I really loved this - so polished for a 72 hour game jam. Like the 2D/3D shooter style is class. Well done.
A few things of note - the red full-screen flash was a bit much for me, a bit jittery. It was great to see clear feedback though. I could not kill any enemies, I think I'm just a shit shot - I ended up running frantically and that was still really fun.
I can't wait to see what you would do with this if developed further. I love how you had pick-ups and different weapons in already (way further than we got).
- Vicky
kyyninen
2016-09-02 16:08
This was pretty fun! Couple of things I missed while playing: crosshairs and changing weapons with mouse wheel. Definitely looking forward for expanded version!
Did you do sprite billboarding with shaders? I had major problems to get billboards looking right in my entry, in the end I had to resort using Unity's particle system.
Yeah, sprite billboarding was done with shaders and the default sprite renderer. The main thing you gotta do to get it to work is to flip the vertcies (-v.vertex.x) and then you can have a _Scale to change the size (-(v.vertex.x)*_Scale). It should work okay after that. Here's the equation I used, which you can also find on Wikibooks under CG Programming:
o.vertex = mul(UNITY_MATRIX_P, mul(UNITY_MATRIX_MV, float4 (0,0,0,1)) - float4(-v.vertex.x*_Scale, -v.vertex.y*_Scale, 0, 0));
Hope this helps! Glad you had fun with my game, and I'll certainly implement those when I get the chance ^^