Foon → Ludum Dare Explorer → Users → artman
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Big Boom Bob | jam | 318 | 3.70 | 3.55 | 3.17 | 3.55 | 3.60 | 3.34 | 3.35 | 3.22 |
| 2024 | 55 | Summoning | 👥 | Bloody Builder | jam | 465 | 3.67 | 3.53 | 3.72 | 4.38 | 3.56 | 3.30 | 3.00 | 3.48 |
| 2023 | 52 | Harvest | 👥 | Scream of the Crop | jam | 379 | 3.53 | 3.10 | 3.10 | 3.65 | 4.51 | 3.55 | 3.22 | 3.64 |
| 2022 | 51 | Every 10 seconds | 👥 | Cataclysm | jam | 2.78 | 2.92 | 3.00 | 3.00 | 3.00 | 3.00 | 1.90 | 2.78 | |
| 2022 | 50 | Delay the inevitable | 👥 | D. E. A. T. H. | jam | 3.00 | 2.50 | 3.00 | 2.50 | 3.00 | 3.00 | 2.00 | 2.50 | |
| 2021 | 49 | Unstable | 👥 | Radi8 M8: A Cherno Bill Story | jam | 1191 | 3.16 | 3.04 | 2.58 | 2.77 | 3.18 | 3.10 | 2.52 | 2.82 |
| 2020 | 47 | Stuck in a loop | 👥 | Serious Ham | jam | 1398 | 3.02 | 3.31 | 2.61 | 3.35 | 2.78 | 3.02 | 3.77 | 3.02 |
@leuthil thanks for the feedback! Yeah, the base game took a long time to develop (partly due to the scope of the game) so we didn't have much time to polish the endgame!
@almog Hi! Thanks for trying out our game and I'm very glad you enjoyed it! Each separate 'run' is theoretically infinite until the player dies, and thats the main point of the game. The player can collect 'radpods' to upgrade once back at the hideout. That is currently the extent of our endgame!
Lovely little game! I love how simple it is! The black hole mechanic is great though it would be better if we had a way to negate simply getting unlucky with the blue objects! Otherwise its a great game and I love the audio and visual work too!
Very fun game! Movement feels great and shooting feels great! I know the time restrictions and all but would have loved to see a bit of enemy variety! Other than that its great, and a very neat and unique concept!
Got a crash in the first 10 seconds of playing :( otherwise I love the concept!
cant give it a glowing rating because its a little unfinished as you said, but I can see what you are going for! I love the artstyle and the unit control is responsive and fluid, although there is no attack move system from what I can see. Good job!
@cpt-slimers Thanks for all the advice! You did beat the game! We just didnt have time to implement a victory screen... I agree that the bosses feel a bit too strong, and the AI control system sometimes acts a bit clunky. It was probably the part of the game we had the most trouble with. Glad you had a good time with our game.
This game is kinda fun, but I wish the plants that spawn randomly would grant some gold. Using the starting cash to buy a hoe upgrade softlocks the game it seems. If you are going to have a cash system that requires a small amount of money to gain money, my recommendation is to make a way of making a little bit of cash for free. Otherwise the game is super fun, and I really like what you did with the theme!
Great game! THE SPICE MUST FLOW.
THE SPICE MUST FLOW
Portal doesn't work on the multiplayer version, please check the server!
Great concept! Needs upgrade on towers on something else to do. Overall interesting concept. Though did feel like I had a bit too much money at the end after triggering a fertilization harvest.