Aww, thanks for the comments everybody! And now, the responses!
ArticNet: Thanks! Simple & effective is what I was aiming for here; avoiding unnecessary graphical complexities helped me nail down the feel of the game more quickly! Thanks for the comment!
stevenjmiller: It seems that the rocket difficulty is a running theme in my player feedback! I definitely agree, sometimes it's hard to see past my own ideas while developing, so it's great to hear that there are some things I need to tweak. I'll definitely adjust the rockets before the official release! Thanks for the feedback!
oab: Yeah, that seems to be in line with how people are feeling. I'll adjust the difficulty before the official release, so hopefully it'll be a little more accessible at that time! :) Thanks for the comment!
Turncoda: I might try to avoid this feeling of stress or powerlessness by draining the Wind and Water bars a little more slowly, even by 5-10%! Hopefully that will help players feel more like they're not constantly wandering back to recharge! Thanks for the comment!
arctic_allosaurus: That seems to be the theme here! I'm taking notes on what's making the game so tricky for people to pick up, so hopefully people will be able to enjoy the cuteness more fully when I officially release it! Thanks for playing!
franfox: The new tutorial will fully explain the use of electricity, but maybe I can make the electricity bar flash when it gets low ... something to convey its importance. Thanks for the suggestions! :D