dante2001 2021-10-04 20:28
Nice mechanics and polish! The graphics are superb!! Would add some big explosions whenever there's a collision!
Foon → Ludum Dare Explorer → LD49 → Rogue Planets
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 39 | 4.27 | 24 | |
| Fun | 136 | 4.00 | 24 | |
| Innovation | 88 | 4.04 | 24 | |
| Theme | 561 | 3.73 | 25 | |
| Graphics | 75 | 4.50 | 25 | |
| Mood | 26 | 4.43 | 25 |
Nice mechanics and polish! The graphics are superb!! Would add some big explosions whenever there's a collision!
Simple yet beautifull. I love the minimalist aesthetic and the music is dope. Tbh i'd like to play that on my phone when I'm in on the go~ Good job ;)
Masterpiece inovative game!. Nicely fit into the theme. I want the draw as good as you. Your game is pretty fun, so please make it more next time. Overall I think this game is good, and I think, next time you will create as good game as this is, or maybe better, so good job.
A delightful little game with a neat concept and simple, clean aesthetic. I feel like it's a bit of a stretch tying it to the theme, but all the same an enjoyable experience- great job!
This was a really unique and fun game! I enjoyed it a lot, although I got hung up on a couple of the levels. The art and audio design is fantastic and they really bring the game together into an immersive experience. Well done! I did notice that I couldn't adjust the volume though, just by the way.
The visuals are beautiful, gameplay is straightforward and fun, and the music is great. Really loved this one. There are just two things i would maybe like in it, a way to cancel throwing the asteroids and a way to speed it up, i guess? Amazing job, keep it up!
I liked this one a lot. Gravity physics and trajectories are well done!
Loved it! Played it through. Very beautiful and tasteful graphics and music. Enjoyed it very much!
Wow, what a gem. I was even surprised that I could knock everything in single hit. Also very fitting and nice music.
Bloomy monochrome art, I genuinely randomly clicked on the game in the browser with classic balance filter, but I really liked the aesthetic and the physics-based gameplay - seen (and made, haha) physics a lot with this theme, but I like all of it nonetheless :)
Really enjoyed the clean art. I agree with @greon that cancelling as speeding up would have been good feaures. But the moment when you chain a buch together for some rad trickshot feels great. All in all a cool idea done well. good job!
Nice design and fantastic graphics! Took a while to understand the game but I soon found how to win.
Looks beautiful and super calming to play. I hate to give a generic "i really like the game" kind of comment but i really dont have anything bad to say about it. The bloom and effects are super fitting and the ui is slick well integrated into the visual style.
What a great job - i hope you get some more ratings as this is clearly a hidden gem right now.
Really cool game, if I was to suggest something it would be a way to speed up the movement once you have launched your meteor, as some solutions take a bit long to play out. Otherwise amazing entry.
Really beautiful and simple! Impressive this was done so quickly, great job! I agree about speeding up the movement a bit, I loved seeing the physics of the planets bouncing around.
Looked beautiful and was really polished.
Greetings from the old dinosaur contingent of 4:3 / 5:4 aspect ratio users!
Your game is unfortunately less-than-playable under these conditions:
Untitled.png
Switching my desktop resolution to 1280x720 (sigh...Unity, when will you learn to run games at aspect ratios that don't match the desktop resolution...) resolves this, though the mouse coordinate calculations seem to be slightly off as result.
Anyways, this is pretty nice and the visual style is simple but clean. The simple chiptune music is just fine, but I wonder if something more ambient would have worked nicely (check out the Osmos OST?). I'd echo the other sentiments that the gameplay does feel a bit slow-paced at times.
I played until the level with two orbiting planets on opposing sides -- that one is a toughie!
One last minor critique, I'm not sure the screen transitions up and down always felt like it made the most sense. Particularly for resetting the level -- it works, but honestly it felt a bit jarring in terms of the vibe established by the rest of the aesthetic. Having both ">" and ">>" options on the main menu might not read clearly for some users. YMMV though, of course!
Good job overall :)
Quite enjoyed this game on stream. I'll get to writing a full comment soon, but in the meantime, here's the recording with timestamp:
https://youtu.be/EWJKsLF4MMg?t=5365
Full comment:
I'm quite impressed with this game's effective use of [`Physics.Simulate(float)`](https://docs.unity3d.com/ScriptReference/Physics.Simulate.html) that really helps remove ambiguity and guess-work from the player. In doing so, it helps make the game feel deterministic and more puzzle-like. Paired with some excellent graphics and audio design, it was really easy to get into the groove of this methodical game.
That said, I did think this game has some flaws. For one, you can only launch one asteroid. I don't really like it when a game demands perfection like that. It would have been nice if, like *Angry Birds*, the player is given more than one asteroid to launch. Second, as a commenter above stated, I did find the game rather slow, and would have liked a fast-forward button to quicken the pace of the orbits. It's also not immediately obvious how far a planet has to move away from the star before it's considered de-orbited. I also didn't like the "fast-forward/reverse" icons, as it wasn't really clear what they do on first glance. Lastly, it would have been nice if the game detected when a planet/asteroid would fall into the star during the shot-aiming phase, so I wouldn't have all those, "the game tricked me into thinking this would work" moments.
Excellent work!
We're really glad for all the positive feedback, this was a fun game to make so it's great to see everyone enjoying it.
I wanted to quickly adress @omiya-games ' comment
We purposely chose to limit the amount of asteroids you can shoot to 1, these planetary systems are very delicate and it would be pretty hard to invoke that feeling of being pin-point accurate. That aside, setting up levels gets harder with each planet you add.
The trajectory of a planet does actually stop when going into the sun, but the radius where it stops is just a tiny bit smaller than the actual radius of the sun, so apologies on that one.
P.S: We didn't actually use Unity physics, our team member @mjex wrote a custom physics system for this game, so the Physics.Simulate guess was decent, but we just happened to have taken the long way around this time