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BEAT KILLER
BEAT KILLER
By CHUMASQUITO and dragojt
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 841 | 3.19 | 55 | |
| Fun | 819 | 3.04 | 56 | |
| Innovation | 533 | 3.41 | 55 | |
| Theme | 463 | 3.75 | 55 | |
| Graphics | 770 | 3.16 | 55 | |
| Audio | 486 | 3.14 | 55 | |
| Humor | 912 | 2.23 | 44 | |
| Mood | 913 | 2.87 | 52 | |
Comments
I really like this idea, since I grew up with DDR. The music fits the mood, but is a bit repetitive. There should be a penalty for missing an arrow, since you can just spam arrows and still attack lol. The restart after death should bring you to the beginning of the level, not to the main menu. Overall, I love the idea, and with some tweaks it can be very expandable with more dynamic levels and more song tracks.
dragojt
2018-04-23 21:35
Thanks! We didn't have more time to make more music 😅
hkoisumi
2018-04-24 00:07
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Anw i'm sad there isn't more tracks for the game. I made a rythym game too, and i'm loving yours ! The concept is nice too. Overall a great game :on:
Cool game, man. I love me some rhythm based games. I feel like you could have done a better job with onboarding & the player & giving user feedback as I didnt have a clue when my inputs were actually successful. Nonetheless still enjoyed it a lot. Fucked those skellingtons up with my beats! :P
Side note: executable from itch.io doesn't work according to my win10. Gdrive does
Very interesting combination, kind of like crypt of the necrodancer but side scrolling and real time :) I liked the artwork and sound, simple, to the point, and coherent. There could have been more variety with the enemies/map but the basic game was solid. The rhythm arrows seemed to be pretty accurate with the beat as well so good job!
bar0net
2018-04-24 14:38
Nice game! Combining platforming and a rhythm game is challenging but I think the pace of your game is lenient enough so it is fun to play. However, having to restart the game when you die is tough!
akand
2018-04-24 14:44
For now, it was the best game on the jam I played: D, great job! I liked the changing colors of the background;) Disadvantages: it is too short: P
sintel
2018-04-24 14:46
Good ideas!
You should've put every arrow in its own column to make it less confusing.
dragojt
2018-04-24 18:11
@sleepygrin No time to do more music xD
@sun-parlor-studios True, but it was hard to think all of that during the jam hehe
@bobismijnnaam thanks for the note, i'm changing it right now. @chumasquito programmed that arrow accuracy, it was hard to make it for all screen resolution :)
@bar0net Yeah, we tried to restart the game in the same level, but we forgot at the end
@akand Thanks a lot! :)
@sintel In this way is harder haha
stoffe
2018-04-24 20:45
Fun game but I seam to have gotten stuck (or I'm missing something), after the first puple note I got stuck behind the laser barrier. I can see the red note but can as I said not get past the barrier to reach it. I played the version of the game that is uploaded to Itch.
dragojt
2018-04-24 21:36
@stoffe Yeah mate, you have to search through the platforms like those (you can go up & down): spr_block2_0.png
Nice job dude, i appreciated the gameplay :)
benskca
2018-04-25 15:01
Nice job, the game plays well, the arts good and the music is super catchy! It would be a bit more intuitive if each arrow had its own column, you could make up for this making it easier by adding in multiple notes at the same time.
iak
2018-04-25 17:19
Really cool game. Attacking on the beat is a neat idea. It still feels a bit rough on the jumps and such, but nothing a bit of polish can't fix.
janwe
2018-04-25 17:32
Really nice combination, but I feel that enemys are having a cooldown period after a hit is working against the game. A great combo should be rewarded after all.
almax
2018-04-25 17:57
Great idea for the theme! Gameplay was challenging, fun and not too frustrating... when it worked... unfortunately the arrows kept falling down in wide overlapping chunks; disconnected with the music, which made the rhythm aspect broken and borderline unplayable for me :(
them
2018-04-25 18:08
Nice and simple. I found it really tricky to move and attack at the same time but that might be due to my poor multi-tasking abilities. To take the concept further you could add more enemy variety details to the environment. My only criticism is that it was a bit hard to known which holes were lethal to jump into, and I did not understand what the notes you collect did. Really good use of theme!
dragojt
2018-04-25 18:57
@almax Does the music desynchronized with the gameplay? We tested so long to coordinate it.
Thank you all for feedback :)
Goodjob! Really nice art and audio. The character looks great.
xycko
2018-04-26 23:05
Nice work guy!
Allow me providing a level design tip: Considering that at the begging of the game play, the player is still discovering the game, first encounter with an enemy should be placed in the easiest situation possible, in this case, at flat place. In your game, the flat encounters were in the end of the game, when the player has a better ability to deal with difficult such as fighting in a hill.
A second suggestion I would like to make, is to create some delay between the camera and the character. Every time I jump, the camera moves too fast, dazzling a little bit the player...
I would really appreciate if you guys could check and rate my game too: https://ldjam.com/events/ludum-dare/41/not-yeti
Thank you!
Nice work ! I have some things to say though : I think the enemies could not be able to jump when the player jump because, otherwise, it is impossible to escape from them ; secondly, you should add a tutorial because I did not expect that I was able to go through certain platforms and finally, I think you should explain that we have to search for the colored notes.
The music is cool, maybe a little too repetitive. Maybe you should make something like when we attack, an other instrument play the melody, or add something to the music, it could be awesome I think. The graphism is polished, but I was just surprised by the "in air" position x)
Overall great work ! Keep coding :)
Whoah that's a neat concept. Super hard for my old person brain to parse out the controls a little though, I definitely experienced a bit of a learning curve.
Not only is my computer flagging the executable as a virus (I cant even bypass the warning), but it quarantines a Trojan virus when I try to run it. Not saying this is for sure a virus, or any wrongdoing on your part, but just a heads up.
dragojt
2018-04-27 05:12
@PackNSlash a Trojan? Wow! It's just made in GameMaker Studio 😂
acuity
2018-04-27 06:24
Ooh, this is pretty cool! It was kind of hard to see which arrow was falling, since they fall all over the place, instead of consistently in the same area. Using rhythm to attack is a really cool concept, though! It could be even better with more music and different sound effects with the attacks. Either way, this was really fun to play!
Check out my rhythm game if you have time - I made a simple [blackjack rhythm game](https://ldjam.com/events/ludum-dare/41/blackjack-beats).
Nicely done with the music, it matched the mood of the game perfectly! Nice to see other games made with Gamemaker :)
Cool concept, I just think that if the 'attack arrow' was in the middle of the screen instead of the bootom, it would be easier to keep track of everything. Anyway good job!
lazzor
2018-04-27 21:20
Nice game guys, I enjoyed it even when I suck at it! :D These rhythm-games just aren't for me, but that's just personal preference and skill. I think the visuals and the sounds are well done and gameplay-wise it also works. So good job!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
mektidas
2018-04-29 19:08
love this rithm games! really nice and clean game, hope to see you guys in the next LD. Saludos
I really like what you did with this game! I feel like I could spend a lot of time playing it. I agree with everyone who said that it would be nice to have some variation for the music and snappier controls with some kind of visual feedback when you get the notes right. The "rate" button also doesn't work so you should look into that. I really hope you push this project further because it has great potential!
pkenney
2018-04-29 21:44
Nice job, I played to the end. It was the right length, had snappy controls, and the art and music were solid.
I liked ducking into the nooks and finding the extra notes, I noticed a red one in the ceiling and figured out how to get that one, too. The beat battles were rare enough that I didn't feel overwhelmed, and the enemies had enough health that I had to worry a little about making enough on-beat hits in a row to take 'em out before they clawed their way to me.
One little detail that stung me a tiny bit was the way the camera is vertically locked to the guy so that when you jump you often lose all sight of the ground. Here's an example: https://imgur.com/dj4sLzw Not a big deal, but it did create a little discomfort.
Only other critique is that I never quite understood the meaning of the horizontal location of the notes, since for example a left arrow note might appear on the left, or on the right. Since I was multi-tasking between playing and platforming I wished the various arrows were lane-locked, so eg left was always on the left, so that way I could hit the beats by only looking from my peripheral vision while focusing on controlling my character. but maybe I just didn't understand what was really going on!
Nice job making a small tight metroidvania that had something new going on, and a sense of style, with tight controls!
Fun and concise, nice job! I discovered that you can just mash the arrow keys to fire all the bullets possible. A penalty for pressing an arrow key that didn't match an arrow, such as deleting the next 2 arrows, might make combat more interesting. Also the bar that you line up arrows with was awkward; perhaps having "ghost arrows" like in DDR would communicate the timing more clearly. Also, , maybe some flying enemies or something would give the vertical arrows more of a use. Other than that I had a fun time with the game! It feels like it has potential to be bigger.
niterich
2018-05-04 15:56
Interesting concept with some nice controls and catchy music, but I feel there wasn't a good job of teaching the player. like Xycko said above, the first enemy is really hard to deal with as a newcomer to the game. The random locations of the arrows made it really hard to tell which ones to press, so without any penalty, I ended up just spamming all the arrows at once. I had no idea you could jump down off platforms, so I would have been stuck if you hadn't mentioned it in this thread.
Also, if you alt-tab out of the game, when you come back, all of the notes are bunched up into one.
It's alright - I found the controls for fighting didn't really add anything new to the mix, it just makes fighting more complicated for its own sake - the graphics and music are OK - I fell twice in that damn hole after killing the 2nd robot and I ragequit [I admit ^^#] - It's a nice little game but I got the definite feeling making it simpler would have made it better also...