FoonLudum Dare ExplorerUsers → maxdmg

maxdmg

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202046Keep it aliveFlytrap Fishingcompo2.872.753.313.122.432.562.18
201945Start with nothingOoze for the Ooze Godscompo2043.513.763.383.463.463.313.24
201944Your life is currencyPlus Sizejam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by maxdmg

LD45 — Start with nothing

This Is The Police by Geckoo1337 2019-10-21T19:07:17Z

Loved the curved monitor effect and the ambient sounds. The branching narrative has something be desired, the fact that the code couldn't be received until going back to the right passage a second time was a little annoying. Also kind of loosely tied to the theme. Really loved the mood of the game though!

L.D. Noire by karlipoppins 2019-10-09T18:21:58Z

That is a ton of art assets for 48 hours, the sheer amount is impressive. I also really appreciate you can walk with either keyboard or mouse, that shows some great attention to user control. Noire with point and click is always a great combo. My main critique is just that sometimes dialogue and descriptions could get pretty clunky when just trying to walk around, accidentally starting a text box would bog down my movement which was a little irritating. Other than that great puzzles and good game!

Skeleton Quest by mahalis 2019-10-08T02:45:24Z

Loved it really good ludum dare game. Managed to make me smile the whole time playing especially when I figured out the dogs were gonna be hunting me down. Halloween games are always great, but building the costume was a great idea. Having the enemies be upset dogs is also a super creative take on enemy design. Voxel art and ambient noise were both great especially the skeleton and pumpkin art. Although seeing what you can do with voxel art made me a little disappointed the ghost wasn't a voxel art ghost. I would've loved to see like a couple more halloween decorations but 48 hours is 48 hours and the content in the game is top quality for the time frame. Really enjoyed playing this, you should be proud of making a great experience (just give me more voxel art pls)!

One And All by burnedkirby 2019-10-08T02:58:02Z

Really dug it, the music was oh so good. A lot of games with more intricate music seem to have a problem of not looping harmoniously which ends up sounding poor. You have nailed the music loop down though really harmonious and smooth on the ears. I enjoyed the game too, really seemed like a big bang simulator. Also games which are about creation rather than destruction are hard to make and are always deserving of respect. Although I am still a little confused about the fishes lmao. One more thing, in the Firefox browser I noticed some slight music skipping going on in the first 5 minutes of the game but then as I created more things it smoothed out. Really enjoyed my time with one and all!

From Nothing To Nothing by patvanmackelberg 2019-10-09T18:33:26Z

That art style is great, cutesy morbid is a match made in heaven. Would love a full metroidvania style game made from this. The story was not too hamfisted which can sometimes be a problem in game jam games with story. I thought the difficulty was solid for the length of the game. My only and main critique would be the collisions were kinda odd especially the barrels. Great submission!

Turtle's Quest by Yeti Kid 2019-10-08T02:16:47Z

Hey I really enjoyed the art style and overall mood of the game. Super cozy feeling from this game 100%, the music was also super good! I had some issues with the delayed movement, how it seems the player is moving from 128x128 sized tiles rather than pixel to pixel. This made moving real difficult and not necessarily in a good way. Also the boundaries for where the player could and could not go to were pretty vague. Aside from that, very charming game with loveable asset work hope to see more from you!

Turtle's Quest by Yeti Kid 2019-10-08T13:20:27Z

@yeti-kid the game was great overall and I definitely see where you were coming with that and totally appreciate a different style of top down movement you were going for

The Howler by Noa Calice 2019-10-11T04:18:45Z

Love the art style, gotta ask though. Is your artstyle inspired by Edmund McMillen? Love the work regardless, really funny game with a great feel to it. Even if I was wondering what the hell was going on throughout all of it. Really good contribution

Ammodillo by Jeremy Ryan 2019-10-08T03:28:30Z

Great idea and really well executed for being made in 48 hours. This would make a super great rogue like, could definitely be a Enter The Gungeon killer or atleast scratch that itch for people who are fans of that and Binding of Isaac. Really unique take on the bullet hell style would love to see a further fleshed out game. I just wish there were power ups to be honest. Also another thing I really picked up on was the impact effects were quick, subtle, and satisfying. Little details like that really show the meticulous effort put into this. The death animation was great as well. Really quality game right here!

Aerie by Omni 2019-10-11T04:04:36Z

Enjoyed the music and especially the bird sprite a lot! The platforming was also solid. Because movement was quick and streamlined I never felt like the game was dragging on. I was constantly going for the next grass area. The grass areas were also an interesting concept which could be expanded on in a different game, having a platformer with optional super hard bullethell areas is a neat idea that I could see adding a lot to platformer games. I am also glad that you added multi jumps in the air, the grass areas would have been extremely tedious and annoying to clear if there was only a double jump. Plus the multi jump fits perfectly with the theme of birds. My main critique would be that the game was big but did not have a crazy amount of depth. I totally get its a platformer, but I would've loved to see the map replaced with a lot of special items that require you to bring back to the nest then like just one grassland which would have the non special building blocks. 48 hours is 48 hours, and I think you were able to do a great job within the time frame! Fun submission!

Bartered by Aycan 2019-10-08T03:10:34Z

Love the idea really reminded me of that story a couple years ago about a guy starting with a paper clip then trading it until he eventually got to a house. I know that isn't quite what the game is but that's the impression I got. Also holy hell that skyline is absolutely insane. Great humor too, totally stole off the food cart every chance I got. There is a beauty to smaller scaled games which have an intense depth, something you've managed to pull off here. While this is a little confusing to start once it has been picked up the game really shines. Great work

Drum by Mountday 2019-10-08T02:29:50Z

Really dug the drum mechanic with switching the platform visibility around. Initially I was taken aback by the odd collision that was implemented. It took me a while but I started to get why the collision was mean't to be a little wonky. To be fair though the collision system could've used a tad bit of tightening or have a bit more explanation about how to jump at the start. With that said though the heart in the beginning really did make me wonder if I could double jump and atleast put the idea of climbing stuff in my head. Which is really solid game design. Also the music and art are doing well too! The idea of playing with object collision as a platforming device is really interesting and will be lingering in my head for a while.

A Fishermans Friendly Island Builder by Lombax 2019-10-07T20:00:45Z

I dig a fishing game with actual progression. Although at first I found the fishing to be frusturating and difficult to aim, I soon realized the difficulty was perfect. Eventually I got the feel for the targeting and timing. I really appreciate how suprisingly deep fishing games like yours can be. Also the amount of depth there was to the variation of the island was really cool. I was a bit worried it would all be sand but as soon as I saw green I was hooked for more. The animation for casting the hook was top notch as well!

Honestly I would not change anything with the fishing system and how the collisions are working as they currently feel great once you get used to them. The two things I really wish this had were, being able to reel in quicker as a missed shot really took a temporal toll. Also the last thing which really wasn't within in the scope of the jam would just be more flotsam variations. Overall though, loved this idea! Solid art, solid gameplay loop, and solid progression fitting perfectly into the theme.

Ooze for the Ooze Gods by maxdmg 2019-10-07T14:30:04Z

@tolmera I will try to make an HTML5 build of the game and add it to the itchio page. Will message you when done. Thanks for your interest!

Ooze for the Ooze Gods by maxdmg 2019-10-08T02:51:30Z

@burnedkirby whoops thanks for that catch totally did not add any sound effects, blood and ooze gore took up too much time haha. Glad you enjoyed it also that bullets bug was totally the result of me adding boundaries at the last second lmao.

Ooze for the Ooze Gods by maxdmg 2019-10-08T13:24:07Z

@ogre yeah getting shot in the original slime is what kills you, definitely could’ve explained that better

Contraband by AdamCYounis 2019-10-09T18:14:50Z

Like a much better and more artful "DLC Quest". Really enjoyed the moment where it switches from "top down" to platformer. That moment really damn stands out and I love it a lot. The art is great and most platforming moments are well done. My only nitpick is that having z as the jump button drove me insane. I know that's kind of on me but still it was a drag on an otherwise flawless submission. Music and art were both great and the atmosphere really worked well with all the assets in the game. But yeah just that jump button was really rough.

Witch's Cauldron by Kazatan 2019-10-09T18:27:40Z

Really interesting idea to show the objective when not moving, really works with the idea that you are flying around and need to stop when trying to read something. The psuedo 3D look of the trees is also something I dig alot, more games need that it's so good. Also the gameplay loop is pretty interesting, a bullethell-ish game you beat enemies by running into them. A cool twist on the idea of bullet hell which normally treats enemy body's as bullets themselves. This is what a harry potter game should use haha, great submission

LD46 — Keep it alive

Tetris Life by jpv 2020-04-20T19:20:52Z

The music added a ton of atmosphere to the game. Simple, short, haunting, but didn't get annoying while looping which can be a challenge to nail down. The physics for the blocks was solid and fun to mess with. The idea of the game was novel, I am a sucker for any good twists on popular game mechanics. Took me awhile to get the hang of things, but I eventually did. The one thing that wasn't clear to me was the gray particles? I didn't see them explained in the help section but I could've totally overlooked it. The squirming particles (the lava/water looked kinda squirmy to me) meshed well with the music to make the mood a bit ominous which I dig. Solid contribution to the jam!

A Cold Walk Home by Stefanie Leitch 2020-04-20T19:44:26Z

You took on the challenge of the dreaded ESCORT MISSION. I extremely respect the game for working on a mechanic that is pretty controversial (looking at you resident evil 4's later levels). Some games like bioshock infinite have tried to make the escort mission style less of pain but actually making the main mechanic the escort mission is a super daunting task, which I think you handled really well! While the combat was alright, to me the solution you had that improved the escort mission mechanic was the writing and mystery of the creature. Instead of rolling my eyes I was intrigued to know more about the creature that I was keeping alive. I think future games could take note from this, the escort mission doesn't have to be completely avoided there just has to be a reason for the player to actually be interested in the thing being escorted. That's all to say, great work!

Anti-Toxin by Deacon 2020-04-20T19:09:29Z

First off the mini map was badass, looked really good great job with that. I really dig the idea of a bullet hell + tower defense game which imo is totally what I'd classify Anti-Toxin as. As a prototype you could not have done better mechanics wise. The gameplay loop is solid, the ability to defend works reliably well, and having stuff to purchase adds a surprising amount of depth to the game. Another thing worth mentioning is that you've struck a great balance with difficulty. Some LD games fall into either too hard or too easy, Anti-Toxin keeps you frantic and moving with a few moments of freedom to place new defense towers before back to the action. The only critique I have isn't even really a critique more of just a design opinion. I'd want to try to play the game without having player health and see how it was, I totally get that it adds a second layer of concern for the player to focus on but honestly it seemed like it really only prevented me from rushing the virus spawn point and I never really had to worry too much about it. Aside from that anything else I would have to say is just it would be cool as hell to see MORE stuff. But that's kinda the nature of the jam huh? Great job!

Keep Town Alive by peto184 2020-04-20T19:34:31Z

(This is written assuming that viruses that reach green houses die off) A very enjoyable gameplay loop! Everything about the game was decent enough. But what I really LOVED was how by playing the core gameplay loop (go to red houses spray to turn green) was enough to kill off the viruses even though there seems to be a whole separate mechanic to killing the viruses that you allow the player to learn. Even if the player is not able to figure out how to kill the mechanic, by just doing what is obvious (turn red house to green house) that is enough to kill the viruses without them figuring it out. This mesh of mechanics made me interested and gave the opportunity to experiment while playing the game trying to figure out how the viruses were dying. I'm not sure if that was intentional or not but DAMN that was super interesting to figure out. Almost like another layer on top of the game. Glad I got to play your game, you made something that was mechnically solid and should be proud of that.

Egg Defender by SanicSpeedGames 2020-04-20T19:52:37Z

The models have a great low poly look. The shaders, lighting, and general presentation of the game are completely top notch. As someone newish to Unity, I totally understand how much time and effort that takes so believe me when I say the game looks great. The big issue I encountered, was that I wasn't sure if the bullets had a low distance of effect or were in the wrong direction. Because it seemed like I had to be super close to the red blobs to hit them but even then sometimes the bullet just wouldn't register. Solid contribution to the jam though, those low poly models are sooo good.

Keep That Boy by David Knox 2020-04-22T00:09:55Z

This hit pretty close to home once I figured out what to do. The art was cool and so was the music. It's kinda making me wonder if I should stop spending so much damn time typing things, but then again it is a lockdown soooo. Cool idea, but it just was not super clear that the clear was to copy the text.