bogotolec 2023-10-03 14:25
Exiting enough, good job! But I didn't understand why my root cell dies sometimes
Foon → Ludum Dare Explorer → LD54 → ://XCELL
By bluecalx, Toffanim and Tino
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 6 | ||
| Fun | 3.75 | 6 | ||
| Innovation | 4.50 | 6 | ||
| Theme | 4.37 | 6 | ||
| Graphics | 2.75 | 6 | ||
| Audio | 3.37 | 6 | ||
| Humor | 3.00 | 5 | ||
| Mood | 3.83 | 5 |
Exiting enough, good job! But I didn't understand why my root cell dies sometimes
Very original take on the theme. It gets addictive to expand everywhere when you finally understand the game. I got so big that i crashed the game ( fits the theme ! )
Sometimes i don't get why my root cell died, it lacks some kind of indicator maybe
Some suggestions:
_The loop with energy cell size 5 and green cell size 5 is too strong, maybe add a bigger cooldown so we cannot spam them ?
_The effects of the weather was not clear, so i just always put all my cells to purple and waited till the bad weather is gone. Maybe purple cells could protect their neighbours so we can still expand ?
Great entry,love the idea, had a blast, good job!
Great idea, good job
Game is quite unusual and therefore requires more detailed tutorial on controls (first 5 mins I was just randomly pressing buttons and clicks. - Information about different items in cells should be more obvious for player (probably, I don't understand half of them even after playing some time. - Information about weather should be described (I don't understand how cold, sunny or hot weather affects me) - Add some goal (It gets quite boring when game has no goal, for example, goal could be total of 50 cell size)
Game actually is interesting, when you understand what are you doing. Idea is very fresh :)