zype 2021-04-27 15:59
Very interesting concept and i loved the look of the game.
Foon → Ludum Dare Explorer → LD48 → Gone Dark
By theg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1526 | 3.12 | 26 | |
| Fun | 1744 | 2.58 | 26 | |
| Innovation | 1443 | 2.81 | 26 | |
| Theme | 858 | 3.68 | 26 | |
| Graphics | 1356 | 3.22 | 26 | |
| Audio | 1189 | 2.60 | 26 | |
| Mood | 778 | 3.58 | 25 |
Very interesting concept and i loved the look of the game.
Great atmosphere, nice take on the theme. I liked the visual style a lot.
Gotta admit, at first I thought the fuel was some sort of a rock or an obstacle, so I kept flying looking for the "real" fuel until I ran out :sweat_smile:
Cool, clean game, which is really relaxing to play, great job :v:
same as above, at first i thought they were rocks
after a while i didn't find any more fuel tho
Nice entry and kudos for using Godot :heart:
Was pretty scared going into the dark at the end, made a few stops to get more fuel but then pushed deeper, unsure what I would find. Great little game ^^ <3
I got some runtime errors in the terminal so I'm not sure if that changed the experience but I was able to fly around and pick up gas clouds etc. Didn't make it to the end but enjoyed it! nice job
I liked the look and feel of the game. I was getting metroid vibes at the beginning. I would have liked to have some more visual queues that I was making progress. The pink fog seemed to always stay the same so it felt like I wasn't moving.
nice game ! you did a pretty good job
Cool! I really like the graphics, the control scheme was weird but I adjusted to it. Nice overall vibe, godot 3d nice! (I did my first jam with godot this time too). It was cool to find the no spoiler [thing] at the end.
The game has a nice atmosphere of suspense! Good job!
Really great concept, with an even better atmosphere.
it was a little harsh for me to find out what to do with the fuel-rock - plus the dense red fog that dificults the sight. But at the 3rd time playing, and with the understanding of how the nav-arrow works, i could manage to find out the source signal.
Congrats on this immersive and "deep" game, if you know what i mean haha.
We hardly see games this immersive, so good job there! Like with many others tough the pointer arrow and the fuel rocks weren't that clear, but some visibility tweaks would completely fix it.
Interesting idea, I really liked the controls (felt just complex enough to be interesting without being obtuse enough to be annoying), and the atmosphere was cool too. Unfortunately I wasn't able to ever get to the end, even after multiple attempts, the fuel would just stop spawning for me (or at least I couldn't see it). Still though nice job.
The concept seems fine, and I really would like to play it more, but... The game runs really slow on my machine. And while certainly not a performance demon, I could get Doom 2016 to run in stable 60FPS, without sacrificing that much of graphical fidelity.
It seems, like the purple fog effect is chugging it so much. I mean, we're talking abot single digit FPS numbers
А я думал, что летящее топливо - это астероиды, и уворачивался от них... Ощущение пустоты и пространства без времени завораживает. Спасибо! ^_^
Talk about an on edge experience! Controls took me a second to adjust to (but that's usually the case for me with flying space vehicles lol), other than that I felt invested in the objective. Unfortunately I must've zipped past whatever was at the center because I was booking it after I had enough fuel to get there :laughing: had a great time though, superb entry <3
I have to admit this game isn't for me. I had no idea what I was lookin for, what the little rocks were, or where I was going. I just pushed W until the speed was going as fast as possible and angled down. Having some sort of clue as to where you're going, like a compass, or a trail, and highlighting the fuel so you know to get it would be great indicators. I was also very frustrated with closing the game because it popped up full screen and would not allow you to put it in windowed mode to close it.
It looks like it might have some potential, though. I do like the view screen, it was well modeled, and that atmosphere was creepy. I just needed more to go on then there was.
The space flight in six degrees felt nice at first but I quickly got "lost" in the game space. I know the arrow acts as a compass but it wasn't enough for me to understand where I was. I would have liked to have a point of reference in the game world to understand my position (a distant star / planet...) Also, the gas bubbles were not visible enough. Most of them would render too late for me to grab them.