vivianmochi 2022-10-03 05:27
Oooh very interesting concept! I liked trying to figure out what foods made what tastes; doing it in a limited time was more difficult than I expected! The art is also really charming, awesome work! :)
Foon → Ludum Dare Explorer → LD51 → extreme chef
By zykra
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 457 | 2.73 | 23 | |
| Fun | 457 | 2.54 | 23 | |
| Innovation | 355 | 2.97 | 23 | |
| Theme | 307 | 3.40 | 23 | |
| Graphics | 358 | 3.04 | 23 | |
| Audio | 388 | 2.22 | 20 | |
| Humor | 123 | 3.22 | 22 | |
| Mood | 331 | 2.92 | 21 |
Oooh very interesting concept! I liked trying to figure out what foods made what tastes; doing it in a limited time was more difficult than I expected! The art is also really charming, awesome work! :)
Nice concept! Game is harder than I thought but I enjoyed playing it! Good job :)
The idea was cool, having 10 seconds to make a meal was a good combo of stressful. But I have no idea how to play even after reading the instructions, some indicator on what food makes what ingrediants would be nice. And when I click an ingrediant it forces me to put it in the pan. Pretty cool idea and art!
Cool idea, and it works with the theme. I found it too hard to keep track of the tastes of each ingredient and was overwhelmed by the number of ingredients to keep track of. A couple of possible ways it could be improved: - difficulty progression: don't start with all ingredients at once but instead add one per round - easy/tutorial mode: show the included tastes with each ingredient.
I found the art a bit difficult to parse. Maybe a label underneath the drawings, or on hover would help with that. I couldn't figure out if there was a way to deselect items after selecting them, but that would have been really helpful.
I like the idea, but a lot of things can be explained clearer. However, after playing a few rounds, I roughly got the hang of things.
Towards the end, the challenge becomes how fast you can drag rather than strategy, perhaps a click control might be better.
Thanks for the game !
Really solid game. It mostly falls down in terms of usability but that's exactly what these comments are here for!
Wow, that was hard.
As already suggested before, it might improve things a bit if there were some way to gradually be introduced to ingredients.
Also what happens when we click with selected ingredient on customer instead of a pan? By animation I think he... eats it from our hands? Or we throw it away that way?
Awesome Game. Enjoyed the overall concept and gameplay. really enjoyed the 10 seconds factor you implemented in the game. A little more work from the SFX sides would have done wonder. To be honest, my opinion might ne a little biased here, cause I am a fan of these kind of games but still given the fact it was a jam, Good job and great efforts, keep it up. Please do check out my submission as well.
Concept is interesting, but I could not figure it out very well. It's not always easy to figure out what the client wants, and there's plenty of ingredients that end up on the left that do not match the client's likes, dislikes, or resists at all, so I was extremely confused as to what was going on.
I find the concept interesting but unfortunately, even after reading the instructions twice I didn't clearly understand how to play correctly. And particularly, the difference between putting stuff in the pan or directly in the client stomach.
"Every 20 seconds" might have served this game better! I had a lot of trouble keeping up, even after remembering a decent number of flavors.
One big input issue -- I couldn't put an item down after picking it up. Sometimes I'd realize I grabbed the wrong thing a moment too late.