FoonLudum Dare ExplorerLD31 → Heroes in Tray

Heroes in Tray

By atridas

View on Wayback Machine

CategoryRankScoreCount
Innovation4973.05
Graphics5513.16
Humor6232.35
Audio6611.75
Theme7893.19
Mood8192.56
Overall8782.73
Fun9962.04
Coolness185635

Comments

kingpirux 2014-12-09 16:03

link to play??

atridas 2014-12-09 19:25

Sorry, I had a problem with the submission form.

Now the link is ok >.<

alendro 2014-12-09 20:12

congrats

aslakhol 2014-12-10 16:25

Looks like a cool concept but the lack on instructions and slightly annoying sound effects had me close it before I got to the meat of the gameplay (I think).

doccrazy 2014-12-14 11:26

I like the concept, but the game is waaaay to slow. I mean, what's the point of making a training take 5 minutes if there's no overall time limit?

erfeo 2014-12-14 12:54

You really need to give the player, some notion about how the game's systems and maths work. Right now, it's impossible to make an informed decision.

01rafael 2014-12-29 05:02

Not so easy as I expected xD

poxymyr 2014-12-29 15:32

You should add a mute option, because the music can be quite annoying on the run. Lika aslakhol, I get tired quite fast because of the lack of instructions, which is sad considering it could have been fun. The game has some good concept and (too?) deep mechanics that make it interesting, but you should definitely work harder on UX. Keep practicing!

maxmetallica 2014-12-29 18:12

nice game keep it up

kualitygames 2014-12-29 20:49

This game looks really fun, but I got tired of figuring out what to really do. I love the style of the graphics and the audio. Also very innovative.

piscythe 2014-12-29 21:24

Could not run (program ceases functioning immediately on startup). Using Win7 and OpenGL 4.0.0.

rojo 2014-12-29 22:41

It's a cool concept! It reminds me a bit of the missions you can send your garrison followers on in the latest WoW xpac. In its current incarnation it's not super fun - seems like there's a lot of waiting. Reading the text can be interesting but wears out pretty quickly. I think some sprites showing the simulated battle would be a really awesome addition. Some sound effects and a change of music while on mission would be a nice touch as well. I was able to figure out some of how the game worked mechanically on my own, but for something like this a tutorial or some additional instructions would go a long way. Overall good job, though!