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Steel Zenith
Steel Zenith
By enver-arco, thetatautau, Ieida, SleepyUFO, lhainesaudio and SADRED
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 314 | 3.82 | 28 | |
| Fun | 363 | 3.68 | 27 | |
| Innovation | 626 | 3.28 | 28 | |
| Theme | 166 | 4.23 | 28 | |
| Graphics | 13 | 4.66 | 29 | |
| Audio | 114 | 3.98 | 28 | |
| Humor | 775 | 2.45 | 25 | |
| Mood | 127 | 4.07 | 29 | |
Comments
alpie
2023-10-03 00:02
Moebius and tetris? Sounds nice indeed. Great visuals and chill gameplay. Would be great to have some interactions between building blocks too. Like imagine when you place block on top of another block - they are getting connected by some tubes
I love the style, reminds me of Sable (we tried to make a game in that style as well, so your entry stood out to me!
fendri
2023-10-03 12:28
Reaaaally good vibes. I enjoyed chilling on your game. Music and art are perfect.
bredera
2023-10-03 12:29
Great art style! A fellow jammer that went the Tetris route. Made me think of Islanders in the way it was relaxed and just casually trying to get as high as possible. Music was also pleasant to listen to while puzzling away!
This is my dream game, I love placing buildings in a space without complex systems.
@bredera Islanders was indeed one of our inspiration sources.
incredibly good and chill game, fits the theme perfectly, art style feels amazing and the addition of music really made it a nice opportunity to relax, nice one and i hope more people see it :)
rigel
2023-10-03 14:13
Nice art! I enjoyed the tetris gameplay, and I would like some more challenges like gravity limits instead of the space limits, since the former mechanic also fits the theme well.
2023-10-03 14:20
This art style is awesome, which recalls me the visual experience of Manifold (one of my favorite indie game). However, it may be the only aspect that I'm really into this game. I'm not sure that I have deeply understood the core mechanics, but I somehow suppose the development space of it is not so broad.
aio
2023-10-03 15:27
Reminds me of the Longjing tea by the HangZhou West Lake that year.
Cool visual, it would be great if the camera could be rotated using the right mouse button.
shiivers
2023-10-04 11:53
Loved the visuals, nice gameplay too! reminds me of PileUp with Tetris, well done!!
@danyclockworker We tried camera movement with mouse control, but it was very janky and we didn't had the time to make it better, so we removed it.
asfdfdfd
2023-10-04 14:00
Great visuals and gameplay idea.
Very cool entry, the art style and audio truly got me in the zen zone :)
the control were a bit weird, I had a bit of trouble finding the place where I need to set my mouse and sometimes the object I needed to place jumped really high and I needed to shake my camera a bit for it to come down
but these are minor gripes in otherwise great little zen game, Only thing it needs now is a photo mode, where you can take a picture of your creation and some different environments and I think you got a little hit on your hands :)
tvorojok
2023-10-05 10:31
ld1111.png Simple game
The graphics are .one of the greatest of the games I played so far. Liked the sound design, brought me into a peacefull vibe. The gameplay reminds me of some games I played when I was litlle.
@tvorojok : OMG. Is it a bug or did you play for 4 hours?
I got stuck after 3110m... But that's cool, I need to go back to works :sweat_smile:
Very cool game! I think there can be improvement to show where you can put the piece (and the outside limits, to avoid being stuck)
bassilij
2023-10-07 13:58
The game is soooo good! You can play it for hours!)
kanity
2023-10-07 18:51
The mechanics were intuitive, I liked that. I opened the game w/o checking controls and still figured everything out right away, along with the goal of the game w/o any tutorial, so that's a big plus in my opinion. On my second playthrough it seemed like most options became unavailable and I couldn't choose between them anymore, only one "the most right one, new one" was available and so it stopped my building pretty early on. Not sure if that was a bug, I could choose freely all the time on my 1st playthrough. On my 3rd playthrough I figured out that if I take a piece but not place it and choose another one, that unplaced piece becomes eternally unavailable :(
The graphics are very pleasant. Nice colour palette, comfortable to look at and pretty. Sound effects are fitting and enjoyable, and the music is nice ^^
After looking at the comments and seeing the height other ppl got, I am embarrassed to show mine :) It didn't get any higher than 1st attempt because of that problem with pieces becoming unchoosable: 1st attempt.jpg
@kanity Thank you for this detailled bug repport. I was able to reproduce the bug. It seems to happens when several games are played on the same session (probably some static variable that are not reset). I will fix it. On the meanwhile you can play without bug if you close the game between each game instead of clicking on the "new game" button.
@kanity I uploaded a fixed windows version.
kanity
2023-10-09 00:12
@thetatautau thank you! I did try playing updated version and went through about 3 runs, everything seemed to work fine. I did get my final tower a bit higher this time, but at the last point it seemed like I could still place something on the top block, but the game wouldn't even entertain that idea (wouldn't even highlight it, choosing only the surrounding blocks no matter how I move my camera & mouse). I think that might be because I placed an electricity tower nearby and it was drawing all the attention to herself? In this screenshot, I drew a white arrow towards the block I think should be available. I did try placing another small block on it before (the one you can see in the list of choice on my previous screenshot, 3rd from the left) and it didn't work either. Or maybe it shouldn't work at all and that's how it's supposed to be?
tower.jpg
@kanity It's probably just outside the building zone. It is required to have the base of the block inside the building zone, but part of it can stick out of the zone. It sort of makes sens for some blocks like the landing pad or the dish antenna, but not for other like this one.
Also the building zone indicator is not the best and just doesn't show in most cases, adding to the confusion.
So that's not a bug, just flawed game design and lack of polish. Sorry!
I hope you still enjoyed the game.
And thank you for the feedback!
kanity
2023-10-09 01:36
@thetatautau well that's ok, I still enjoyed your game ^^ thank you for answering to all my complaints! :)
sibi
2023-10-15 15:20
This was very zen. Super relaxing and highly polished! The sounds were extremely satisfying and I always love the moebius style.