FoonLudum Dare ExplorerLD51 → TENSEC tactics

TENSEC tactics

By praleks and skigfx

View on ldjam.com

CategoryRankScoreCount
Overall6283.4724
Fun7043.2524
Innovation6213.2623
Theme4723.7724
Graphics3583.9223
Audio5413.2022
Humor7222.5723
Mood6453.3823

Comments

soul-grinder 2022-10-03 20:07

Prototype has potential, the graphics looked nice and the concept is a fun idea.

owca 2022-10-03 20:53

Cool idea and graphics. Adding some audio would improve overall experience.

skigfx 2022-10-04 10:35

@owca we have prepared excellent chiptune audio tracks, but did not have time to use them.

skigfx 2022-10-04 10:35

@soul-grinder we will fix it a bit soon, come back to check it

for-science 2022-10-05 08:41

Neat idea and I like the art style. I only made it to a little over 2500, which I don't think is very far. :sweat:

fokaz 2022-10-05 08:41

Very fun game to play I really like the concept and the art.

It would be even better with more cards like the heal to make it less RNG based !

Good job

jrevel 2022-10-05 08:44

Cool game ! I think it has potential, it is already pretty fun, and it could become really cool by giving a bit more options to the player ! I think currently having only one card every 10 seconds is a bit limiting. Well done !

defilerzero 2022-10-05 08:50

I like the concept, and it got plenty of potential. Just feel like, receiving only one card does limit options as well has applying a heal before the hero dies (and yet still dies) is a bummer. A few tweaks, and maybe differing hero progressions would be neat, and you'd have a solid game.

ogelgames 2022-10-05 12:02

Nice game, but I think there needs to be more choice, like maybe picking one of two cards instead of just being given the one card.

I played it for a bit until I got a good run, idk if this is the best score, but I did get to the "boss" character.

Capture.PNG

wouter52 2022-10-05 13:17

I like your game, but I felt a bit frustrated sometimes having no choise for upgrades. Every 10 seconds you get one card for an upgrade. Sometimes it would not fit your needs. Maybe every 10 seconds two cards could spawn? And that the player then has to choose which one to use?

I love the graphics and music though! I can tell a lot of though has put into that. Well done!

plusminus 2022-10-07 10:09

really cool game. looks pretty complete for LD. really good job.

furano 2022-10-07 16:59

I tried this game on my phone. Surprisingly it worked quite well! However I could use the upgrades multiple time and thus had an overpowered team really quickly. Is that normal?

I liked your graphism, especially the evolution over the top of the character! It reminded me of the kind of thing you see in fake mobile game ads (in a good way :wink:). Or an old card game that I forgot the name... Anyway that is great!

The gameplay do feel utterly random however. It would have been nice to have some kind of choice or more control over the upgrades. Maybe by letting you chose between multiple possible upgrades every ten seconds or something similar.

skigfx 2022-10-11 09:56

@furano we know about mobile version issues, but we are still trying to make gameplay a bit more various. thank you for your review!

skigfx 2022-10-11 09:56

@plusminus oh. come. on.

kerdelos 2022-10-21 11:53

I liked the concept but in my opinion it's currently a bit too hard. I wasn't able to do much stuff to survive more than 1000 points. I'd also have liked to have a bit more choice regarding what I could do at a given time because I felt helpless most of the time. The cyberpunky mood was nice and well executed though. Good job :)

brendo 2022-10-21 17:16

There's a lot in this game, nice work! The art is sweet, super cool that your upgraded units upgrade in appearance too! Is there a max level of upgrade? Because, I tried to upgrade a high-level unit once and nothing happened and then it died...devastating loss!

I think the game is a bit too luck-based at the moment, making the difficulty quite high and outside the control of the player. Although, it was fun to discover ways to squeeze value out of my cards, such as waiting to heal or level up at the lowest possible health level.

Also, I think giving players only one new card per 10 seconds is too slow, since I found myself doing a lot of watching and waiting, sometimes helplessly as my units die. Maybe there are some rare ways to get extra cards, such as defeating the extra-strong boss enemies?

jonathan-lorenz 2022-10-21 17:43

Very nice mood, but not enough choices. Just having to choose between two cards, maybe having another "action pont" that you can use in either moving or healing your squad ... Perhaps also something to do in between the card drop, like the ability to click on enemies to hurt them or slow them down. Good work overall!

cassowary 2022-10-21 18:21

Wow, the art in this is really well done! I like how each level of dude has unique graphics, that's excellent attention to detail.

I like the auto-battle mechanic, but I wish there was more to do while waiting for the 10-second timer, since right now it feels a little dependent on the randomness of which card you get.

Would love to see a more complete version of this post-jam featuring music and gameplay tweaks, I think there's a lot of potential to this.

harksa 2022-10-21 18:41

I played it a bit but I think it's a little too much luck based to be really enjoyable. I got a score of 2560 at my last attempt and I guess I was unlucky with my card draw.

I believe it has potentials but it needs more adaptation on the game balance. Getting two cards would be a great start, even if you can only play one of them, for example.

Keep up the good work :smile:

chrisgauthier 2022-10-21 18:46

Nice! Interesting gameplay idea.

t90 2022-10-21 19:12

Very nice execution, but I do agree with previous comments about having a bit of choice in cards to balance luck factor at least a bit.

Art, animations, upgrades are superb.