nick-baggett 2023-05-01 22:54
Fun game! I had a hard time getting the targets to go where I wanted, but I enjoyed the unique take on the theme. Good job!
Foon → Ludum Dare Explorer → LD53 → DE-LIVER THEM
By fishy-f1shy, DocWattsMitch and Vaati101
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 415 | 3.72 | 22 | |
| Fun | 167 | 3.92 | 21 | |
| Innovation | 157 | 3.89 | 21 | |
| Theme | 462 | 4.02 | 21 | |
| Graphics | 982 | 2.85 | 22 | |
| Audio | 627 | 3.02 | 21 | |
| Humor | 423 | 3.36 | 21 | |
| Mood | 829 | 3.26 | 21 |
Fun game! I had a hard time getting the targets to go where I wanted, but I enjoyed the unique take on the theme. Good job!
Прикольная стратегия, нужно лишь понять как работает АИ у аборигенов
Great take on a puzzle game. It's a unique concept executed very well!
Another game about livers! This is a great puzzle game. Some of the levels were simply devious, but nearing the end, when I realized there were only 15, I felt a great loss. The music makes for a very chill vibe, which is somewhat ironic considering you're rounding up crying forest people to rip their livers out. What controls where the targets move? It seems too consistent to be random. Is it just whichever direction gets them furthest away from all hunters?
Absolute best take on the theme. 10 out of 10. Besides that this is a really challenging puzzle game with some surprisingly intuitive mechanics. Once I figured out how the enemies move, I started engaging in some deep strategy. Good job. For the last level, I spent a lot of time trying to herd them into the middle part, until I discovered that the corner works better. My biggest complaint is that the music is just... immensely inappropriate, lol. Last thing I would expect to hear when I'm running around the jungle disemboweling people.
@real-human-1000 Yeah they simply look at their options for movement and then choose the one furthest from each player. It weights the closest players as the most dangerous. Other than that, they don't really look ahead more than one move which is why they trap themselves in certain scenarios.
@quinn-patrick The music is simply to lull you into a calm trance so you don't think about all the people you're killing for fun! :D As for that last level, you actually can beat it by trapping two in the middle, it's pretty difficult though; I'm considering changing it before the deadline.
Adding a skip level button is a very nice feature and I love the name!
Nice take on the puzzle and theme.. Good job :)
Very fun entry, honestly! It'so simple but fun. At some points I felt a bit out of control, and I still don't exactly know the mechanics of the prey, but unconsciously I think I got it! :)
I managed to reach level 16, and then rage quit after a few minutes of trying. :D I would love to see this with an ancient hunting theme, with a bit more polish, depth and clearer mechanics! Keep it up, nice work!
intresting game thats a fun play
Big fan of both the puzzle gameplay and the warped take on the theme (my own game has a less gruesome but similarly off-kilter take on "delivery"!) I'll admit I didn't have the patience to puzzle my way through all 20 levels, but the concept is clever.
My biggest gripe is that there's no visual distinction between the hunters the player controls: tabbing between them when there's three on screen takes some guesswork; some sort of indicator of what order you tab through them (like a red-green-blue cycle) would've been helpful. Speaking of, the instructions really should display before the game starts instead of being hidden on the pause screen - I didn't like how it wasn't obvious at first what I was supposed to do on the second level, even if my confusion was only temporary.
Enjoyable game with a nice pun :smile:. managed to get to lvl 16 or so but had to stop due to lack of time. really enjoyable though
Nice interpretation of the theme :smile: I like the gameplay and the levels are amazing