@whysguy52 Your name made me chuckle :) -I am not sure what is going on, first time uploading to LD so I probably did something wrong there... it can be played on itch for now until I get that figured out here: https://ezduzziteh.itch.io/depths-of-the-void
@binaryspark Totally agree, it is impossible to tell where you are going to end up - and that was intentional as part of my original design, but I do think it is more frustrating than fun and doesn't really add anything to the game. In my next iteration I do want to at least have previews so you can see where you are going to end up.
@k48uto Originally I was going to have the "turn based" system be more declarative in that you declare all of your moves and then every ship executes its moves simultaneously rather than one after the other - I wonder if that would work better. I wanted to make the shooting system work in the same way where each ship declares its targets and then they all shoot at the same time. I definitely do not want to turn it into a real-time game though - I'll have to do more thinking and try to come up with a more fun movement system, maybe allowing for 3 dimensional movement rather than restricting it to a 2D plane like how it is now.
Thanks all for the feedback! I'm excited to work on this project more post jam - maybe restarting from the ground up.