Foon →
Ludum Dare Explorer →
LD44 →
bird food
bird food
By kyavi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 442 | 3.54 | 73 | |
| Fun | 407 | 3.45 | 73 | |
| Innovation | 76 | 3.81 | 74 | |
| Theme | 786 | 3.06 | 74 | |
| Graphics | 563 | 3.50 | 74 | |
| Humor | 471 | 2.95 | 69 | |
| Mood | 724 | 3.10 | 70 | |
Comments
tdg
2019-04-29 04:05
I've haven't enjoyed/been this frustrated at something in a while. A lot of fun, but somehow I always end up in between tiles. Even when I was just a solo head after the guillotine I still managed to clip a wall I thought I was sure to avoid.
dinosire
2019-04-29 04:12
Really neat take on the snake formula! Pretty hard too, which I think is a good thing. I didn't really get the importance of the guillotine until about the third or fourth level, but I think it adds a lot. Great job!
Its a fun idea. Unfortunately I find the controls a bit frustrating. I had difficulties getting the right timing for turning. Nonetheless good job!
Hey, good job! First, I was confused why should I cut myself. but it's very useful when you get too long. Cool 'Idea!
The guillotine is a really clever addition to the snake game I didn't think I'd try, and it's good that some of the levels require you to have it. The only grievance I have is that the movement isn't entirely grid-based, even though it appears to be. I've failed a number of letters because I turned too early and hit a corner instead of turning into an entrance or to the side of one.
martynas
2019-04-29 13:53
An interesting take on snake.
mmason
2019-04-29 14:14
An interesting take on a classic, the guillotine was a neat addition. The controls were a bit hard to play with, all of the world is in 1 tile size blocks, but the movement is in half tiles.
For some reason I couldn't stop playing it, some levels are really hard and it forces you to die and die and die and play again and again and again... I found the sounds really good but I miss some background music while playing. Overall good job!
rhewid
2019-04-30 00:05
Nice I have seen some screenshots on twitter and wanted to check your game out :D Interesting twist with having the need of cutting the snake. Really a great idea and execution of the theme!
i'll add to the non-grid movement being strange, but it worked well otherwise
I like the way I gotta cut myself to move on. The feeling of the game remind me a game I had on amiga * - *.
devin
2019-04-30 03:43
This is super hard! As others said the movement being half tiles really makes things harder to line up. Hope you expand this out into a fuller game!
tortoise
2019-04-30 04:09
Other than the things stated by others (Half grid movements being a little frustrating) I thought that this was a really good take on what you could do with snake mechanics!
kritz
2019-04-30 04:17
This is a damn good game. I suggest not allowing the user to travel 1/2 tiles, this makes things confusing and unpredictable. Overall though, best game I've seen this Jam to be honest. Graphics are nice too, nice design on the cuting mechanic. Verrrry fun gameplay! Congratz, see you around
zampi
2019-04-30 05:10
Innovative, fun and cool
Had a lot of fun with this, It was frustrating, I gave up eventually. The lack of music was a big a big issue for me, music, especially if it was in time with the worm's movement speed would have made it easier for me to turn at the right time. I guess I just don't have great coordination for something like this lol. I loved the cute simple pixelart and the whole concept is really clever. Well done!
duke
2019-04-30 20:19
What a great twist on snake :) Loved the new puzzle challenge on such an old concept. The art is minimalistic but cute and fitting. The general implementation of the twist was spot an as well.
The only problem i had with the gameplay was the speed of the snake paired with the fact that the snake can move half a tile, which makes maneuvering rather difficult, especially in small rooms. The 3d depth effect of the levels was a little distracting as well when trying to find the way around the level without dying.
Great job nontheless!
Solid concept, drawing a grid on the ground and movement at the sprite size of the snake/worm would really help
chompdev
2019-05-01 02:30
Interesting take on Snake, Kyavi! This one was definitely fun to play through and the blade mechanic is a great idea. It could be fun to have another win condition on certain levels that rewards you for avoiding food, or maybe multiple blades that could only be used once each.
linheha
2019-05-01 09:05
Making a Snake-like game was a great idea! As others said, the "half grid" was a bit frustating sometimes, but I still really enjoyed your game, loved the the blade mechanic, and the graphics are simple and cool! :)
saering
2019-05-01 16:19
Finally completed your game! Frustrating game, but I'm used to play Dark Souls so it's okay haha I think the worst is, as it must have been mentioned already, the fact that the collisions are on a grid system and the movement on the same grid but where each cell is divided in 4. In addition to the rounded angles of the environment, the 3D shape of the levels, this makes the game really hard to get used to. This is a good and challenging mechanic, but maybe slowing the snake down just a bit could help.
When you eat fruits (are they fruits ?), there's a sound that you can use to get the rythm in your head, and when you're in a corridor full of fruits, it's pretty easy to turn at the right time. But when you just walk and eat nothing, there's no sound so it can also be a way to make your mechanic easier to use.
The art is great, pretty simple but very efficient, but I'd suggest changing some things as you go through the levels, like some environments things moving, different colors or something else. I bet it would give the player a reason to go further and fight his frustration after dying many times on the same wall :p
And last point, the game is really great as it is, but I did not feel the theme at all sadly ^^
Clever idea! And well executed, too. My only 'grip' with the game, probably, was the kind-of difficult movement of the snake. As other people said, it's not easy to get used to it. But, overall, you did a good job, especially how you teach players how to play without any text at the first levels.
This guillotine thingie is a perfect match with the theme. Great job!
The concept and level desing are great, just had i little bit of trouble with the movement, i would often die by hiting some corner.
Great game! Difficult but sticky. The guillotine refresh simple game idea and add fun :)
hypp
2019-05-01 18:46
This really was a great game, and a great take on the theme. Well done!
Really cute, and a clever twist on a classic. I had a lot of fun playing this, and the level design was clever enough to keep it interesting. Impressive stuff, nicely done!
Cool interpretation of the classic game, the mechanic to cut you in half is really great. Also really good leveldesign, and the way to teach the player the gamesystem is awesome, remembers me of the way nintendo does it. But the controls are really frustrating, you cant really tell where the snake's position is and end up between two tiles. i think if the body would shake less it would be better so see. ABackground music would be great (i know it sucks to produce one) ;)
Ok...you did it! I love making games MORE than playing them...but you hooked me! I played several rounds of this and honestly had to make myself stop! Great idea, great retro graphics, and yes...that guillotine is fantastic in operation smoothness and concept. All 5.0 from Zoneoutapps my friend! ;)
avsc
2019-05-01 21:36
The guillotine idea was very clever, also the graphics and sounds match well. The game issue is, as other comments pointed out, the half-tile movement, it not only makes it harder to move through tight spaces, sometimes it also makes you miss the fruits because it only detects the collsion if you are in the same tile.
Untitled.png.
Great concept with the guillotine mechanic, puts a nice spin on the classic snake gameplay. I had some issues with juddery frame rate and pickups in some parts but otherwise really enjoyed the game. Great work! :)
kp-cftsz
2019-05-01 22:03
I like the simple and effective art style, as others have mentioned the half-tile movement is kinda weird. The input felt slightly unresponsive at times (mainly because I'd want to rapidly turn the character around, usually to correct the half-tile movement) and it'd be nice if there was some kind of button to speed him up more but otherwise an enjoyable game
I'll echo others: The cut-in-half mechanic was *super clever* and made good use of the theme. It really felt novel, and I was eager to keep playing in order to more of it being used.
The controls felt really frustrating, unfortunately. Every turn carried the risk of *the dreaded half-tile turn of doom*; by the time the levels got interesting, I had to give up because I knew there was no way I would execute that many frame-perfect turns in a row. Speaking for myself, I know I have a tendency to get used to wonky controls during development; I had some similar issues in my entry and only caught them thanks to a friend who play-tested.
That said, it wouldn't have been so frustrating if the main mechanic hadn't been so engaging! I still thought this was excellent work overall.
I didn't like how the movement of the snake in a grid didn't quite line up with the environment. The environment felt it was placed on a grid with double the scale, but it made it harder to judge when I should change direction. Otherwise, I really enjoyed the puzzles with guillotine.
elrobo
2019-05-02 06:18
Liked the classic style, but wish it was on a grid or had better hit detection and framerate. I really liked the idea of needing to snip the worm.
Nice idea, brutal difficulty
webow
2019-05-02 19:35
Nice idea, I liked slice mechanic. It was really frustrating to get the apples at times though, maybe intentional?
stark
2019-05-03 08:38
Great snake variation. Would love to play it more with fixed movement controls!
zlabya
2019-05-03 10:40
Innovative and awesome game, good job.
I actually liked your game a lot. I see that people feel it is a bit difficult, but I believe that falls around the controls... it seemed a bit slow to respond due to the "step-like" movement. I think the levels were laid out very well, and the guillotine was a great feature.
sharks
2019-05-03 22:13
Lot's of frusterating fun! Great entry!
angiemon
2019-05-03 22:28
Such a nice game! It's like a snake clone but adapted :D I really like the giuoltinne idea, that was really special! I didn't QUITE see the "Your life is currency" topic here, but I personally don't care too much about that as long as the game is coo, hehe :) Also it was very challenging to hit the right moment before it's too late/early. graphics were simple and cute. a lot of levels. sounds were cute. music would have been nice :) Overall, a decent entry! :D
one of the hardest games I've played this year. Very fun and challenging. Thanks!
hpmnk
2019-05-04 02:11
Wow ! Pretty surprised by the concept, in a very good way. I think it's the first game like that i see, which blend Snake and Puzzle mechanics. The guillotine is a huge add, and make the game fit the theme very well :)
Really good job, i think you can try to do a full game with that, for a smartphone build :D The game is a bit hard, as i think delay between each move is a bit fast
zuzupd
2019-05-04 08:25
Interesting take on the snake. As others say, controls are a little awkward, which makes the game sometimes frustrating. Also, you can't go to the next level through the whole wide path, but you have to go through the arrow, which I learned in a hard way.
Overall, it's a good contribution.
le-slo
2019-05-04 20:17
Oh! You did too a snake game! Hahaha. I have to agree with the above that movement is a bit frustrating, because you can move half a unit, sort of speech. The mechanic is nice, couldn't say otherwise since it's similar to my game (except that the snake is the guillotine). Keep coding!
oune
2019-05-05 19:41
Great idea! As others have pointed out, the half-tile movement can get quick frustrating. Besides that is a good entry.
This is a really good original take on a classic! Taking Snake and forcing the player to cut chunks off ties well into the theme too. Good job. :)
webox
2019-05-11 02:15
Cool game! controls were a bit unresponsive, but it's a very original take on a snake like game. I really can see this becoming a full game. Great job!
As a puzzle game about optimizing the path to travel, the game experience was interesting. I really like the interesting twist added into the snakes game. The levels were clearly presented, and I didn't have too much problems piecing out the best path to beat each level.
I personally struggled with the reactive-ness of the controls. It didn't feel "tight," and at many times, died for tapping the directional keys at the wrong time. There were a bit of "depth perception" problem as well, in particular the guillotine. It would have been nice if the shadow appeared on the snake itself.
Oh, right, and the half-movement thing, like everyone said :point_up_2:
https://www.youtube.com/watch?v=8fg6h6NSyd8
gonutz
2019-05-14 14:59
This is a really good concept, the guillotine is a great addition to the classic Nibbler (I first played it on the Amiga) mechanics.
Like others have stated, the huge problem with this game is the controls. Do not make movement half-tile based when everything in the world suggests it should be full tiles. This makes it nearly impossible to find the right timing to make turns. I had to use the audio cues when eating apples but then in the empty terrain there are no cues so I run into walls all the time. This is really frustrating and I have not even finished the game (yet?).
The graphics are nice, I like the perspective and pixelly look of it. Unfortunately it hinders game-play in some places. You can barely time the guillotine right, coming in from the top I cut too late, coming in from the bottom I cut too early. Even though there is a nice drop shadow under it, in combination with the snake it feels a little off. Also the bottom shadow on the cliff tiles make me run into them quite often.
In some levels you have to go through the guillotine from the bottom and it blocks the things behind it from your view. This makes you crash into the rocks constantly.
Why do I have to hit the wall first thing I do in almost all levels? The worm starts moving right away and I don't know the new level, hence I hit the wall.
Why can't I exit the level through any of the available space, why do I need to specifically go along the arrow, even though there is a huge hole in the wall?
The sound effects fit nicely, I hear you used SFXR :-)
A little background music would have been nice, I recommend using Bosca Ceoil. I had never created any music before, a couple LDs ago, Bosca Ceoil let me create a catchy tune in no time. It was way easier than I thought. :-)
Overall a really great idea, just the implementation has a couple of problems. I hope you take the lessons from this and take them to a lot more LDs. I look forward to your future entries, keep up the good work!
EDIT Yes! I made it to the smiley level, I actually did like it :-)
zondarg
2019-05-14 17:19
Cute. And rather difficult, but fun to play! Nice concept too. The half-tile moves make it very difficult to get round corners sometimes. Good work! :thumbsup:
kyavi
2019-05-21 17:36
@tdg, @dinosire, @meursault, @BIOBOOSTERPIXEL, @gamepopper, @Martynas, @mmason, @dani-desa, @rhewid, @pokenoufl, @black-potion, @devin, @tortoise, @Kritz, @zampi, @boaheck-artgent, @Duke, @gear-steak, @chompdev, @Linheha, @Saering, @daniel-moreno, @Nikolay-Zapolnov, @EdevJogos, @Evgeniya-Zapolnova , @hypp, @Greg-Lord, @philipprapp95, @zoneoutapps, @AVSC, @Lagman9000, @KP-CFTSZ , @killscreen, @Raymoclaus, @elrobo, @green-rail, @Webow, @stark, @Zlabya, @schizoid2k, @Sharks, @angiemon, @SpartaCouscous, @HPMNK, @zuzupd, @le-slo, @Oune, @Bakenshake, @Webox, @omiya-games, @gonutz, @zondarg
hard to believe it's been three weeks since finishing a day of work with an hour of sleep, gamedev-hungover but completely elated at being part of this experience :') thank you all for playing, and thank you for your games (i think i played most of them)!
there were tough quick decisions to make during the development process which cost a lot in the reception of the game, but it was super interesting! if you're hanging around waiting for the results, check out the postmortem ^-^ https://ldjam.com/events/ludum-dare/44/bird-food/bird-food-postmortem