2018-12-04 11:42
Cute but challenging game! I can barely get past a couple minutes without struggling. It's very charming, and the drums are on top, too!!
Solid, simple game that could definitely work as a mobile game. <3
Foon → Ludum Dare Explorer → LD43 → You Infidels!
By giustitia
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 405 | 3.55 | 21 | |
| Fun | 536 | 3.23 | 21 | |
| Innovation | 348 | 3.36 | 21 | |
| Theme | 268 | 3.84 | 21 | |
| Graphics | 152 | 4.21 | 21 | |
| Audio | 27 | 4.15 | 21 | |
| Humor | 396 | 3.08 | 20 | |
| Mood | 349 | 3.52 | 21 |
Cute but challenging game! I can barely get past a couple minutes without struggling. It's very charming, and the drums are on top, too!!
Solid, simple game that could definitely work as a mobile game. <3
Thanks mnsoleart! Love you like it! :D
Very simple to play, yet engaging. Surprisingly challenging but never excessively so. The graphics and audio add to the charm of the whole thing. I agree with mnsoleart, this would make an excellent mobile game as well.
Very good, simple, great artstyle
I really liked the audio of the game and the art reminds me a lot of Crash Abudega ... kkk very nice your game!
I really liked the music and art. However, I did find the camera positioning to make it a challenge a few times to control the character. Also, I did not understand if I was about to lose or not, there is not an indicator for this.
Hey @cristiano-t! Indeed, Aku Aku was something impossible to take away from my mind while I was sketching the mask for the character :D
Hi @tinykidtoo ! First of all, thanks for your comment! You are right about the fact is hard to know when you are about to lose. Actually, the fire of the central tower lows his intensity when the tower's life goes under 66% and 33%. However, I had no time to do it more visual in an elegant way :(
Again, thanks for your words. All yours opinions/suggestions are really appreciated!
I love the music!!
Two things: it would be great to have a better visual feedback to the player when they 'use' a skull into a fire. Something like a flash, a bang, you know.
And the most important: don't feel bad, I'm just saying this to all games based on colour alone: think about colourblind people. Use silhouettes. Symbols. But no colours alone.
Hi @daruudaruu ! You're right, a better visual feedback when you 'feed' the flame would be nice, but I had no time to develop it :(
In the other hand, I totally agree that a color key is not useful for colourblind people, but again, silhouettes means more modelling and UI stuff, and unfortunately I had no time for this. I think colourblindnes is something to worry about when developing a commercial game, but when your time is such limited it's impossible to take care about all this kind of stuff.
Thanks for your feedback and words, it's always nice to have great advices :)
interesting concept. It was easy to understand the controllers and the main mechanic. The graphics are not amazing but they work well.
The music and the graphics is really good. The game idea is okay, but it is a bit difficult to see what actually is happening. Overall a fine LD game.
What an interesting game. It was cute but I did not like the concept.
Looks neat and sounds good. I wasn't sure what the NPCs were doing, besides maybe getting in the way of the player to make it more difficult to feed skulls to the altars? Also, I wasn't quite sure what the lose condition was, whether it was colliding with an NPC or waiting too long to put a skull in an altar. Some visual feedback on that would have been appreciated.