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Checkpoint
Checkpoint
By jlv and laniph
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 610 | 3.33 | 42 | |
| Fun | 645 | 3.10 | 42 | |
| Innovation | 547 | 3.11 | 42 | |
| Theme | 845 | 2.93 | 42 | |
| Graphics | 517 | 3.51 | 42 | |
| Audio | 232 | 3.56 | 41 | |
| Humor | 100 | 3.84 | 41 | |
| Mood | 402 | 3.46 | 41 | |
Comments
tabitha
2018-12-04 04:19
Hah! Your game had a lot of fun meta aspects! I played with Intelligence, I'll have to play through the others. When I couldn't pick up the sword I wanted to try with Strength instead! What a twist too, there at the end ;) haha nice storytelling. Quick little enjoyable playthrough.
What in the world did I just play? :smile:
Simple game, but in a good way. I liked the graphics and the music and the old school text sounds were nice. I finished all three endings and the all made me laugh or smile in different ways. I was surprised when the guy popped like a water balloon when I hit him with the sword.
gao-ming
2018-12-04 05:17
Sound effects!Great work!
very subversive! hahaha i had a good laugh out of it!
#rememberthebonfire
pawciu
2018-12-04 08:55
Is there a chance for source code? I'd like to know how did you pull off this sweet dialog system. Very polished!Nice!
nkrim
2018-12-04 21:36
Looks great and definitely has potential. Loved the graphics and dialogue, especially in the "strength" path. If there were more options and maybe different endings that'd be amazing, but obviously no one's able to get everything done within the time limit. Great game!
Short but sweet. Good job!
I think i might have encountered a bug, but I'm not sure... When I chose "intelligence" I had to talk to the guy twice to convince him. It wasn't obvious to me that this would be necessary.
eddie-li
2018-12-06 01:33
This game definitely has potential. I liked it quite a lot. Good job! The pixel art was lovely and I enjoyed playing it.
jarmo
2018-12-06 02:07
Lol, that was fun. I wanted more by the time it was over. I like the humor and overall feel. Good job!
Really enjoyed it, very witty and well put together!
I played with all three options, and its very interesting to note the different ways the story take depending on which aspect you choose.
However, i find the game rather short. I know the timeframe made almost impossible to make the game really lasts for a longer time, but the first time i finished it i felt like "...already?".
Anyway, the story is well written and is interesting to note that it starts from absolutely nothing and part of it is to get the pieces to try to understand what is going on.
Nice job.
Cara,adorei a ideia, ficou muito bom. A arte está consistente e a música ajuda na ambientação! pArabéns!
discorde
2018-12-06 14:13
Really nice small game :)
lmb
2018-12-06 21:09
Not sure if I'd call it really a game, but I sure had fun! Writing is great; the strongest point in my opinion. Maybe that's why don't know if I'd call it a game. It kinda feels like some form of literature to me... I don't know, maybe a short essay about game clichés :slight_smile:
Music and graphics are excellent, too, and create a very nice ambience! Very well-polished. Congrats!
move127
2018-12-07 01:37
That was awesome! The writing and audio were both great. The animation felt really jittery when walking, but otherwise I loved everything about my experience with this game.
I thought the use of the bonfire was particularly interesting.
Super short and sweet. I played through all 3 paths, enjoyed the dialogue. Thanks!
tosunami
2018-12-07 06:20
Nice and short game, enjoyed playing !
You had me at talking bonfire. Hopefully we can work together one day.
arnau
2018-12-09 12:18
Having multiple points of view to play a game is so enjoyable, specially with a short but entertaining narrative. I want more! haha
raveroth
2018-12-09 14:10
Nice game!
I agree that this is more like a short bit of interactive literature than a game, but it's definitely worth going through it to see what you've made.
This game was clever. I played through multiple times so I could get the full experience. Only piece of feedback for improvement would be the animation on using the sword. Still you did well with the time and resources you had. Good job.