PTSD Fishing by KuKuRammus 2021-10-08T19:30:38Z
Fun simple game, I wish the fish were more dynamic so the game could keep the tempo up, otherwise it looks great and I loved the catching mechanics!
Foon → Ludum Dare Explorer → Users → OverloadedPampukin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Spirit Soother | jam | 1329 | 3.02 | 2.96 | 3.14 | 2.98 | 3.42 | 3.36 | 2.42 | 3.22 |
Fun simple game, I wish the fish were more dynamic so the game could keep the tempo up, otherwise it looks great and I loved the catching mechanics!
Great game, I was a little confused for the rules to grow the tower, still a incredible atmosphere.
Great game, very reminescent of magika and I do believe we need to explore those mechanics more, the controls are a bit clunky and I understand its a design choice to make the miscast a punishment instead of just rewarding getting the correct sequence, maybe it needed a bit of a visual element to remember what button was what. Still great job on such a small timeframe! Kudos.
This game looks brilliant (pun intended), the only feedback I have to give is that the camera made sometimes difficult to gauge the direction of some jumps, otherwise, great entry!
Awesome game
Amazing game, the only feedback I can give is that the colors on the request sometimes are a bit hard to decipher, maybe adding another visual que to the colors, like a simbol for each, so its easier to recognize and it would also make the game more inclusive. But its a small nitpick, overall great game!
The game is really coold, would have loved it if you could restart a bit faster every time you die.
Really cool game, if I was to suggest something it would be a way to speed up the movement once you have launched your meteor, as some solutions take a bit long to play out. Otherwise amazing entry.
Duh had the itch page configured as draft, sleep full nights kids, dont be me.
Thank you for the feedback, im glad you enjoyed it, sadly I only realized the win condition was one spirit short after the posting phase was over.
Hi, thanks for trying it. When you circle around them the screen shakes and a sound plays, if you do it fast enough, they turn blue.
Thanks for the feedback, the screen shake and the sound only play if you are close enough to the spirit. You also need to cicle them fast to Soothe them as progress slowly decreases. I will increase the range to make it more approchable. I was gonna add some visual feedback but I ran out of time sadly.
There was a small bug when I ported the version to web, its now fixed, thank you for the feedback. I agree, it needed some more visual feedback, some particles and maybe a meter to show the soothing progress.
Hi everyone! Thanks for the feedback, sadly I wasnt able to use full the 72hs for the jam, and the progression visual feedback had to be cut off, as where the UI polish, Im quite proud that I managed to get this published in time while having to move appartments. I will probably add the features suggested in this after the Dare is done, if only to give the game a final polish.
This was fantastic! Great game, the only slight feedback I can give is that the icons sometimes are hard to distinguish, but it also adds to the tension, so feature I guess?