alex-one 2021-10-05 16:11
Chill music, interesting puzzle. Some smaller starter levels to show the mechanics would been nice. Couldn't quite figure it out, so had to listen to the siren most of the time.
Foon → Ludum Dare Explorer → LD49 → Unstable Fuel Mixture
By angry-cyboot, Synack, kack3y and squirrelsoft
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1230 | 3.11 | 23 | |
| Fun | 1421 | 2.64 | 23 | |
| Innovation | 695 | 3.35 | 23 | |
| Theme | 767 | 3.52 | 23 | |
| Graphics | 748 | 3.60 | 22 | |
| Audio | 770 | 3.09 | 23 | |
| Humor | 1066 | 2.39 | 21 | |
| Mood | 1324 | 2.68 | 21 |
Chill music, interesting puzzle. Some smaller starter levels to show the mechanics would been nice. Couldn't quite figure it out, so had to listen to the siren most of the time.
Could be a fun little puzzle game, but even with the instructions it's very hard to actually figure out if you're doing things correctly or not. The purges don't seem to work half of the time, the colored fuel target lines are barely visible, and there's no indicator as to what the siren actually means (I assume it just signals the explosion of the rocket).
It's a good effort tho, the graphics are coherent, the transitions are smooth and most things work as intended. With a little bugfixing and tweaking this could be a fun puzzler.
yeah we were aware of these problems before submission hour but... time... always. So we've worked on it a bit so there's a post jam version.
anyway thanks for playng and for the comments
The game looks nice. Apart from the already mentioned missing functionality, the game plays well. Selecting modules and navigating around feels polished.
I tried the original version, but definitely found the monitors a bit too unclear, so I was glad to see things fixed up in the post-jam version! I think for the gameplay, it is fun to combine the right colors at the right levels, but it's not clear to me what I should do when the pressure fills up, I could drain the tanks, but then I'm back to where I started. The post-jam version was well polished, the graphics are a great fit for the game, and I'm a fan of the music as well.
never a good answer, I know, but !
have you read the manual ?
we were inspired by "keep talking and nobody explodes" and made a pdf for the post jam version^^ anyway there can be boxes with chimney, they all can drop the pressure.
Thanks for the feedback ^^
Cool game
I have absolutely no idea what to do, even with the manual, so I did not complete any levels :sweat_smile:. Besides that, though, I liked the graphics and sfx! (although the beeping did start to get on my nerves after a few minutes :laughing:). A tutorial level would be **greatly** appreciated.
I definitely got lost in the LD version, but the post-LD version helped me figure things out. Definitely feels like you had a great vision and just not enough time to execute on it, but I'm glad you followed up with an improved version. Really nice graphics and I dug the music too!
Wow, I think this game requires PhD to be able to figure things out. Even with pdf manual (in 4 pages!) it took me like 20 minutes and 10 tries to complete rocket.
I wanted nice animation of flying rocket as a prize tho :cry: :laughing:
I was a bit confused when I start playing, but after looking up post-jam version it clicked. The graphics are really well-made and the music is so nice. I totally see this being similar to Keep Talking And Nobody Explodes. With more modules (cables, buttons, oxygen mixture, some bolts to screw, cracks to weld, and so on) it can grow to be a really complex game. Good job!
Sorry, I don't have PhD to play this kind of game. Very nice concept though
you don't need a PhD, just a pdf and it's there ^^ but as we have enough notes we'd understand that you don't try it now