Foon → Ludum Dare Explorer → Users → chrishg12

chrishg12

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Temple Sprintjam11803.183.442.813.563.122.622.863.04

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by chrishg12

chrishg12 leaves an average of 18.0 feedback comments each event.

LD49 — Unstable (18)

Where's My Tripod? by Pixelydian 2021-10-09T07:41:55Z ♥ 1

Wow, this game was really relaxing. Actually had a great time playing this. I've been wanting to start doing nature journaling and drawing too so this is pretty cool to play.

The Score by ToxicComputer 2021-10-09T07:35:54Z ♥ 1

Cool game. The music was pretty cool, but my ears feel like they're bleeding. I don't know if my default sound is too high or if the game is just too loud. It is a bit weird that going in through the sewers instantly spawns the police on screen though.

Dragon's Odyssey by morcado 2021-10-09T07:29:13Z ♥ 3

I love the art and animations, but the game's really wanting for some sounds, and the physics on the player feel really floaty.

Core Weapon by ThatANoNoWord 2021-10-09T07:24:26Z ♥ 1

Dang, really cool game. I'm not really sure if all of the things contribute to reactor temperature or if it's just the fire one.

Yeetr by timon 2021-10-08T04:12:58Z ♥ 1

Really neat level layouts and puzzle concepts, but the gameplay starts to feel a bit repetitive after awhile.

Cat Connect by Zhanna 2021-10-07T19:57:42Z ♥ 3

Cool music and great art. I get that it's intentional for the cat to be slowed down when you're at low health, but maybe it could have gone between faster than normal to slower than normal, rather than only being slower than normal? It makes recovering from mistakes very difficult, which just doesn't feel good while playing.

Captain Canary's Crash Landing Calamity by Beebo Studios 2021-10-07T19:10:10Z ♥ 2

Beautiful art and fun music in this game. Really love the characters too. Only complaint I can even think of is a totally subjective one, but the slightly rotated movement axes make me feel like I'm going to have a stroke.

Quadruple trouble by gerrrard 2021-10-07T18:59:14Z ♥ 1

Nice music and the art style for your game is really consistent and nice. Gameplay loop seems like it could be really cool, but... I mean I don't know if I'm just bad, but it feels like no matter how well you have the elements set up, the slider for the unstable elements never goes back up. Also, the one where you line up the amplitude and frequency doesn't seem to have a slider that shows up on the screen?

Asterogunner by MrRiptide 2021-10-06T22:16:11Z ♥ 0

The art is really nice, but some really simple music, even just holding down a key with surge synth for a drone, could have helped a lot. Also, what the other guy said. Having difficulty ramp up much, much more quickly would be nice. Since there isn't a lot of gameplay, having what is there go by quickly can make it much more exciting.

Dizzard Wizzard by Zanzlanz 2021-10-06T21:08:51Z ♥ 3

I'm very, very happy that you chose to have the wizard guy hum along to the song at the end of the game.

Paper Pirates by Carraka 2021-10-06T04:07:37Z ♥ 1

I'm so glad I got to keep my long friend. The music, art, and design of this are all fantastic, and when the gameplay got a bit tedious at points, there are even the funny lines of dialogue to keep the player entertained. There's no way this game isn't getting ranked pretty high.

Mental hostpital simulator by Ariandor 2021-10-06T04:01:22Z ♥ 0

Allowing for keys to move the camera too would have made the web version of this infinitely more playable. Neat idea though.

Orthoptera by cottontshirtz 2021-10-06T03:57:13Z ♥ 1

Yeah, like a couple others, it is sad that there's no proper end to this, but it was a really cool experience. Never even considered that "Greek Grasshoppers in the Grand Canyon" would be a phrase I would ever say.

fixOS by Suchista 2021-10-05T23:39:22Z ♥ 3

Dang, couldn't beat it with my shooter brain. Game was really neat though, and Pathcloser was a really neat addition, played through that a couple times.

Instability Verse by Stroe Andrew 2021-10-05T23:23:05Z ♥ 1

Wow. This is really creative. Darned shame there's no win state, but I guess there doesn't need to be. I'm having trouble pinning a location on that music, almost sounds like a mix between North-East Asian steppe folk music and Northern Native American tribal music. Sounds awesome either way.

ROBOKILL by E.E-Wick 2021-10-05T22:09:31Z ♥ 2

There's no way that was 300 people. Also yeah, the wobbling arms really added to the manic feel of the game.

LCD DREAM ESCALATOR by Hydezeke 2021-10-05T03:38:00Z ♥ 3

Heh, I ended up going through nearly all of the pathways and being about done with the game when I noticed the wrench for the settings "menu." That is a really cool way to do settings, but that wrench was a bit overshadowed by the critical path. Not a problem though, game is awesome.

Outer Space Transport Service by Turncoda 2021-10-05T03:17:40Z ♥ 1

What the other guy said about the physics, all the conservation of momentum stuff is really cool. I don't really feel like the pauses between screens are a problem though. I especially like how if you just put the pedal to the metal you can gain a stupid amount of speed. I can't tell if there's some kind of trick going on or if it's actually procedural generation, but I like how it felt like it didn't really matter if I got lost. Really cool game.