j0ye 2018-08-13 18:39
For a game made in 72 Hours the graphics are out standing. But it lacks fun and over all it dosnt have enough gameplay mechanics. But audio and visuals 5/5 Stars!
Foon → Ludum Dare Explorer → LD42 → SHOOTAN
By green_rail, mehozavr, Roman Klipach and kuruka
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 298 | 3.66 | 29 | |
| Fun | 573 | 3.25 | 30 | |
| Innovation | 767 | 3.00 | 29 | |
| Theme | 525 | 3.57 | 29 | |
| Graphics | 53 | 4.43 | 31 | |
| Humor | 72 | 3.88 | 29 | |
| Mood | 244 | 3.53 | 29 |
For a game made in 72 Hours the graphics are out standing. But it lacks fun and over all it dosnt have enough gameplay mechanics. But audio and visuals 5/5 Stars!
'What happens when you poop in the hyperloop' sold me on this game. (Seriously though, nice job!)
I enjoyed this, great graphics the popups got a few laughs out of me. A few things I would tweak would be the amount of damage your projectiles to, even at the maximum fire rate I didn't feel I was capable of hitting the large numbers of robots before they reached me. Also the aim felt a little off. Otherwise, really excellent entry, glad I got to play this.
Fantastic graphics. The pop-up ads give an interesting take on the wave shooting gameplay. I think what would improve the gameplay slightly is the ability to switch weapons. The weapons could also be more or less effective against different enemies.
Great work!
Fit so much well with this LD theme. Really appreciate what you did with those pop-up. Nice job keep it up team, you got something really interesting !
Great polish, good sounds and graphics! I love the popups, the writing on some of them are great.
Though the gameplay: - There's not much urgency. The enemy moves slowly and all enemies feel pretty much the same, the encounter feels monotonous. It takes forever for you lose the game even if you sit back and do nothing, which is not interesting for an action game. - The controls - it should allow for maximum rate of fire if you just hold the mouse down. Needing to click the close buttons is bad enough, clicking rapidly to shoot is a huge (boring) chore. - The popups, while novel and cool, are largely a hinderance that's not creative or interesting to overcome. That leads to the ideal gameplay being to ignore them completely. Which gets boring.
graphics are phenomenal. gameplay is interesting with the mix of popups and shooting, but way too easy. enemies are very slow and do almost no damage. overall it was fun, well done!
This is some Triple A graphics.
Amazing graphis and good fit to the theme.
Artstyle is sooo cool and game concept is wery fun! Respect for WEB version.
Awesome graphics, cool music, funny gameplay :grinning: i like the pop-up idea :)
starts off kinda slow, I thought this was just going to be an enemy rush but then the ads started popping up and I started having a good time.
My only issues with this is that my hand was getting pretty tired from all the clicking, enemies are kinda hard to tell if you're doing damage, and near the end the screen gets way to cluttered and the close button wasn't registering.
Clever idea for the theme and I loved the art style.
I love the art, it looks amazing!
Artwork is amazing)
Beautiful artstyle and interesting idea. But pretty boring gameplay and no impact from lore
11\10!!!
Good: - Amazing art (прифигел еще тогда, когда увидел вашу презентацию) - Nice Humor
Bad: - Boring gameplay
The original use of the idea. Very good, but aim is sucks, the shots are often past. In the end, just a finger tired and i turned off.