@lumos Totally agree on the difficulty aspects, particularly on the leap of faith bit. Probably should have shown a dotted outline or something before the platform actually spawns in so the player knows what they're getting into. As far as forcing players back to level one, I was mostly hoping that the random level configurations would lessen the frustration (Since you're not playing the same level 1).
@human-writes-code Thanks, agree on the leap of faith bit!
@jakobthequizguy Thanks for playing. Didn't end up tweaking the difficulty quite as much as I probably should have -- at the moment it just adds the cannons faster :)
@baturinsky The levels are endless, so I needed to force a restart somewhere. Just one life might have been too harsh, though!
@wie Thanks for playing! The visual style was mostly a spur of the moment thing, somewhat inspired by the game "Downwell" (Though nowhere near as polished!)