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Path to Nowhere

By goldenxd

View on ldjam.com

CategoryRankScoreCount
Overall2.0814
Fun2.0814
Innovation1.8613
Theme2.6813
Graphics1.7514
Mood2.0014

Comments

funemaker 2020-10-05 17:39

I tried to play but my character was only allowed to move up and down and once you die and try and play a new game it automatically kills you. :(

quinn-patrick 2020-10-05 17:45

So, this game is very, very slow, and has very little going on in it. I played for a good 5 minutes and didn't see a single coin. I don't know if there was some way to progress and see more, but it was taking so long for anything to happen that I eventually just gave up. Also, there was a bug, where if I died, I would die again immediately upon starting a new game, requiring me to restart the whole game just to try again. Still, completing any game in a jam setting is no small feat, so be proud of it.

goldenxd 2020-10-06 18:04

fixed the death bug and the slowness

gandalfthegod 2020-10-12 02:58

Heads up, if you move in the clockwise direction none of the enemies target you

figueroass27 2020-10-12 02:59

If you move to the left the enemies dont attack you

spawncampgames 2020-10-12 20:15

As others have said.. the enemies only shoot from one direction.. I also would bet that putting lil cubes and stuff in the hallways will help players see themselves moving around better.. / feel like your progressing..

matchaflavor 2020-10-12 20:25

Firstly let me just say congratulations on finishing the jam. No matter what critiques you get, you made a game in such a small timeframe and that's a great achievement, more so than what the average person could say. Be proud of that and remember, we're all learning here. :grin:

The game feels pretty boring. There's not much to do except go counter-clockwise, shoot the enemies, grab coins, and upgrade when and if you collect enough coins. Also the camera is so zoomed in I have no warning of any enemies coming in or any grasp of my surroundings. I didn't even know if I was moving sideways since I couldn't see any curbs up ahead. The enemy AI needs some tuning and perhaps just a few more variants (I think enemies that try to crash into you would be cool since you get damaged by touching them anyway). I feel like a cool direction you could go for this is to make things round-based and have more enemies or even stronger enemies spawn with each round, or maybe even expand the loop every round.

The void mechanic for the borders just seems like an unnecessary hassle if you're just going to avoid it entirely anyway. It would have been nice if you added some void-based obstacles to make this mechanic a bit more fulfilling and it would add an extra layer of challenge trying to navigate the loop.

Overall this could be a really cool concept, but it just needs some more work to make things fun.

botskills101 2020-10-12 22:16

I found a bug in the moving, you can only move up and down.

idan-rooze 2020-10-14 01:02

This path may lead to nowhere, but your path sure does lead to someplace. Congratulations for finishing and releasing your first project. You've managed to create a full experience, and despite a few very popular beginner bugs, your game loop works and you actually implemented quite a few mechanics here. Keep up the good work and good luck on your gamedev journey!