This Is The Police by Geckoo1337 2019-10-21T19:07:17Z ♥ 1
Loved the curved monitor effect and the ambient sounds. The branching narrative has something be desired, the fact that the code couldn't be received until going back to the right passage a second time was a little annoying. Also kind of loosely tied to the theme. Really loved the mood of the game though!
LD46 — Keep it alive (6)
Keep That Boy by David Knox 2020-04-22T00:09:55Z ♥ 1
This hit pretty close to home once I figured out what to do. The art was cool and so was the music. It's kinda making me wonder if I should stop spending so much damn time typing things, but then again it is a lockdown soooo. Cool idea, but it just was not super clear that the clear was to copy the text.
Egg Defender by SanicSpeedGames 2020-04-20T19:52:37Z ♥ 1
The models have a great low poly look. The shaders, lighting, and general presentation of the game are completely top notch. As someone newish to Unity, I totally understand how much time and effort that takes so believe me when I say the game looks great. The big issue I encountered, was that I wasn't sure if the bullets had a low distance of effect or were in the wrong direction. Because it seemed like I had to be super close to the red blobs to hit them but even then sometimes the bullet just wouldn't register. Solid contribution to the jam though, those low poly models are sooo good.
A Cold Walk Home by Stefanie Leitch 2020-04-20T19:44:26Z ♥ 1
You took on the challenge of the dreaded ESCORT MISSION. I extremely respect the game for working on a mechanic that is pretty controversial (looking at you resident evil 4's later levels). Some games like bioshock infinite have tried to make the escort mission style less of pain but actually making the main mechanic the escort mission is a super daunting task, which I think you handled really well! While the combat was alright, to me the solution you had that improved the escort mission mechanic was the writing and mystery of the creature. Instead of rolling my eyes I was intrigued to know more about the creature that I was keeping alive. I think future games could take note from this, the escort mission doesn't have to be completely avoided there just has to be a reason for the player to actually be interested in the thing being escorted. That's all to say, great work!
Keep Town Alive by peto184 2020-04-20T19:34:31Z ♥ 1
(This is written assuming that viruses that reach green houses die off) A very enjoyable gameplay loop! Everything about the game was decent enough. But what I really LOVED was how by playing the core gameplay loop (go to red houses spray to turn green) was enough to kill off the viruses even though there seems to be a whole separate mechanic to killing the viruses that you allow the player to learn. Even if the player is not able to figure out how to kill the mechanic, by just doing what is obvious (turn red house to green house) that is enough to kill the viruses without them figuring it out. This mesh of mechanics made me interested and gave the opportunity to experiment while playing the game trying to figure out how the viruses were dying. I'm not sure if that was intentional or not but DAMN that was super interesting to figure out. Almost like another layer on top of the game. Glad I got to play your game, you made something that was mechnically solid and should be proud of that.
Tetris Life by jpv 2020-04-20T19:20:52Z ♥ 1
The music added a ton of atmosphere to the game. Simple, short, haunting, but didn't get annoying while looping which can be a challenge to nail down. The physics for the blocks was solid and fun to mess with. The idea of the game was novel, I am a sucker for any good twists on popular game mechanics. Took me awhile to get the hang of things, but I eventually did. The one thing that wasn't clear to me was the gray particles? I didn't see them explained in the help section but I could've totally overlooked it. The squirming particles (the lava/water looked kinda squirmy to me) meshed well with the music to make the mood a bit ominous which I dig. Solid contribution to the jam!
Anti-Toxin by Deacon 2020-04-20T19:09:29Z ♥ 0
First off the mini map was badass, looked really good great job with that. I really dig the idea of a bullet hell + tower defense game which imo is totally what I'd classify Anti-Toxin as. As a prototype you could not have done better mechanics wise. The gameplay loop is solid, the ability to defend works reliably well, and having stuff to purchase adds a surprising amount of depth to the game. Another thing worth mentioning is that you've struck a great balance with difficulty. Some LD games fall into either too hard or too easy, Anti-Toxin keeps you frantic and moving with a few moments of freedom to place new defense towers before back to the action. The only critique I have isn't even really a critique more of just a design opinion. I'd want to try to play the game without having player health and see how it was, I totally get that it adds a second layer of concern for the player to focus on but honestly it seemed like it really only prevented me from rushing the virus spawn point and I never really had to worry too much about it. Aside from that anything else I would have to say is just it would be cool as hell to see MORE stuff. But that's kinda the nature of the jam huh? Great job!