Foon → Ludum Dare Explorer → LD41 → Searchlights
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 846 | 3.19 | 23 | |
| Fun | 644 | 3.26 | 23 | |
| Innovation | 622 | 3.31 | 23 | |
| Theme | 715 | 3.42 | 23 | |
| Graphics | 1 | |||
| Humor | 965 | 2.00 | 20 | |
| Mood | 733 | 3.10 | 22 |
The idea is quite goo, how ever figuring out how to actually win is not so easy, and a bit missleading.
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.
I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.
@saoi-games hey, unfortunately I wasn't able to watch thanks. More levels are good and those where bats :)
Solid execution of a simple game. It could quite easily be made into somewhat of a puzzle game if the player had more knowledge of what weapons were going to be found on what bodies and there were obviously better use-cases for each weapon, giving the player incentive to carve out an optimal route.
I told you most of my feedback in the stream but I want to say again nice job making this all work! Thanks again for coming by the stream!
Nice game! Great job! Interesting gameplay!
Would you rate my game?
https://ldjam.com/events/ludum-dare/41/the-game-that-bad-that-it-is-actually-good
Neat idea! I felt like all the mechanics were introduced from the get-go, and it was overwhelming, even though they're cool ideas individually (shooting trash to slow down searchlights, multiple guns). Definitely fun to play as is though, I like that you have to strategically shoot and clean up enemies, rather than just snipe them from afar.