FoonLudum Dare ExplorerLD59 → Signal (1)

Signal (1)

By a-bond

View on ldjam.com

CategoryRankScoreCount
Overall603.8121
Fun553.7321
Innovation104.1821
Theme1863.4421
Humor1482.4720
Mood2053.1021

Comments

pincushion 2026-04-20 13:42

I did get stuck a few times on the second-last level, where I needed to control the knight, but I could only move the ball. I suspect it's because there are multiple solutions to it, which, imo, is a really good place to be in a puzzle game.

Nice set of mechanics between the two units. I've never seen something like the knight's move indicator. It's really clear after some experimentation, despite its moves/abilities being somewhat complex.

The puzzles were certainly puzzling, but I managed to get through them. It definitely gives that satisfaction of completing a difficult task.

I don't think you should have opted out of the graphics rating. The UI is nice and clean.

lesdremlet 2026-04-22 06:10

Great game design, as always! Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it. It would be awesome to hear a soundtrack for this game ; ) I played through to the very end and didn't notice any bugs or getting stuck, excellent work!

floonace 2026-05-04 12:02

It's a bit confusing at first. A more detailed tutorial would have been nice. But once you get used to it, it becomes fluent and enjoyable.

cagibi 2026-05-05 18:05

I agree with the need for a tutorial about the gates. Mostly about the dots vs squares. It got me a minute to... connect the dots about them. :sunglasses:

Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period!