aaron-nemoyten 2018-04-23 08:20
I really like how this combines kinda... Chess... with stealth and hunting. A lot of mileage out of some simple mechanics. Great job! You sould be proud!
Foon → Ludum Dare Explorer → LD41 → Honest Hunting
By thezingthing
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 608 | 2.87 | 22 | |
| Fun | 537 | 2.92 | 22 | |
| Innovation | 463 | 3.12 | 22 | |
| Theme | 390 | 3.50 | 22 | |
| Graphics | 523 | 2.80 | 22 |
I really like how this combines kinda... Chess... with stealth and hunting. A lot of mileage out of some simple mechanics. Great job! You sould be proud!
Great idea here, unfortunately the game keeps freezing on level 4, at the start of turn 2. I don't know if I am doing something wrong... I'm waiting to see if you can fix something before leaving my rating :smile:
I like it. Good job, got stuck on a level, but it was fun.
@Yanek Yeah it is a bit buggy... however, there is a solution for each puzzle. If you do one of them wrong, the game bugs out but you can just press R to reset and give it another try ;)
thanks for your comments @Yanek, @Aaron-Nemoyten and @meskaline
@TheZingThing You were right, I managed to get to the last level playing differently. I didn't understand the whole "exits" thing the first time. May need a clearer indication on the corresponding tile.
That was pretty fun! A little buggy indeed tho... I have to spam click on a deer before the game detects it.
Good idea, but controls are very hard/buggy. Always getting the game stuck...
Cool idea, with a bit of polish could be a really fun and challenging mobile puzzle game. A bit buggy, but overall a fun experience.
Nice idea. A little bit buggy though.
Cool idea, but the controls are a bit buggy. Good concept overall though!
TheZingThing is a TANK.
I like the concept of the puzzles, especially where you can predict where the deer will move.
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.
I think it had a lot of potential, but there were some little things that made it harder to play. At first I couldn't figure out how to select and kill the deer. I tried moving around and clicking on the deer. I had to read the description of the game to see that you had to select the ground which was not intuitive. It stated that the ground would be red, however the ground was a very pale green.
What was the squiggles on the ground. I thought maybe I wouldn't be able to move to them, but the hunters were able to step on them without any issue.
In the first level while you are trying to learn the rules having a much more extra movement would have been nice or no movement at all to force the player to learn to select the deer to advance.
If you get to polish the game I hope you add help text to the game about the hunters movement patterns and with the tips included in the description here.
Thank you for sharing your game, I look forward to seeing what you make next time.
Interesting gameplay, cute presentation. A little polish and bug fixing could make for a decent mobile game. Great work!