверен, что правильно играю, так что обязательно попробую ещё раз.
Great game! Good visuals, cool unnerving atmosphere.
A bit hard to beat, spent countless attempts and always died at a random moment from a random stop that somehow got me when shields were down. Most luck were from attempts with agility bonuses at first two EXP rolls.
10/10 would evacuate.
I am very impressed with how you manage to merge such stiff driving mechanics with bullet hell and it doesn't feel irritating at all. I really commend the balance you struck. The machine feels heavy, but the opportunity to avoid monsters and projectiles is always there. And it feels particularly rewarding when you are managing to drive your vehicle through the mess without damage. But Agility buff is a must, of course.
Completed the game in my first run (well, second, but in the very first try I thought I can actually save the "save us" car and crashed three times into it, lol). I don't think the game is hard, for me it was the optimal difficulty. Challenging, rewarding but not punishing. Your ideas on game mechanics and their implementation are screaming of experience and talent, so I will eagerly await for your further projects.
Another thing deserving praise is visuals. Such refined pixel art doesn't feel like a product of gamejam at all. The atmosphere is there, the dialogues are rudiment but spooky enough to be remembered.
Anyway, the game really worked for me. Love each part of it individually and as a whole. Mad props!
neat, the mood got me most
The most fun game I've played so far this jam. The vehicle handling is perfect, there was never an instance of not being able to dodge something, if I took damage - that was my own fault. The idea of the yellow stuff being the resource for both me and the enemies is what made so fun I think. Great mood on top of that. Very nice!
Атмофсера вау! Очень круто!
I finally won. It took me two hours, I think. Great game.
Barely made it through with 1 hp. Odd gameplay and somewhat boring controls, but the harvester design was great, the tracks, the monsters, the audio and the fact that it has its own complete little story arc were all very impressive. Good submission for sure.
So good! We did a very similar concept but I LOVED the bullet hell mechanic.
@rrsmtz I've played your game during the ratings phase! Was like: C-658VsXoAo3ovC.jpg