nicekot 2021-10-05 19:06
Very nice puzzle game. Really appreciate what you have done here
Foon → Ludum Dare Explorer → LD49 → My First Game Jam Game
By thedude3600
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 682 | 3.57 | 36 | |
| Fun | 766 | 3.40 | 35 | |
| Innovation | 776 | 3.27 | 36 | |
| Theme | 1486 | 2.28 | 34 | |
| Humor | 958 | 2.59 | 34 | |
| Mood | 1007 | 3.17 | 34 |
Very nice puzzle game. Really appreciate what you have done here
Well, for your first jam game it could've been a lot worse! It's pretty admirable it works as well as it does, I didn't have any weird collisions or anything. Though I also took your advice and didn't stand under any moving platforms. I know how GM gets with that sorta thing. Only real criticism I can point to is that it feels like you do move a bit slow, especially as the spider(?) in the later levels. I'd speed it up a tad. Well done, eh?
I loved the spider puzzles. I just wish the cloud moved faster. Good job overall!
That a smart game. Well done !
I like how you have to interact and controlled creatures. Simple and good puzzle.
Interesting game. The puzzles were a little easy but fun. The concept of changing your abilities could develop into a more complex game. Nicely done!
Quite nice.
Really fun concept and your game looks great, I wish there were more levels to play. Like others have said I would have liked to see the movement system refined more; moving faster and more intuitive controls. I'm not too sure where the theme fits in though.
Hey, this is a great entry! The spirit of Ludum Dare is to finish a game in a weekend, you seem like you did that and it's awesome!
As was mentioned above, I would speed up the movement a bit, or at least give option to the player to move faster. Perhaps by holding the Shift key during movement? :wink:
The puzzles were nice. Good job.
I couldn't find the connection to this jams theme and I'm curious, what was your interpretation of it in the game?
Only bad thing that happened to me while playing the game was that when I died (the slime fell into a hole), the whole game restarted and I had to do the whole thing again. I think restarting the room would be more appropriate.
I liked the puzzles and their pacing. Only shortcoming of this aspect is that the game is too short, so I cannot enjoy your mechanics more.
Overall I had fun while playing it, so thanks!
Fun platform puzzler. Movement could be a little faster, enjoyed the puzzles and different creature mechanics
Awesome little puzzle game! Very cool idea with the possession mechanic and the different creature abilities. It actually reminded me a bit of Super Mario Odyssey. I thought the design of the puzzles was great, and I got quite addicted playing it.
Very good job especially for your first LD game, a lot of first-time entries that are as ambitious end up failing to implement more than a level or two in time.
One remark, it is always good to look for things that would take a tiny amount of time to implement but would improve the gameplay, in this case the smoke should have been faster, but I figure maybe you prefer it to go slow as it is a cloud of smoke after all.
Cute atmosphere, especially the little red guy's walk and the sounds. Last level involved a lot of walking about, but that is ok considering it is the last level after all. In general, enjoyable and good looking game that doesn't feel like it has missing features, for your first entry you got this quite right, hope to see you back doing more jams.
Nice job, a cool puzzle platformer with potential! A tendency to glitch (I got softlocked several time and the reset button wouldn't work either) and kinda slow movements but overall it's a nice entry, especially alone and for a first time!
Great puzzle game. I got stuck on the final level for about 10 minutes. I would really like to see an expanded version at some point.
interesting puzzles I enjoyed it :)
Clever game, the graphics reminded me of Lost Vikings on the Super nintendo ( i LOVED THAT GAME) but i was dissapointed i didn't see the level change after the first and 2nd level. For a first game this is an excellent job, great and clever simple puzzles!!!
(audio fit the theme, i dont see a rating for it or it'd be a 5. Did you make it from scratch?
Отличное начало! Неплохая задумка. Только нужно добавить динамики, очень уж долго перемещаются персонажи.
Congrats on making your first LD game. It was fun to play and I found not bugs while playing. Hope to see you next edition too!
I like the idea! The puzzles were well designed and I had fun figuring out the solutions. Like some other suggested, I think making the characters a bit faster would help. I found myself waiting for the character to get where I wanted it to go, despite already knowing what solution I wanted to try. Overall it's a fun a little puzzle game!
great game! i like it, original concept and make you think, good work!
Pretty solid! Movement was a little slow but I like when the slime went schlorp
Thanks a lot for the feedback, everyone!
@brandon-hare @mediflect @khelian @kr4ft3r @mistagiggles @sprotex @wilko @threaded-lama-digital , I agree the movement is a little slow, it was one of those things I kept telling myself to change while developing, but kept putting it aside because it was an "easy" change (a matter of increasing a SINGLE variables value) in order to focus on something else more pressing. Ultimately, I forgot about it by the time submission time rolled around (of course). But definitely something I will update if I go forward with it (Have a few ideas to include a scientist character that has keycard access)
As for the Theme relevance - the design of the game went through several stages. Admittedly, the earlier stages fit the theme a lot more than the end product, but when it came down to it I wanted to make something that could potentially be fun rather than trying to shoehorn in a mechanic to make it more thematically relevant but much less fun (Initially, the form you would take would be "unstable" and only last for a certain amount of time, maybe even changing randomly, but I couldn't see how to make that fun.)
Additionaly, most of the artwork and audio (with the exception of the buttons, lights, doors/platforms and the spiders crawling sounds) we're found as free licensed assets. I meant to include a credits page prior to submission but ran out of time. I plan one uploading one as soon as I can to give the artists credit.
Thanks again everyone for checking it out and leaving a review!
I really enjoyed this!
Apart from agreeing about the speed, I thought your puzzle mechanic was super interesting. Very impressive for a first jam game. I think there's definitely room to explore more ideas here.
My favourite moment was when the crab was introduced - incidentally it was also the first time something happened without being described by text first (not that your tutorial is bad (in fact it's reasonably entertaining), but my sensibilities definitely lean more towards puzzle mechanics that the player discovers themselves without being told - I think it's often a more fun moment, and more elegant, although I understand it can be difficult to design)
In the final puzzle, I thought there was perhaps a bit of a missed opportunity - it might have been interesting if you needed to lower the middle gate for the crab to climb up in the second room (something to think about anyway).
Nice work!
Fantastic work for a first jam! I remember mine was a real doozy. Great job! The speed thing as well as other small tweaks come with time so don’t sweat them at all
This was a super well polished game for a first game jam title! Nice job! Everything felt very polished between the visuals, animations, audio, and puzzles that slowly taught you what you needed to do. I think the tutorial text could have been tuned down a bit and the pacing could have been a bit faster, but I still really enjoyed the game nonetheless!