notexplosive 2021-05-04 03:05
I don't entirely understand what's happening but it seems pretty neat!
Foon → Ludum Dare Explorer → LD48 → PICO-8 Hexagon Topology Generator (updated version)
By evn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1903 | 2.34 | 27 | |
| Fun | 1905 | 2.06 | 27 | |
| Innovation | 628 | 3.46 | 27 | |
| Theme | 1907 | 1.94 | 27 | |
| Graphics | 1621 | 2.80 | 27 |
I don't entirely understand what's happening but it seems pretty neat!
Well this was intriguing.
I'm not really sure what the goal is, and it seems to lag quite a lot after 3-4 subdivisions, but it's an interesting system.
It doesn't really feel like a complete game, but given your very limited time that's understandable. I hope you make something out of this in future.
This was an interesting little tech demo. Not much to play here, but I can see how this might be used within a larger project. Super neat - nice work!
Nice idea, seems like an interesting concept.
An interesting tech demo - always neat to see people doing fancy graphical stuff with limited hardware/software such as the PICO-8!
Neat tech demo! I also did procedural mesh generation for my game, Snake on a Sphere. If you're interested in the mesh generation part, I wrote [a brief post on it](https://ldjam.com/events/ludum-dare/48/snake-on-a-sphere/snake-on-a-sphere-procedural-meshes)
Pico devs scare me, neat base for a thing. Good luck with that
Neat little demo. I enjoyed making snowflake-looking things. I'm curious to see what this will turn into!