FoonLudum Dare ExplorerLD58 → Bards Battles

Bards Battles

By wdebowicz

View on ldjam.com

CategoryRankScoreCount
Overall7432.7226
Fun6922.7325
Innovation3553.3025
Theme7642.5425
Graphics6962.4725
Audio3953.1218
Humor3583.0825
Mood6393.0825

Comments

ntimi 2025-10-12 15:01

The premise sounds interesting, but the download size is a bit much for me - 1.2 GB isn't something that's downloaded quickly.

wdebowicz 2025-10-12 15:10

Its bigger then I hoped. It's the size of a MML model so the game can be played offline. Uploaded to dropbox, took around 1min to download for friends who tested it.

arnazian 2025-10-12 19:04

Sadly it requires me to make a drop box account to download it, in the future I'd strongly recommend trying to make it work in a web player, but if for whatever reason it's not possible at least host it somewhere where people don't need to create accounts just to play the game.

wdebowicz 2025-10-12 19:20

@arnazian you do not need dropbox account, below dropbox login popup there is a link to continue without account.

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profugo-barbatus 2025-10-12 21:26

1.2gb for a 2d jam game is a bit nuts for me, had to pass. But I guess something smaller on disk like TinyLlama might have struggled with the contextual elements.

norah 2025-10-13 13:27

The concept is so cool, love it ! :smile:

d3kryption 2025-10-13 19:13

People saying how bad 1.2gb for a game is and I'm sat pushing Unreal games at 4GB + in previous jams lmao

The only reason its big is the LLM haha

Honestly nice work. I think you've used AI in a way that adds to the game rather than the negative aspects haha

The first few were pretty funny and you can really write anything thats what I liked. I think it needed a bit "more" like an opposing from an enemy haha but honestly it was good! Its the first game of its type I've seen.

nice job! :D

schu 2025-10-14 07:16

The mood is strong and it's a very charming game. I do agree the download size was a big barrier but the concept was cool enough for me to overcome that :)

happytrollangus 2025-10-14 15:17

This was a very interesting premise, and a unique way to make a game using AI. If you're looking for detailed feedback, I'd like to see some sort of indicator when the AI is generating the next output. Right now, the screen just does nothing for a bit after you submit your words. So I ended up trying to click or push buttons randomly to try to advance the screen, then wondering if the game is just locked up. Thank you for this, it's made me think more deeply about how to use LLMs within games

rol 2025-10-14 16:58

The concept is cool! But it's a bit confusing at first how to play. It will be better to have a small example or tutorial

wdebowicz 2025-10-16 19:16

If the file is too big for you but you are still curious, here is a gameplay:

https://youtu.be/lamphPKDtRI

pegasys 2025-10-16 22:19

It's a really interesting concept. A lot of fun trying to see what words it thinks are allowed and aren't. I wish there was some kind of text to speak for it to sing the bars but I appreciate how much work probably went into just getting the LLM working. Great Job!

adam-konig 2025-10-16 22:40

Screenshot 2025-10-16 153857.png Very impressed technically with the LLM integration and I think you added it in a way that is interesting and unique and still provides the player with a lot of fun agency. I do wish there was "more" generally like perhaps a rival verse generated by an LLM as well that ALSO generated the terms from the image? And maybe you get to choose the image? Not sure but overall very cool concept!

darianifakina 2025-10-23 14:52

Super fun, love it!