filogc 2017-07-26 19:42
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Foon → Ludum Dare Explorer → LD39 → Devil On Rails
By filogc, Xeep, Baguetteness, giustitia, Miolos, Chandalf and Greeted
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 645 | 3.02 | 37 | |
| Fun | 647 | 2.79 | 36 | |
| Innovation | 693 | 2.55 | 36 | |
| Theme | 776 | 2.67 | 36 | |
| Graphics | 269 | 3.91 | 37 | |
| Audio | 238 | 3.42 | 37 | |
| Humor | 304 | 2.66 | 29 | |
| Mood | 450 | 3.16 | 32 |
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Ops
In
Here I am, bitches! :D
Some more feedback would help a lot with player's understanding of the game. I loved the visuals, the game looked awesome and the animations were sweet!
The graphics, especially the player character and his animations, are really great. I also like the setting, it's simple and fun. The gameplay is messy, however. The ranged attacks are especially unsatisfying. Great job though, it's a jam and you guys made something fun, and also kudos on coordinating between *eight* people, that's a feat by itself!
Nice game! Great models, characters, animations and music.
The graphics are fantastic! My only complaint was that i was getting flooded with a non stop flood of enemies, they were stacking on top of each other like savages. Also you can infinite jump and safespot them. The music sounded great along with the crazy graphics, And the "Insert Soul" was hilarious.
The music is great, animations are well-made for such short amount of time. The game climate is good, somehow devil, fighting countless flow of enemis and devil fit together. It's also a nice surprise to see a fighting me (I guess I've seen only one so far on this jam).
The gameplay however is a bit disappointing. There should be constant flow of enemies according to your idea, but not like one every second or less from 2 sides. You made a lot of attacks, but maybe you should focus on 2 skills instead of 4. Dash is cool, but I can spam it endlessly. Also ranged attack seems to do nothing, while melee doesn't feel good because of its long wind up time. Didn't feel the effect of block either.
However, don't be disappointed, fighting games are hard to made, especially in this short time, I think you should focus on the core, then add many cool things. And despite my long list of complaints, the game is really above the average on this jam :D
Really fun beat 'em up, I think it starts way too difficult though, way too many enemies to begin with. I also found the controls to be a bit awkward, although I'm not used to mixing mouse and keyboard controls in a beat 'em up. Looks really nice and I like the metal soundtrack, it does fit the setting I imagine you were going with.
@filogc How dare you lie about beating my game! :P
@gamepopper I know no shame!
Great job on your game guys. Really liked the graphics, the art design and the music.
Had there been animations the result would have been great. I also liked the UI, and the game's overall polish.
I liked the graphics and the music of game. I think a little hard to play and the animations is very slow. Great job.
** What I liked **
__ + __ Insert Soul =D __ + __ frenetic button smashing ! __ + __ Music and mood
** What imo could be improved **
__ - __ Never found use for dash, blocking and could not use remote special __ - __ Hardly found use to the remote attack since the is so much enemy
** Overall **
I had fun, good work ! Thanks for the game =)
Nice take on the theme, and great models and animations! However, I could not see any strategy or any use for the block/dash function, as button-mashing seemed to solve the enemy problem quite well ;) Also balancing seems to be off, as melee attacks are way more effective than ranged. Also I miss some feedback of power level vs. available abilities.
Minor issue: When you spam space and attack, you can fly :D.
This is so far the most advance entry I have tested. Looks and sounds very nice and professional. One annoying thing is that there are too many enemies at the same time. Some sounds when you hit enemies and when enemies hit you helps the player understand what is going on. A slower start would be appreciated so I could learn/test all the controls before the amount of enemies are overwhelming. Thanks!
Really impressed by the graphics and animations you were able to make in the time but the combat felt really clunky and spammy most of the time. Felt like it needed more player feedback like screenshake and whatnot in order to make it feel a bit better.
Great music, sound effects not quite the same level. Gameplay feel wasn't quite there but the mood was great. Overall nice work for a jam!
As others have said, the animations and graphics are pretty good. Although they all seem at different stages of development, leading to an inconsistent visual style.
Overall, the game seems like a nice first step. The weakest link right now is gameplay. The gameplay is confusing and nothing feels like it has weight. Far fewer enemies, more oomph to my attacks, and some clear indicators of success/failure would help quite a bit I believe.
Thanks.
The look and feel, the presentation of this game, is really pro-level, really nice! But the interface, at least to me, felt like a mobile-tailored one! :P
Nice work on the 3D models and overall visuals, the audio also really rocks! But when you kill too many enemies at the same times the sound just gets LOUD, which kinda take some of the fun and completely break the mood.
Controls-wise, it felt like a button mashing-type of game, and I could only feel the basic mouse-based attacks, and couldn't notice the strong attacks, to be honest. Also, some player feedback, as some said, would be really nice to juice up the game!
Overall, pretty fun and nicely done! :D
Visually good but the audio is all over the place. The music is nice and fits the theme but the enemies screams just take me out of the mood so much. The game is also not giving me a lot of feedback of my progress and I'm not entirely sure how I am supposed to deal with these huge crowds. It seemed like there was no way to heal or regain mana so I ended up just jumping back and forth and putting in attacks when I could safely.