edomin 2018-04-23 17:01
Game crushes (without error messages) after 2 hits to one enemy.
Windows 7
java version "1.8.0_171"
Java(TM) SE Runtime Environment (build 1.8.0_171-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.171-b11, mixed mode)
Foon → Ludum Dare Explorer → LD41 → Towered
By jpatrick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 535 | 3.07 | 21 | |
| Fun | 556 | 2.86 | 21 | |
| Innovation | 660 | 2.52 | 21 | |
| Theme | 578 | 3.02 | 21 | |
| Graphics | 534 | 2.76 | 21 | |
| Humor | 557 | 1.66 | 17 | |
| Mood | 557 | 2.55 | 19 |
Game crushes (without error messages) after 2 hits to one enemy.
Windows 7
java version "1.8.0_171"
Java(TM) SE Runtime Environment (build 1.8.0_171-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.171-b11, mixed mode)
This was the first turn based tower defense I've ever played, and it surprisingly fits well. :smile: A couple of things: I feel like creeps should have some sort of health indication, like a classic HP bar, or maybe something else. Also, it's pretty hard at the beginning, but easy at the end, it becomes a waiting game.
Good job!
Given how long it has taken me to play a game, You probably didn't have much opportunity to tune the balance. It certainly needas a different difficulty curve. I'm coming up on turn 10,000 and creeps die before they've mooved to the next square.
This is a cool game, if very hard to lose. Though I don't think I would have described tower defense and turn-based strategy as incompatible genres...
Capture.PNG
This was a lot of fun in the early game but in the late game it felt like the enemy was not getting stronger. I really enjoyed the beginning though and think with a little tuning this would be a game I play for days.
Fun and relaxing :-) Yeah it is a bit on the easy side but I know how hard it is to balance a tower defense in a game jam. You only have limited time to tweak the numbers and too hard is definitely worse than too easy. So good job!
Game keeps crashing as soon as I have killed an enemy. Otherwise looks like fun.
Keep up the great work! One thing I would like to see though, the ability to click on an enemy to see their stats.
I don't see the real difference in making this a turn-based game. It just gives me infinite time to place towers; it's not like I (or the enemy) can give orders, calculate next moves etc. during pause.
Got an error at first when killing an enemy, temporarily changing my system locale fixed it:
``` java.lang.NumberFormatException: For input string: "2,13" at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source) at sun.misc.FloatingDecimal.parseFloat(Unknown Source) at java.lang.Float.parseFloat(Unknown Source) at java.lang.Float.valueOf(Unknown Source) at me.jack.ld41.Level.Level.pathfinderKilled(Level.java:320) ```
Thank you for participating in the Ludum Dare. I tried to play your game and was surprised that it was a jar instead of an exe.
I appreciate the tutorial that you added, but when I was playing, I wanted information about the range for the towers, how much damage they did, and also information about how much health the enemies would take.
In the beginning, I died multiple times because I placed the 8.0 tower near the front where enemies came out, but it wouldn't continue to target the same enemy until they died so they would keep getting through only taking one point of damage.
It seemed like there was no way to win because without killing one of the enemies I couldn't get more money to buy more towers.
Later I placed the tower in a different position that could access an enemy three times instead of just 2 and that allowed me to finally kill an enemy and start building new towers.
I still do not know how much health each dot had, but they were difficult to kill. Things continued to ramp up quickly, and I barely had enough money to buy the new towers I would need to defend my lives. With the upgrades being SO expensive it felt like by the time I had enough money to afford an upgrade it wouldn't be relevant anymore.
I think the game needs more attention on balancing. The power of the towers doesn't seem to match the health of the enemies, and without knowing those statistics, it is hard to make informed decisions.