Solitary Freedom by CMLSC 2017-05-03T20:38:21Z
Do you have any pixel art/graphical trick that you know about? My game looks... Awfull. I want to know your secrets!
Foon → Ludum Dare Explorer → Users → STUDIOCRAFTapps Developpement
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Ghostscaling | compo | 509 | 2.57 | 2.15 | 3.05 | 2.50 | 2.80 | 2.15 | 2.61 |
Do you have any pixel art/graphical trick that you know about? My game looks... Awfull. I want to know your secrets!
I'm more call that a task than a challenge but... Yeah! It was still enjoyable!
I'm soo bad at this game... My record is... one :(
It was... Too funny 4 me... Can't handle the funniosity... Great game overall but there's not enough path, I tried to take multiple path but they alway lead me at the same place. That's it!
A small ghost can be killed by big and small fireball and a big ghost can be killed by big fireball... (I know, ghost are invincible but... yeah...)
@maldo19 Humm... Did you resize your ghost? It's the whole point of the game.
@nuria-fl I must admit that the level design was rushed...
@chris-delta "the movement feels awful, and the collision is too buggy and inconsistent for me to feel confident I can actually beat it on one of these tries" Can you explain why and how it feel?
Ok, so this is what I need to improve for my second Ludum Dare: Polishing the game (Animation Frame to the player maybe?), Make a less annoying audio, Every action need some feedback, The levels should be easier and should be guided with arrow and explanation (In the first level, there's one blocky for each fire ennemy), better camera because it suck (larger fov), Make a less awful movement (Don't put icy mouvment or something that take a while to accelerate).
Did I miss something?
@rongo-matane By arrow, i didn't mean physical arrow but ways of attracting the player where they should be.
I found why the first level was unplayable: There's a part missing in the wall of text. (Press down arrow to leave the blocky)
Yes, the shine was intentional but it was supposed to be pixelated... A bug maybe?
I like your pixel art style, it's simple and pretty compares to what I do. For the gameplay, it's a bit too simple but ok for you first Ludum dare! One last thing, there's a bug when you press start, the keys information are shown only for 0.5 seconds, not enough to see what keys do what. Overall, the concept is simple and fun but not enough innovative and the game is too short.
I have the same opininon as torcado, the art style is amazing but it's make an art style for 2d game than 3d one.
This game is... Discustingly good! The souds effect are perfect for a game made in 48h. Once you get how the game work, it's really fun. I had some problem with the resultion of the game though.
There's no mac support? Aww...
It's a greate game for a Ludum Dare game but there's a small lack of gameplay. It's too simple. For the control, I hate when the player bounce. Overall the "story" is great and the mood is awsome compared to the majority of Ludum Dare.