FoonLudum Dare ExplorerLD43 → You Infidels!

You Infidels!

By giustitia

View on ldjam.com

CategoryRankScoreCount
Overall4053.5521
Fun5363.2321
Innovation3483.3621
Theme2683.8421
Graphics1524.2121
Audio274.1521
Humor3963.0820
Mood3493.5221

Comments

2018-12-04 11:42

Cute but challenging game! I can barely get past a couple minutes without struggling. It's very charming, and the drums are on top, too!!

Solid, simple game that could definitely work as a mobile game. <3

giustitia 2018-12-04 17:12

Thanks mnsoleart! Love you like it! :D

firetwoonenine 2018-12-04 17:20

Very simple to play, yet engaging. Surprisingly challenging but never excessively so. The graphics and audio add to the charm of the whole thing. I agree with mnsoleart, this would make an excellent mobile game as well.

cibum 2018-12-04 17:21

Very good, simple, great artstyle

cristiano-t 2018-12-05 01:46

I really liked the audio of the game and the art reminds me a lot of Crash Abudega ... kkk very nice your game!

tinykidtoo 2018-12-05 02:12

I really liked the music and art. However, I did find the camera positioning to make it a challenge a few times to control the character. Also, I did not understand if I was about to lose or not, there is not an indicator for this.

giustitia 2018-12-05 07:34

Hey @cristiano-t! Indeed, Aku Aku was something impossible to take away from my mind while I was sketching the mask for the character :D

Hi @tinykidtoo ! First of all, thanks for your comment! You are right about the fact is hard to know when you are about to lose. Actually, the fire of the central tower lows his intensity when the tower's life goes under 66% and 33%. However, I had no time to do it more visual in an elegant way :(

Again, thanks for your words. All yours opinions/suggestions are really appreciated!

daruudaruu 2018-12-05 23:36

I love the music!!

Two things: it would be great to have a better visual feedback to the player when they 'use' a skull into a fire. Something like a flash, a bang, you know.

And the most important: don't feel bad, I'm just saying this to all games based on colour alone: think about colourblind people. Use silhouettes. Symbols. But no colours alone.

giustitia 2018-12-06 05:31

Hi @daruudaruu ! You're right, a better visual feedback when you 'feed' the flame would be nice, but I had no time to develop it :(

In the other hand, I totally agree that a color key is not useful for colourblind people, but again, silhouettes means more modelling and UI stuff, and unfortunately I had no time for this. I think colourblindnes is something to worry about when developing a commercial game, but when your time is such limited it's impossible to take care about all this kind of stuff.

Thanks for your feedback and words, it's always nice to have great advices :)

pedro-rosa 2018-12-06 22:49

interesting concept. It was easy to understand the controllers and the main mechanic. The graphics are not amazing but they work well.

jk5000 2018-12-09 11:33

The music and the graphics is really good. The game idea is okay, but it is a bit difficult to see what actually is happening. Overall a fine LD game.

tgiant 2018-12-11 17:12

What an interesting game. It was cute but I did not like the concept.

huf0001 2018-12-14 00:15

Looks neat and sounds good. I wasn't sure what the NPCs were doing, besides maybe getting in the way of the player to make it more difficult to feed skulls to the altars? Also, I wasn't quite sure what the lose condition was, whether it was colliding with an NPC or waiting too long to put a skull in an altar. Some visual feedback on that would have been appreciated.