Foon → Ludum Dare Explorer → Users → Pyjamaboy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Harsh Life as a Peasant - LD43 (bug with enemies, wouldn't suggest playing yet) | jam | 3.12 | 2.87 | 2.75 | 3.00 | 4.06 | 3.43 | 2.87 | 3.28 | ||
| 2018 | 42 | Running out of space | 👥 | Taint - A LD42 Game by Pyja and BKAT | jam | 604 | 3.38 | 2.88 | 3.10 | 3.66 | 4.05 | 3.16 | 2.12 | 3.52 |
| 2018 | 41 | Combine 2 Incompatible Genres | Run around and do something game by Pyja | jam | 2.50 | 2.00 | 3.50 | 3.00 | 3.50 | 3.00 | 2.50 | 3.00 |
Quite the interesting game, I found it rather difficult though got the hang of it! Reminds me alot of tetris!
I really like the concept of the game, its really well done. I only made it up to day 2 :tired_face:
Well done, the levels were enjoyable to run through and were also quite challenging.
Really fun game, i really like the trajectory view it really helped to play the game!
Really nice graphics and a really cool concept. Well made!
Really fun and creative approach to the theme.
Overall the game was really well made. The combination of tower defence and FPS was really well done. However, the game was quite laggy (maybe just my bad computer) and after round 2 had ended, the game restarted. Despite this, it was still a really fun game.
Sorry, i must have forgot to make it public! I'll make it public as soon as possible, and add a dropbox link!
Everyone should be able to access it now.
@green-rail Thanks for rating and playing my game!
@catbutt Thanks for the feedback! :thumbsup:
@megalink Thanks so much for the feedback, im glad you enjoy the game! Checkpoints will be coming!
@cincerteri Thanks for playing my game, and providing feedback!
@Hagge @fingamer thank you so much for the feedback!
Im glad that people are rating and playing my game however... I have lost my faith in humanity! NOBODY HAS MENTIONED THOSE POOR CROWS THAT ARE FLYING IN THE WALL, BREAKING THEIR NECKS AND DYING!!! :tired_face:
@bigjigglyproductions thanks for the feedback, i am working on checkpoints
@danielpancake thanks for the feedback, i havent gotten that issue before, ive only gotten crazy huge recoil xD
Thanks for the feedback everyone. School too in the way (and I can’t add any more gameplay features) so no checkpoints for now I’m afraid. For @aaranos I intentionally made it a bit finicky so people would think when they could use it with the corruption and monsters around them to deter this as I didn’t want people to fly too much and spam it to speed through levels! @cbdevilla @kimonoh thank you so much for playing my game and giving feedback it means a lot!
@mikixen thanks a lot for the feedback! I can’t seem to find the reason for this problem, I’ve gotten it aswell! I think it’s related to moving left and right while falling though I don’t want to remove being able to! Thanks anyway for the feedback! I plan to extend on this project a lot more!
@bitofgold @angela-k @rawrasaur thanks alot for the feedback, i agree it is difficult to see, though i dont want to wreck the mood. Instead i think maybe i should add more light objects for example the lamp so you can see a bit more up ahead of you.
@Rawrasaur what do you think, fireflies sound good? :smirk:
Everyone ive found the problem for becoming glitched for going off the broom, its if you get off your broom and land on a corner you get glitched. So everyone avoid getting off the broom onto a corner tile!
@shinysteel thanks for playing. I explained the cause of the bug in the comment directly above, im pretty unsure on why its happening. The ranged move, yes is pretty useless, however, as I update the game, im adding upgrades to your abilities (that can be found) which will most definitely make it stronger. And yes, there is no title screen or introduction, mainly because I ran out of time towards the end and was more focused on fixing bugs and gameplay issues. Well anyway, thanks alot for playing and rating the game!
@Flower thanks for playing :smile:
@ursagames Thanks for playing my game :smiley: (>^-^)> I agree a tutorial would really help, though I didn't have time in the jam. I'll try get one in after GMTK 2018.
Very nice game and fits the theme well. At times I found it difficult to place food in my stomach making it quite difficult and slow to fill up though was overall fun. Hmm the grandma is weirdly similar to my grandma. Should I be worried?
You art is really cute and clean! The soundtrack sounds great aswell, and the sound effects for using the tools is excellent. Well made.
@mikixen i also finished the game(>^-^)>
This is a really interesting game. It really achieves the theme, however I found it a bit repetitive. The bugs were quite challenging to hit (unless they came straight at you or up close) but it was quite satisfying to throw a bullet ahead to see them run into them! The music was great and this really helped create a really eerie uncomfortable mood (which was really fitting for the game). Good Job!
This is such a great game. Love the concept of it, the music and sound effects (and of course the scene of the execution) is so top notch!
Interesting game, really like the art though it was a bit repetitive.
Neat game you got. The overall feel and atmosphere makes this game really fun and enjoyable. Especially the art which seems to suit this game perfectly. I happened to find a bug where after you throw an egg, it spots you throwing another egg decreasing your score.
Very very clever.
Okay. First I'd like to say that your music was spot on, good job. The game was really fun to play, however at times I ended up running out of mana and just ran around juking out the monsters. Otherwise it was a fun little game.
Yeah I found the rooms, I feel like there could be more when there are bigger fights, and the doods that take more hits should perhaps drop more, I dont know.
Really nice graphics and music. As someone said above, there seem to be a few collision bugs (or I just dont know where the collisions are) but yeah yoou sucks!
The animations were amazing :) My gosh alot of polish was put into this game. From the animation when a dood is near a hole, to all the bouncing plants, well done.
This is a really interesting game, having the same concept as scissors paper rock, however twisting it by not being able to use the same "sign" after you use it once, making you often look back over to see what the bot cant defend against. The art is really good aswell, very clean.
As said in description, currently this game has one bug with enemies that causes them to stay in attack state, will fix shortly.
@flat-anchor Thanks! Yeah I cant seem to see the problem with the attack state bug (as I got it towards the last few hours which was quite a shock). I've been working hard at it to try fix it (so you can play it). The overall concept of the idea was for it to be more of a puzzle game, where you have to be careful about where you kill things (or have your peasants sacrificed, so you dont block yourself off). Though I wasn't able to make level design in time with all the bugs surrounding the attack state bug. Thanks for feedback btw!
Thanks for the feedback. I have been really caught up with school so I haven't been able to focus on fixing the bug, though holidays in two days so will try to fix it then!
I enjoyed playing the game, it had really fun, floaty physics that made it fun to just bounce around like I was on the moon. Though if I were to give some criticism, it would be to make the walls that you bounce on a bit more noticable (as it tended to blend in with the city buildings) and to make it a tad easier (I found the game rather difficult). Thats all.
First of all, this game is really cool. It's really fast paced, and it feels just great to throw a weapon pick up another, and feel like a badass. Some feedback I'd give on it, is that the healthbar is a bit hard to really notice during a fight, if you were to make it a strong red and increase the scale, I think it'd just generally be pretty nice. As Arnage said above, it's pretty easy to miss a grab (which yes, can spell your doom). And also, I found a little bug that involves shooting through walls if you lean up to one in your starting room. This is probs an easy fix (just where you spawn your bullet).
Very clever, enjoyable, good art. Clever mechanic.