flameo326 2018-08-13 14:10
Honestly, the game was pretty difficult. I didn't get any points and the attacks only worked sometimes and were really slow. The sounds and art was ok. Pretty simplistic.
Foon → Ludum Dare Explorer → LD42 → Robo Revolt
By blazingbeta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 379 | 3.34 | 21 | |
| Fun | 239 | 3.47 | 21 | |
| Innovation | 187 | 3.50 | 21 | |
| Theme | 527 | 3.18 | 21 | |
| Graphics | 618 | 2.52 | 21 | |
| Audio | 510 | 2.36 | 21 | |
| Humor | 2.14 | 19 | ||
| Mood | 549 | 2.41 | 20 |
Honestly, the game was pretty difficult. I didn't get any points and the attacks only worked sometimes and were really slow. The sounds and art was ok. Pretty simplistic.
It took me a couple of tries to get the hang of it. It's a little difficult. Maybe make the enemies a bit slower or the attack cooldown a bit shorter? Anyways, once I figured out I could sweep the parts into piles and push them with my broom, things got a lot more fun. Great job!
I didn't find the difficulty curve to be that bad. I liked how you could use the sweep move as a second attack. Trying to strike a balance between sweeping and fighting was fun, and the game made me think a lot about kiting and positioning. My scores were 340 (first attempt) and 680 (second). Good work!
My first thought when playing this is "Wow he implemented the exact solution my game is lacking" (the right click to sweep is what i am talking about) It really makes the shoving feel fluid and intuitive, I wish i would have thought of something similar for mine. The camera feels too close to me for the scale of the characters, and the way it tracks the player exactly feels very rigid. I felt slightly claustrophobic at times because of this. But overall I enjoyed the experience of playing this.
Unity WebGL Player RobotReboot - Mozilla Firefox.png Pretty hard game. Could use some tweaks to the speed of the attacks, or maybe if the enemies were a tad slower would make the game a bit easier and then slowly ramp the difficulty up instead. The only unfair thing I encountered was that sometimes you had to run by the enemy spawns and then if an enemy spawned you had no chance to dodge :) It felt rewarding when you managed to have several piles ready at an incinerator so when it was finished burning you could quickly run by and poke another pile into it. Good job!
Fun idea, I enjoyed playing this one. The main thing I would like to improve is that the attack/sweep movement are too slow and therefore feels more unresponsive. Also, maybe unzoom the view more to get a better overview.
I really like the idea and the controls are very good. I like the way you can either hit the enemies slowly, or quickly brush them out of the way.
I really enjoyed playing this game, if the attacks were a little bit faster it will improve the gameplay. And I would only add some kind of power ups or features to make the game more interactive and less repetitive. But its a very good job. Keep on it!!!
I found the attack charge very slow, which made the game focus on navigating the terrain. Liked the idea of compression, and all was well communicated. Some music and more polished visuals would've done it a service.
The attack is pretty slow for a game like this.Lack of music makes the game a bit boring but overall it's nice.
This is quite cool! Funny premise. Hitting robots is surprisingly satisfying due to the good feedback (push pack, sound and animation). Also good work with the programmer art. :D Well done.
A decent game, but I'm in the same boat as the other reviews about the difficulty. I think a zoom-in and zoom-out control might make things easier, since you can plan ahead more about your attacks.