Keep It Standing by Scarounet 2021-10-06T07:45:57Z
I like the simplicity design of this game!
Foon → Ludum Dare Explorer → Users → ruofusun
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Bob's Monday Morning | jam | 1357 | 2.97 | 2.80 | 3.21 | 2.97 | 3.63 | 3.21 | 3.25 |
I like the simplicity design of this game!
I wonder if there is an end? The art and sound is 10/10!
super smart!
Its so cohesive and complete! congrats!
Like the core idea of balancing between three values with some rock scissor and paper relationships. I am a bit confused by the goal. I choose the normal mode of 15 years but I was defeated in the middle when all my three params are above 0. Good work!
Like the handle of the theme to maintaining the stability of a portal. During the whole process my mind is very unstable about the time elapse. I think the background music is some hints of the time passed? But I am not sure. It will be really nice if it has something to do with time and player would know the relationship at the beginning.
Really enjoy this game, one of my favorite so far! I can see it holds a lot potential for co-op mode that you can play locally with your friend. I also really like the design of the screen, it is very cohesive. Great work!
The level design has some variations and some nice progression feelings! Also really enjoy the sound effect of this game.
Really like the opening session of this game to use Constellations shapes to introduce the story! And the idea of sending dwarfs up to the sky is also very funny!
It reminds me a lot of undertale with those interesting dialogues and character design. Can not really relate to the theme though, maybe its my poor understanding.
Maybe the camera position can be adjusted a bit so I can see more clearly which lane I am heading to ?
Maybe adding more movable platforms can be better? There are a lot situations that jumping is necessary and I can also wait on the same spot to recover. So most of times I will not cherish jump times. If platforms can move h/v, maybe player can choose between sacrifice time or jump chances.
hahaha very ironic! We did something similar, choosing the workday morning wakeup routine as our concept for illustrating unstable. Good to know we are not alone :)
@caeonosphere Hey thank you so much for playing our game! The point of our game is to reflect on the unstable mental state we all suffer every workday morning. You are constantly switching between your dream and reality, trying to wear the correct clothes, eat some normal food and clean yourself in a good way(there are some food options and cleaning tools in the mental world as well).But it is easy to mess up when you are sleepy, you may grab something strange instead. And in the end you will have a final look on what you have worn and are ready for work:)
very immersive and atmospheric. Like the idea of collecting posters as a kind of mental recovery method.
pretty fun, but maybe can teach players at the start regarding which type of platform will change based on different button pressed. It can help us get used to the rule.