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Space Raider

By doccrazy

View on ldjam.com

CategoryRankScoreCount
Overall3.005
Fun3.165
Innovation2.335
Theme2.505
Graphics3.165
Audio2.665
Mood2.165

Comments

theseusinabottle 2018-12-03 23:56

The control for this ship is a little wild. It feels like when you go up or down you fly and slam right into the roof of the level, and the ship flys so fast that it felt like I was never in danger of getting hit by the shots fired from the cannons lining the level. Your sound effects for shooting reminded me of old arcade games so nothing bad to say there but overall I wish it controlled better.

doccrazy 2018-12-07 22:01

Thanks for your feedback! The wonky controls are actually kinda intentional, as they add a level of difficulty that attempts to cover up the obvious lack of enemies and other content of any kind. But I agree it could use some tweaking.

When getting to later levels, you will see that ship speed is not everything, as the amount of lasers two-shotting you increases dramatically :wink: .

mgsx 2018-12-22 15:28

controls are not easy and doesn't give a good feeling. I like the idea to get rid of loots as shield but it didn't used it to go through level, i found it easier to remain protected by montains and pass through attacks and beams... the idea still very good but could be implemented differently IMO.

I like the idea though and it's a lot of work for a compo. Great work !

c1fr1 2018-12-29 20:09

unlike the others, I actually appreciate the acceleration based movement, it makes it more difficult while adding some realism. I think you have the most room for improvement on weapon damage. I felt like the damage from the projectiles was pretty insignificant compared to the damage that I took from lasers.

I think in the end I got to level 4 or 5, I don't know how many levels there are, but I think this type of game would work well with one long randomly generated level.

doccrazy 2018-12-30 09:42

@c1fr1 thanks for your positive feedback, much appreciated! In theory there are infinite levels as everything is procedurally generated, but at level 5 (I think) difficulty stops increasing.