2021-10-04 23:21
Congrats on the Schpookiest Pookie ever! Killer little game. Love the title screen art and the absolute JAMMING BGM
Foon → Ludum Dare Explorer → LD49 → Shpooky Pooky
By tyler-law, jetty, Figaro and Nick Patten
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 613 | 3.62 | 26 | |
| Fun | 730 | 3.43 | 26 | |
| Innovation | 325 | 3.69 | 25 | |
| Theme | 880 | 3.39 | 26 | |
| Graphics | 795 | 3.56 | 26 | |
| Audio | 671 | 3.25 | 26 | |
| Humor | 731 | 2.92 | 22 | |
| Mood | 766 | 3.40 | 24 |
Congrats on the Schpookiest Pookie ever! Killer little game. Love the title screen art and the absolute JAMMING BGM
Really cool game concept!
Some levels didn't have shadows that I think would have helped a lot. But very entertaining :)
The movement felt wired sometimes, but very nice pice of art. I also liked the overall gameplay idea.
this was an interesting little game, I think I might have cheating myself a bit of the experience, since if you rapidly press space you can make most item fly. don't know if that's a bug or a feature, but it made the game very easy. good job man!
first level was too hard compare to rest, may be its because i didn't understand space + q combination that well. A gentel first steps really helps like just press q to switch, or repetitativly press space to fly ect ...
Nice game. I realy like how you need to swap the things.
The theme of jam, unusual gameplay and control, minimalism of mechanics and resourceful use of them are very interesting. It is a pity that objects do not have shadows at all levels, they help to somehow orientate in isometric space
Nice game ! Love the concept unless it's tricky to move, would like to play more :D
Thanks everyone for taking the time to play our game and leave feedback! Pooky appreciates the love. I look forward to playing other teams submissions tonight :)
@jepjoh2 @tory Some classic drop shadows below the possessed objects would be a great idea. It would definitely help orientate in the isometric space. Great idea!
@seskon Unity's physics stuff is tricky and then to top it off the web build didn't play the same as it did in the editor :cry: lol that was fun to find out at the last minute :sweat_smile:
@simex Haha yeah initially the lack of a ground check on the jump wasn't intentional but as physics stuff got wonky we thought it might be a good idea to leave it. It could probably get worked into some kind of more polished game mechanic :thinking:
@afraidofdark Totally agree that the first level is a bit too hard with those objects. I could probably be nice and put some invisible walls up too lol.
@mouf @devundead Thanks for playing and for the feedback. I'm glad you liked it :smile:
Nice entry with loads of levels ! In my opinion, the music wasn't pleasant as for the controls of the balls. But otherwise the concept was interesting and the graphics are appealing. Would be cool to have sfx also ! Nice job everyone :smile:
Really good game, like the possessing mechanic, reminds me of an old DS Game, level design are well realised and the difficulty is well ! 😁
Hey this was actually a lot of fun to play! The idea/concept is relatively original. The only feedback I have for now is that the collision is sometimes a bit clunky (clipping through walls/shaking objects) and the movement felt iffy since a lot of objects can just continue jumping. Great entry!
The game looks and sounds great. Also nice game idea! Some items are really difficult to move correctly and they are too unstable.
Really liked it. Overall it was a fun experience with Pooky. Graphics are nice and sounds are amazing!
The only thing that I say is that I basically rushed through the levels by rapidly pressing the spacebar, which made me fly, basically. It was still weird to control that way, and also lost a lot falling out of the stage.
Nice little game :)
I like this. The graphics are cool, the mechanic is interesting, and the levels are interesting. Good work!
Great games guys! Lovely concept really fun to play. Love the voxel-style assets - would be nice to see something a bit more fitting in the floor tiles.
I think the general concept of possessing objects and the graphics used are really nice, but the way the physics and controls were implemented made it very difficult to use the mechanics to our advantage. In many cases, it was easier to just float around straight to the goal.
I don't think this is easy to achieve though, especially on short notice. The concept here requires some really crazy use of the physics engine to really feel nice. Games like *Everything* sidetracked this by using some ridiculously silly movement system, but here it would have to basically be a type of movement for each object, where each would have a movement strategy. It could lead to some incredibly rich mechanics if done well!
It's a great concept and the design was hitting all the right notes, but in my opinion it was very bold and tricky for a time-constrained event like Ludum Dare. But it would be very cool to see the idea fleshed out a bit better!
Haha, very fun game! I like how you are supposed to reach the exit by jumping from one object to another. Graphics is simplistic, but fits the game very well. Great job!
Really cool game with a lot of content, wow. I like the clean minimalist look-- you all clearly made a ton of cool assets for this game. My favorite levels were the ones where I was only given items with short time limits. In other levels I found that I could hit space really fast and use one item to escape quickly.
The only thing I really want is a downward shadow or indicator of where my item is relative to the floor. In this perspective, flying items became really hard for my brain to locate in space. Thanks for making such a cool game!
@lucasvb Thanks for your taking the time to write a really thoughtful review! I think your summary basically sums up our post-mortem lol. We thought initially we would avoid dealing with annoying physics issues by embracing the wonkiness like Everything but as the pieces came together making interesting levels that embraced the chaotic was difficult to design. Like you said with more time I'm sure we could have gotten there. I'm very happy with what we came out with in the end considering the time constraints. @figaro did a great job with the level designs! I delivered him a lot of the map components pretty last minute :stuck_out_tongue_closed_eyes:
Love the title! I got a very glitchy themed vibe to it so when the objects would warp and glitch out, it fit perfectly! It's pretty fun being able to move around with the wacky physics and possession is a cool mechanic! Wish sometimes it would make a little more sense why I move this way in this object and why it is different to the next. The coffin was my favorite! I can just float around and build up momentum. I think an shadow would help figure out where you are in the map!
Overall, nice title, nice art, nice game! Great work!
Very good idea! I had a little trouble with the 3D!