Shopper by catchthefloaty 2018-08-14T08:34:24Z
This game hit me on a very deep level. After all if thou gaze long into a box, the box will also gaze into thee.
Foon → Ludum Dare Explorer → Users → green_rail
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | KOZA | jam | 237 | 3.74 | 3.50 | 2.76 | 3.38 | 4.33 | 4.06 | 3.64 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Peacemaker | jam | 3.25 | 2.50 | 4.25 | 4.25 | 3.75 | 3.00 | |||
| 2018 | 42 | Running out of space | 👥 | SHOOTAN | jam | 298 | 3.66 | 3.25 | 3.00 | 3.57 | 4.43 | 3.88 | 3.53 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | C.Y.B.E.R.R.A.C.E. | jam | 3.25 | 3.50 | 3.00 | 3.70 | 4.00 | 3.70 | 3.12 |
This game hit me on a very deep level. After all if thou gaze long into a box, the box will also gaze into thee.
Liked the visuals, shooting feels satisfying.
Controls feel surprisingly nice, especially with a controller. Texture on tiles have a clunky quake 1 kinda vibe. Some procedural generation would be great here. Also I agree with the comments about meteors and falling tiles. It's a bit frustrating when you can't see it coming.
I'm not a fan of the uber-hardcore platformers genre, but I did have fun with it and I see that level design is more than decent, done with respect to all the good sadistic traditions of this kind of games. Nice job.
Liked the broom and overall haunting mood.
Holy shit you guys, this is one of the best entries I've seen on this jam. The opening sequence is a masterpiece! It's a bit hard to dash in the right direction with the arrow keys, I'm guessing on a gamepad it would feel better. It also would be nice to have more visual indication if I collected the corps or not.
Shrimps vs Prawns! Not a fan of card games but this one I enjoyed. Тема с креветками рили уморительна. Классно вышло, так держать.
This game made me hungry. Crunchy!
The puking and evil internet usage mechanics wasn't exactly intuitive, but still fun. Overall great entry I've had a good time with it. Also the music in the city scene is awesome.
A radical way to break free from corporate rat-race. Got me laughing a couple of times, the office scene is beautiful and that boss fight was intense. That sound of appearing text though is absolutely excruciating! Overall cool experience.
What I needed in my life was a platformer about stocks. The game is pretty funny(esp the scene with falling stocks) and the platforming aspect is alright. I think a separate key for jump is a way to go tho. Once I started playing AD+Arrow up things got easier. Also it would probably be better not to restart the music after each death, cos it happens pretty often.
What a brutal business model. I felt sorry for the dude. Nice entry! Also spiders are cute.
Great job! The soundtrack obviously is amazing, the game itself plays and looks nicely(those coin effects!). Would be nice to have a counter of collected coins.
The main mechanic is very elegant and you showed some good level design with it. The shooting is a bit off, but I guess it does the job. The music is also very nice. Overall great entry!
This shit is radioactive! It was a blast, but my worst enemy was my frame rate. Great job, but please optimize it.
The best depiction of blood-sucking. The audio in general is also great.
Quake vibes everybody! Fireball jumps! Also, this hand will haunt me in nightmares. Great entry.
I like how you managed to cram traversal and battle mechanics in one button. Also very nice visuals and sound design.
Nice art, good writing, interesting concept. You've put a lot of work in those characters, there're a lot of them! The core mechanic after a while became a little tedious tho, but I enjoyed managing the city. The "give up" button should be called "go f*** yourself then", that would be more satisfying, cos some of the customers just made me angry.
Графон классный, хорошо вышло. Сибгеймжем вы заслуженно взяли.
To Valhallaaaa! Not many games allow you to disassemble your car for ammo.
The game is beautiful and sounds awesome. That opening scene with soldiers is a piece of art. Damn skeletons are too fast for me tho.
You, gentlemen are raging psychopaths. Great level design. I enjoyed using my(presumably) blood for traversal.
Bill seems to be perfectly aware of the fact that his lifestyle of constant running and eating hot-dogs won't last long. The inevitability of death is palpable in the air. And yet the upbeat music suggests that for Bill it's not just an uncomfortable way of suicide. With each delivered letter he cuts off a piece of his ego. He does't have much time left but it doesn't matter because Bill knows the address of true enlightenment. Today I've learnt a lot from Bill. Great entry.
Backing off and swinging! Couldn't beat it but genuinely enjoyed it. Suggestions would be: 1. Since you already took time to create shooting enemies why not give the protagonist projectiles at some point?(or maybe you do but I couldn't get there?) 2.Not a fan of your choice of killing sound. Felt like somebody was collecting spit in my ears. Keep up the good work! We need a spin-off about that little red heavy-breathing dude who just sits there.
Great entry! First time I realized they moved when in the dark, it was legit scary. Although navigation through many identical rooms is a real pain.
Music, graphics(although you could add parallax for depth) and overall vibe was great. I felt like a space hero with that music. Didn't like controls.
Great concept and fun to play! It feels that scenes need a bit more light in them. And the haunting music is a bit too haunting for me.
Art and animations are awesome! Also the pacing of comedy in the beginning is on point, it was pretty funny. It's nice to see a distinct artistic vision. I guess everybody already wrote about the sound. For what it is it's a very solid entry!