t-c 2021-10-04 23:58
Hi. Looks cool, but I get a 404 when I follow your link
Foon → Ludum Dare Explorer → LD49 → Spirit Soother
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1329 | 3.02 | 27 | |
| Fun | 1212 | 2.96 | 27 | |
| Innovation | 929 | 3.14 | 27 | |
| Theme | 1219 | 2.98 | 27 | |
| Graphics | 918 | 3.42 | 28 | |
| Audio | 603 | 3.36 | 27 | |
| Humor | 1051 | 2.42 | 21 | |
| Mood | 945 | 3.22 | 24 |
Hi. Looks cool, but I get a 404 when I follow your link
Duh had the itch page configured as draft, sleep full nights kids, dont be me.
Cool game! I loved the art and music. The main issue I had was a lack of feedback if I was circling the guys right. I still don't fully understand the rules for getting them to convert, but I did manage to get to the end! (also, there was still 1 left when it gave me the victory screen) - Fun game!
Thank you for the feedback, im glad you enjoyed it, sadly I only realized the win condition was one spirit short after the posting phase was over.
Hi, I played your game and I managed to circle around some spirits, but nothing happens, was I suppopsed to be able to capture them?
Hi, thanks for trying it. When you circle around them the screen shakes and a sound plays, if you do it fast enough, they turn blue.
I loved it!, Thanks por publishing, the drawings and the colours and the music, excelent work. I ended up pushing de spirits and playing with them, but couldent round them. Go on trying!!
This was a nice game and I especially liked the controls of the player and the colors. It was kinda hard to circle around the spirits, so I would work on that a little bit. Also, you have to circle around them way too much in order to capture them.
Nice game! As stated earlier it is a bit hard to understand what in the spin makes the spirits soothed, I also think that the spirits are knocked away a bit to far when you hit them but that's more personal opinion. The graphics were also very nice!
Nice music and movements ! But it's hard to tell when a circle around a spirit is count or not :/
Thanks for the feedback, the screen shake and the sound only play if you are close enough to the spirit. You also need to cicle them fast to Soothe them as progress slowly decreases. I will increase the range to make it more approchable. I was gonna add some visual feedback but I ran out of time sadly.
Very cool game! One suggestion would be to give more feedback when we go around the spirits, I know there's already the screen shake and the sound but I think it would be nice to have something visual too, and in the end, I don't know if it's a bug, I think I calmed everyone down. but nothing happened.
There was a small bug when I ported the version to web, its now fixed, thank you for the feedback. I agree, it needed some more visual feedback, some particles and maybe a meter to show the soothing progress.
Great graphics and really cool music. I agree with others that the main mechanic is very finicky. I still enjoyed the game though, it was a fresh take on a traditional genre. Nice job!
I really enjoyed the art and the music. I kind of agree with previous commenters that additional feedback when circling the spirits would be great - another thought is it may be worth making the first couple of spirits slightly easier by making them static/less responsive to the physics in order to give the player an opportunity to practice. However, I played it though to the end and enjoyed it :)
Nice game, I think you should add a losing condition, like a time limit or something. And I agree that it needs some way to show the soothing progress, it's kinda confusing in the beginning as there's no feedback on that.
I really enjoyed the look of the main character. It was so cute! I probably would have chosen a different song, but some music is usually better than no music ;)
I have similar comments to other posters about feedback. One example is some visual progression to know you are soothing them more and more, and if you move away or slow down the progress goes back up. The collision on the head of the dragon felt a little unforgiving, too, as the spirits bounced away a lot. But that did just make them more unstable!
You should be proud! Thanks for the game!
Hi everyone! Thanks for the feedback, sadly I wasnt able to use full the 72hs for the jam, and the progression visual feedback had to be cut off, as where the UI polish, Im quite proud that I managed to get this published in time while having to move appartments. I will probably add the features suggested in this after the Dare is done, if only to give the game a final polish.
Really funny and emotion game =D
Cool idea! I really liked the circle mechanic. I had a hard time circling so closely without knocking the spirit around (which is part of the challenge of it I guess!). Would love to make other shapes too. Thanks for making the game!
Cool art , I really like the concept