nela-flosova 2021-04-26 08:09
Next time list controls please...Besides awsome graphics!
Foon → Ludum Dare Explorer → LD48 → A Frogs Tale
By gorethumb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1701 | 2.91 | 32 | |
| Fun | 1754 | 2.56 | 32 | |
| Innovation | 1587 | 2.68 | 32 | |
| Theme | 1505 | 3.11 | 32 | |
| Graphics | 405 | 4.11 | 32 | |
| Audio | 1276 | 1.72 | 22 | |
| Humor | 941 | 2.63 | 24 | |
| Mood | 1423 | 3.08 | 30 |
Next time list controls please...Besides awsome graphics!
Good graphics. Game is fun, but I was very lost at first because I couldn't figure out the control nor what I was supposed to do. :sweat:
The graphics as mentioned were really good, I played when the controls were listed so I was able to get to what I think was the end which was nice. The concept is cool but I don't think there was enough game play to say much, since the combat seemed to auto battle and none of the fights seemed optional there was very little to consider while moving forward, which could lend itself to a nice narrative if you wanted to take it in that direction. really good work though, there was quite a few movement options which was pretty cool.
It has nice ideas, could work very well with a little more time and polishing, looks INCREDIBLE, the art is very very good, but unfortunately it feels like there's not much to "play" there, if the combat let me take agency in any form might have been really good, but even as an auto-battler it could be very fun, but it would need to let me see my health and stats and have a way to grind and what not, overall it's really solid, and got some very good ideas going on, great work!
Shame you overscoped your project, this looks like it would have been really cool if you had gotten it all done. I overscoped on my game too so it's just the tutorial that makes up the first half of the game T_T I LOVE LOVE the art though! There's a lot of potential here. You did great in my book :)
The graphics are very helpful in making the mood of a dungeon. The dash and the platforming combined with the turn-based is a very creative idea. Going deeper into a dungeon is also a good use of the theme. The idea is great, I hope you expand upon it by adding audio and completing the turn-based combat!
Great art and mechanics, I always lose at the second room.
Love the pokemon style turn based combat. Great art as well. Great job.
Love the style and how you included a wall climb mechanic it is clear a lot of work was put in :D, my only issue is I got stuck on the fighting scene with neither of us attacking, and no way to exit, Nonetheless great job!
Took a few tries but I managed to survive past the final snake, by skipping the second snake. :> I really like the gameboy-like graphics you made, and the full suite of movement options you implemented.
I found the wall jump a little hard to pull off, and too weak when I did pull it off. Also I liked the particles, but thought it would be a little more cohesive if UI and particles were the same pixel size as the game world graphics, but I guess that comes down to taste and the way it's implemented, and can look good sometimes.
You got a lot done even though you didn't finish making a full game, though. Lots of details like the key floating / unlocking doors, battle animations, particles, screenshake etc. Nice work with the polish~
Really dig the aesthetic you've got here, the graphics are simple in style but visually consistent and add an appropriate level of detail without cluttering the level. I like the combination of the platforming and turn based mechanics even if you didn't quite get to fully explore them. Sad that there's no audio and not much content, but what's there is a cool concept.
I'll echo what a few others mentioned about the wall jump: idk if it's framerate-dependent or something, but I found it dang near impossible to get the height to get on the key platform. I would also suggest adding a grace period timer for pressing the jump button while on the wall where it doesn't apply your horizontal input so you don't immediately re-wall-slide right after the jump. Nothing crazy, just 0.1s or something so you have time to roll your fingers to the other direction key.
Overall an interesting concept though, even if not explored fully.
Very very beautiful! Unfortunately, I didn't get how the fight work, and just sat there winning until I didn't and the game soft locked in a room. I think you can continue this game, add some sounds, fix some bugs and you will have a pretty little game. Nice work, keep it up!
Nice graphics! I could see this being very cool if you fleshed out the combat a bit, would love to see a bit more info like my health etc and be able to do a heal if it's getting low. Cool entry with lots of ideas!
Nice graphics and art style. The mouse/keyboard controls were a bit awkward, not really suited to a platformer. It did work on a gamepad although the button placements weren't optimal for the game.
I got stuck at the enemy holding an orb. I died but when I challenged again the character didn't appear in the battle.
There's a lot of work here, especially for a solo entry. Good job.
The visuals are awesome. It would be interesting to see this game getting updated with more content, and maybe the controls being a little less awkward.
Fantastic graphical assets! However the controls are abit awkward and i had no clue how the fighting worked? It seems like we just watched? I died on the enemy with the orb behind him and then i fought him again and my frog didnt appear :( Good stuff though! Could need some sound! That would really boost your ratings :)
bug.JPG
Really nice art style! I had a bad time figuring out the diagonal jump using the dash, and it's kind of weird that you cannot see your own HP during combat :thinking:
Anyway, it's a good submission, congrats!
Gorgeous art but the controls made the game basically unplayable for me. I couldn't get wall jumps to work to go higher and the character couldn't make jumps to the platforms. Plus having dash be on the mouse is just clunky. Good initial bones to expand upon.
Loved the wall jumping and platforming, but the combat absolutely sucked me out of the experience. I also died and would get softlocked in the combat window. Mechanically it could've been better but the artwork and concept was absolutely amazing! Would love to see something post jam done with this idea. Also, I'm not sure if I did something wrong, but I couldn't hear any audio. Was just wondering since you guys are being rated in audio and didn't want to misjudge.
@conduit it was definitely a case of over scoping, no audio, question though did the idea of a turn based combat mesh at all with you?
@gorethumb I like the idea, now that I think about it maybe a Fire Emblem style system would work?
Cool :sunglasses: but incomplete idea :cry:
The jumping and dash feel good. The artwork is good. The turn based combat for a platformer seems cool, but is incomplete and looks like it stifled productivity. No sound.
I would have suggested focusing on the platforming elements and just do the best you can with that! Maybe the dash should work like a double jump? Instead of being a different button?
You were off to a good start! :thumbsup:
I love the art! Having the lizards slowly float towards you when they see you is very funny! Though I enjoy the turn-based combat, it doesn't seem to have much use if we, the player, cannot do anything to change the outcome.
The control scheme was neat! It was a bit unexpected to have both an infinite climb and a dash but I feel like with a bit more time, you would have developed some interesting platforming that would cater to this play style!
I couldn't get very far due to the frog not showing up during my 3rd lizard fight but I had a fun time! Good job!
The mood and graphics are great. Really missing sounds! Took me a while to get used to the controllers. Still didn't understand how the fighting worked (Did I have to do anything?).
Great jam overall.
The combat cutscenes were neat, though I wish there was some amount of interactivity during them. I died in the 2nd battle, which just let me keep playing the game and when entering the 3rd battle I didn't appear and the game softlocked.
I like the dash and the wall sliding! The game definitely had a lot of ideas going around! Great work.