FoonLudum Dare ExplorerLD36 → Theovexus

Theovexus

By phobos001

View on Wayback Machine

CategoryRankScoreCount

Comments

whitepot_studios 2016-08-31 05:46

I really loved this - so polished for a 72 hour game jam. Like the 2D/3D shooter style is class. Well done.

A few things of note - the red full-screen flash was a bit much for me, a bit jittery. It was great to see clear feedback though. I could not kill any enemies, I think I'm just a shit shot - I ended up running frantically and that was still really fun.

I can't wait to see what you would do with this if developed further. I love how you had pick-ups and different weapons in already (way further than we got).

- Vicky

kyyninen 2016-09-02 16:08

This was pretty fun! Couple of things I missed while playing: crosshairs and changing weapons with mouse wheel. Definitely looking forward for expanded version!

Did you do sprite billboarding with shaders? I had major problems to get billboards looking right in my entry, in the end I had to resort using Unity's particle system.

phobos001 2016-09-02 20:43

Yeah, sprite billboarding was done with shaders and the default sprite renderer. The main thing you gotta do to get it to work is to flip the vertcies (-v.vertex.x) and then you can have a _Scale to change the size (-(v.vertex.x)*_Scale). It should work okay after that. Here's the equation I used, which you can also find on Wikibooks under CG Programming:

o.vertex = mul(UNITY_MATRIX_P, mul(UNITY_MATRIX_MV, float4 (0,0,0,1)) - float4(-v.vertex.x*_Scale, -v.vertex.y*_Scale, 0, 0));

Hope this helps! Glad you had fun with my game, and I'll certainly implement those when I get the chance ^^

mitya1234 2016-09-03 11:14

Really cool game. And it's better to aim with crosshair.