Extraction by roguenoodle 2017-08-02T23:05:44Z
Amazing game for a Jam! :D
Foon → Ludum Dare Explorer → Users → Giustitia
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | You Infidels! | jam | 405 | 3.55 | 3.23 | 3.36 | 3.84 | 4.21 | 4.15 | 3.08 | 3.52 | |
| 2017 | 39 | Running out of Power | 👥 | Devil On Rails | jam | 645 | 3.02 | 2.79 | 2.55 | 2.67 | 3.91 | 3.42 | 2.66 | 3.16 |
Amazing game for a Jam! :D
Here I am, bitches! :D
Nice game, and nice to see full games (SFX, music, some animation, main menu...) even if they are simple. Good job man, liked it! :D
The artwork is really cool and polished. I got a bit frustrated by the fact I couldn't do much to avoid the "unwanted" creatures to jump into the fire, maybe they could get stunned a while after you thorw them apart so you can take a breath before they returns on their suicide mood :P But, in the end, is a good game!
Cute graphics, funny game. Congrats team!
Thanks mnsoleart! Love you like it! :D
Hey @cristiano-t! Indeed, Aku Aku was something impossible to take away from my mind while I was sketching the mask for the character :D
Hi @tinykidtoo ! First of all, thanks for your comment! You are right about the fact is hard to know when you are about to lose. Actually, the fire of the central tower lows his intensity when the tower's life goes under 66% and 33%. However, I had no time to do it more visual in an elegant way :(
Again, thanks for your words. All yours opinions/suggestions are really appreciated!
Hi @daruudaruu ! You're right, a better visual feedback when you 'feed' the flame would be nice, but I had no time to develop it :(
In the other hand, I totally agree that a color key is not useful for colourblind people, but again, silhouettes means more modelling and UI stuff, and unfortunately I had no time for this. I think colourblindnes is something to worry about when developing a commercial game, but when your time is such limited it's impossible to take care about all this kind of stuff.
Thanks for your feedback and words, it's always nice to have great advices :)
Loved the intro backgrounds images. The minigames are cool, they remind me Undertale's combat system, and the rest of the gameplay seems a bit inspired by Crypt of the Necrodancer. I didn't liked the fact you always lose a character before fighting, it makes the characters lifebars useless. Anyways, I've enjoyed (and ended!) the game :D Good job team!
Hi! I've tried to play your game but it crashes as I double click on the .exe :sob:
@vengeurk The crash happens before the unity dialog. W7 64 bits too.
PS: Early beta builds are the evil and will steal the bread of your children!!
I liked the fact of mixing resource management and taking care of the approaching enemies. Sometimes it freezes a bit when trying to find a spot for a new building in an overbuilded area. But, most improtant, I had a nice time playing it :)
Nice draws, but it's a bit confusing and the "tutorial" button doesn't work (at least for me) so I didn't get very well what is my propose on the game :P
As everybody say, sensitivity is a bit high, but the overall is goooood! It may be a good game for VR :O
Hi! Why you opted-out from graphics section? I liked really much your graphics!