FoonLudum Dare ExplorerLD44 → Nine Lives

Nine Lives

By markusfisch

View on ldjam.com

CategoryRankScoreCount
Overall3.0511
Fun3.1111
Innovation3.6111
Theme3.5011
Graphics3.0511
Humor2.7510
Mood3.0511

Comments

2019-04-29 02:46

I like it.

norb 2019-04-29 09:31

Nice idea and sweet and simple graphics. I would love to see some more possibilities to actually save lives then just remembering the levels. I am talking about some mechanic like minesweeper where you can have an idea where the next trap is even without sacrificing half a life.

saoi-games 2019-04-29 23:20

I think the game has potential. At first I didn't realize that space bar would highlight potential traps, and it would only cost when there was a trap. You should have a note about which keys to use inside the game so that anyone can successfully play it without reading the description on this page.

It would have been nice to have a reset/or try again button. I found myself having to refresh the page after running out of lives.

It would also be nice if the spikes were in different patterns each time. I found myself memorizing the path so I could advance to further levels.

Overall a good entry. I look forward to seeing your future submissions.

tricky-fat-cat 2019-05-03 10:11

Very funny game, I like this simple idea and visuals. However, it would be better, if you restored full health at the beginning of each level.

derwin 2019-05-04 16:56

i like the graphics & effects. i was thinking about Minesweeper while playing this, it would be cool if you were able to deduce where the traps were. but i know this is just a LD jam game so i really like it!

dflinders 2019-05-04 17:03

nice little game, good job.

tozzo4316 2019-05-04 17:05

Nice concept, graphics and camera shake. Really liked it, you just have to be a little lucky to win.

caramelcode 2019-05-09 21:27

I checked out the source code. It looks like you coded everything from scratch, without an engine? That's pretty impressive. Nice work!

pyrian 2019-05-09 21:50

The core mechanic seems like it has potential. The game turns into a memorization puzzle when you try it again, and there's not nearly enough life to make it very far otherwise. Even so, I got past level 10 and quit. At the very simplest, adding more life per level and randomizing the levels would make a better game IMO. Love the cute pixel art.

levidsmith 2019-05-12 08:59

Cute game. I made it up to level 5 on the second try. I sort of like the trial and error aspect of this game, but I sort of wish there was a way to detect which squares were dangerous before making a move.

joshyoshkenoshi 2019-05-21 10:16

A very interesting concept for a game! I'd have preferred it if it were possible to succeed by most effectively using your lives to search for traps. So, for instance, after a couple of tries I used the minimum number of lives required to ensure a safe passage through levels 1-4, then died 1 square away from the end of level 5. Instead, it becomes more a case of necessarily dying and having to remember the safe path through each level to preserve your lives.