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Pile of Corpses
Pile of Corpses
By Rensen and tort60091
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 306 | 3.68 | 66 | |
| Fun | 140 | 3.85 | 66 | |
| Innovation | 261 | 3.60 | 65 | |
| Theme | 807 | 2.96 | 64 | |
| Graphics | 467 | 3.67 | 66 | |
| Humor | 337 | 3.16 | 64 | |
| Mood | 610 | 3.28 | 62 | |
Comments
I was able to create nice pile of enemies, but only after 3rd try. The shooting mouse controls was difficult to figure out, given that the mouse cursor almost disappeared when on top of the game, and the shooting position was difficult to see with one-pixel sized shoot target. But otherwise game logic works nicely, and tons of fun with this little game.
very cool!
sol-roo
2019-10-11 16:16
You have a very rich original idea here! Killing the enemies and stacking them is a very creative way of navigating the environment!
If you decide to push it forward, i would recommend you allow to pick and move the enemies (like Mario does with Shells)
Good work!
kipkat
2019-10-11 16:23
Awesome idea! The zombies can rarely glitch. I like that the game is challenging and I love the graphics & music!
Good game. The controls are done quite nice. Keep up the good work!
dib
2019-10-11 16:31
Very creative game, both from your end and the player's end. :)
sver
2019-10-11 16:45
Really nice one :) Bit hard since i just had a touchpad, but still totally enjoyable
@tero-pulkkinen I fixed this cursor problem for mac and html5 build, ty for feedback. You can try to enjoy the game one more time ))
Pretty cool!
pileofcorpses.png
Clever idea, very original. Nice overall execution too. Didn't overstay its welcome either, the game ended just before the mechanic got boring. Of course it could be built upon to get more content. Some kind of shopping system and different enemies are the first thing that come to mind.
I have some minor gripes with the controls. The biggest issue was losing the cursor and clicking outside the screen. Should probably lock the cursor and use custom "virtual cursor" that could also be more visible too. Maybe drawing a line from gun barrel to cursor would help too. Well, a laser sight could be a viable purchase in the shop. :wink: Also machine guns so you wouldn't need to keep clicking. The grounded detection for jumping was very finnicky when on top of enemies. I had few times when I was standing on an enemy, went for a jump and just nothing happened and I fell to my doom. Also pressing down on a roof was a feature I wasn't ready for. I tried it in hopes of panning the camera down and of course again, I fell straight to en enemy.
And now that I'm on the topic of camera, it could use some love too. The follow target should probably be the cursor and not the character. Or to be more exact, the mid point between cursor and character clamped to some nice maximum value. It makes no sense that when I'm moving right and shooting left that the camera is panned 2/3 way to look to the movement direction and I can't really see what I'm shooting. Would really help with those clearing sections where you're on the roof and have no idea what is under you. Those situations felt quite awkward also because you can't shoot straight down.
The art was clean and nice. Could have used some more effects and variations though. Maybe some color/face variations on enemies. Definitely some particle effects like for jumping/landing (enemy too), bullet hit when not killing. And those same actions could use a sound effect too. The shooting sound wasn't bad. If I'm not fully mistaken, there even was some variation in it so it didn't get monotonous very fast. But it still kinda did because it pretty much was the only sound effect. I think the only other one was the killing sound but that was kinda bland and quiet in comparison that it didn't matter that much. It would have needed more oomp, that *"yess you just killed something"* badassery.
And next to nice and bassy sound effects, one easy way to add that oomp to actions is the pinnacle of game design, screen shake! Of course it's easy to go overboard with it and some people don't like it (or get nauseous) but god damn it makes games feel more dynamic and less boring. And I'm pretty damn sure you used Cinemachine and it's super easy to do with that. Well, not like making camera move randomly for a small amount of time is rocket science anyway.
Anyways, good job, really liked it! :thumbsup::sunglasses::thumbsup:
Would be nice if you could fire directly under the character as you sometimes can't see whats going on under you. All in all: Very nice! :)
@antti-haavikko Soo cool feedback, thank you man. The one word that I can answer you is YES )))) We will continue working on the game after jam and will adding most of your feedback especially about camera movement and navigation, cause you gave us a really good ideas! And thank you for it again!
dodelov
2019-10-11 17:42
Not bad idea. Fun gameplay!
Very fun game! I adored simplistic artstyle and the coremechanic which is basically making piles of corpses. Had a good time playing, but the lifespan of my mouse surely got a lil shorter today :smile: Good job, you there)
Good game with a very unique idea. An idea would be to change the players weapon to a machine gun with a cooldown instead of a pistol, as spam clicking is an easy exploit and then general clicking can get tiring. Overall though great job!
ebbdrop
2019-10-11 20:09
Very cool concept and beautiful art. The waiting on zombies at the start of the level after you die is annoying tho. Still had fun playing.
zoarfy
2019-10-11 21:15
This was fun! It's really satisfying to build up a pile and run around on it!
One minor suggestion I would have - is you aren't actually able to shoot directly down, because of the way the character flips. I was standing on the roof and wanted to get the zombies but had trouble.
Outside of that, this is a fun and charming game! Nice job!
paulius
2019-10-11 21:16
it looks amazing, I hope to see more of your work in the future
hiro-e
2019-10-11 21:34
Great concept and execution! excellent job!
omickron
2019-10-11 22:03
Great and very interesting game. It can be played for a long time. She doesn't get bored. Good graphics and music create a wonderful atmosphere. A very simple idea in your execution turned into a cool implementation. Excellent work!
Cool idea, the game feel very well polished, I especially liked the particle effects. It was also cool that you could shoot on dead blocks to push them to a more strategic position. Great job! :slight_smile:
gasgiant
2019-10-11 22:45
Very fun! Lots of potential! One of my favourits in this jam.
lombax
2019-10-11 23:38
wow realy nice graphics, and the shooting feels realy good, realy responsive movement and shooting. gj :dog: :dog:
alicecrd
2019-10-12 10:58
Spent lot of time to finish , I enjoyed to playing your game ! Concept is very cool and fun
evepto
2019-10-12 16:43
I loved the game a lot!!! <3. The one thing I think I did not like that much is that you start with a gun
Very fun concept and the physics works very well. The gun sound fx is pretty annoying, but everything else is super nice and polished!
I enjoyed the game. This is my first platformer where I jumped onto corpses to reach my goal. Music good, Art good, sfx good, physics good. My only constructive criticism is I wish it had more platformer elements in addition to "king of the hill" gameplay.
frenchie
2019-10-13 01:31
This was a pretty fun game! And the only one I've played this jam that had this kind of mechanic! Overall, nice entry! Loved the art particularly :smiley: My main feedback is that the first phase of each level had a lot of waiting for enough enemies to spawn to pile up. It would be nice if there was some way to shorten that part of the gameplay loop.
hermitao
2019-10-13 01:32
Very nice game!! Thank you for the experience
Pretty interesting game. Liked the way you move and smooth controls. Would be nice to have better audio, thank you, nice game.
One of the best games for me. Liked that oldschool flash game vibes in it.
Very fun little game! Here's some random thoughts:
- Graphics are clean and animations are really nice! - Feedback in general is kinda weak. Maybe add some screenshake and some heavier bass and crack to the guns and enemy hit sounds. - Aiming directly down is awkward, but I only figured out I could leave the flag to kill everything on the last level. So this isn't such a big issue. - Cute game over text. :)
Great work! Can't wait to see what you guys do next!
onury
2019-10-13 08:30
Very good concept, I want to play the game more :v:
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dans17
2019-10-13 19:20
Great idea, this is one of my favorites so far! I would love to play an expanded version of this game as well.
mrstari
2019-10-13 20:57
that was really funny to play :)
Nice idea! My only complaint is that it's hard to shoot the zombies right under you. I see potential in the game concept where you have different types of monsters with different shapes as well. Really cool!
nisovin
2019-10-18 00:41
That was a fun game to play, nice graphics and audio. I loved the concept as well. I did sometimes feel like I couldn't jump when standing on enemies, don't know if that was intended.
ryusui
2019-10-18 00:45
I like this a lot. At first I thought it was really simple, and then I realized there was more than one level. XD
The only thing I'd suggest is maybe change the goal flag to something else that makes it clearer you're supposed to eliminate the zombies at that point - I sincerely thought at first I had to stay on the flag in order to finish.
jk5000
2019-10-18 12:49
The idea is really fun and I like both the visual style and the games atmosphere also good. Overall is this a pretty good jam game. Well done.
Good concept and effective implementation. There are only two real pieces of feedback I have:
- It's really unclear what you're supposed to do. At first I thought that the number at the top was a timer and you had to stay at the flag for that long, so my first attempt, I left the flag, and then couldn't get back up, so I restarted.
Next, I thought it must be the number of enemies you had to kill, but I still thought you weren't allowed to leave the flag while doing that, so it was really hard to complete the levels where you couldn't see where the remaining enemies were.
I finally figured out that it was just remaining enemies with no other limitations, but that was really unclear and the game makes it very easy to get a wrong idea of the expectations.
- There really needs to be some way to look and see what's around you. On the last level I failed initially because I jumped down and landed right on an enemy. I eventually decided to just stand on the flag platform and fire randomly in circles until I hit every enemy, as there was no real way to make sure I wouldn't jump on one again.
Cool game ! The concept is great, the controls are nice, the graphics looks pretty and fit well with the game.
Good job :slight_smile:
@honey-pony I agree with all your comments. And we will try to solve these problems Do you have ideas about flag alternative, what it can be?
@tort60091 The flag is a fine concept, it just needs to be explained better the exact goal after getting to the flag.
This was pretty fun, liked the mechanic of trying to pile up the bodies.
It' be cool to see some evolution in the zombies too, so maybe, round or other shaped zombies that act/move differently to solve different puzzles. ( Floating zombies for water parts for example ? )
ld45_db-049.jpg
Nice zombies!
Cool menu style! A fun game with great physics