falk-bruskeland 2017-07-31 12:01
Beautiful pixel art! I enjoyed the game too.
Foon → Ludum Dare Explorer → LD39 → Robot Guy
By neato
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 350 | 3.28 | 23 | |
| Fun | 401 | 3.00 | 22 | |
| Innovation | 200 | 3.40 | 22 | |
| Theme | 128 | 3.85 | 23 | |
| Graphics | 208 | 3.57 | 23 | |
| Audio | 334 | 2.80 | 22 | |
| Humor | 313 | 2.33 | 17 | |
| Mood | 353 | 2.88 | 20 |
Beautiful pixel art! I enjoyed the game too.
I really wanted to play this game because it looks amazing. Only problem is I don't have a numpad so my controls don't work. Perhaps consider rebinding the keys or allow players to rebind them. Thanks
At first it was unclear to me what I was supposed to do. After a while I thought I had figured it out and my robots were marching, but suddenly I was unable to move. Restarted the game. This time I lost but the game didn't restart. Does the game tell you if you won?
i would maybe think a bit more about the control layout especially for laptops as the keys were all so close together, wasd would of felt nicer
also maybe make the screen smaller as playing on itchio i wasn't able to get the whole game on the screen
They don't make numpads like they use to. :(
I like the art and the idea of shifting power but the restart didn't work(at least on the HTML5 build) and I'm not sure the numberpad suited the game control wise. So much more of the keyboard is available for use for this.
Nice art style and interesting use of the theme. It could have been intended because it looks like the character is on a wheel, but the movement feels a little floaty. Great other than that though!!
Really good job! Really fun concept, this has the potential to be fleshed out into a very good complete game. Love the pixel art and the controls and movement felt really smooth.
Great work! Love the art and concept. A little difficult.
The concept is there, but the elements of the gameplay don't quite balance out to form a cohesive experience. Things happen seemingly too fast, robots are dead before you have a chance to get to them, which is compounded by the initial confusion of being completely uncertain of what to do, which is compounded by the control scheme - I think you didn't need a Q for drawing power, why not use the same action key? I don't see there being ever a case where both actions are possible and you have to be clear about which one you want to do? And holding the key down seems less interesting, doing them in increments might be good, like pressing the key twice instead of holding it down and you're not quite sure if you've overdone it or not enough or whatever.
The floaty movement is fine I guess for a system like this but yes a better movement would feel like a real character. With minor acceleration and deceleration, some animation (even if just bobbing up and down) to make it feel like it's moving while it is... well, moving.
Not sure what 1 2 and 3 did, I made things but not sure how they compare to each other or what they were meant to do, that might have been better implemented as part of some on-screen GUI.
Very ambitious :) Art is great :)
Great direction! Liked the design but I feel like a tutorial is necessary for a game this complicated. Perhaps consider allowing players to create cool contraptions by chaining the abilities of different creations?
Great entry :)
Good concept, good art. Needs more explanation about what is going on and what you're supposed to do. Things happened a little fast for me to manage all three lanes.
Very original game, good use of the theme! It needs to be balanced a bit. I managed to complete it without using ropes. Also, I'm not sure it's a good idea to have the player die when you drain all its energy.
I agree with the others in that there's some balance or tutorial type thing needed to make this work better. Maybe if it was split into smaller levels with a progression between them it would work nicer.
I really liked this. It was interesting to keep all the robots going. Nice resource management game. My main suggestion is to have the player's energy and health more predominantly displayed. Sometimes the player's bars would be behind other bars, and I would end up accidentally using all my energy.