FoonLudum Dare ExplorerLD41 → Supreme Racing

Supreme Racing

By inusun

View on ldjam.com

CategoryRankScoreCount
Overall11112.7722
Fun10552.6821
Innovation4893.4721
Theme2963.9421
Graphics9872.6321
Audio7302.4017
Humor6232.8020
Mood10382.6120

Comments

jacoder23 2018-04-23 09:50

Where are the download links?

inusun 2018-04-23 16:26

Link was added. Keep checking back, I'm going to try to update it a few more times before the compo ends.

omnipotentindie 2018-04-23 23:30

Bit easy, and not really much of a game. Really good concept though

oscartrevejo 2018-04-24 00:09

Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time

inusun 2018-04-24 00:41

@OscarTrevejo I'll check your game out for sure.

chris-hall 2018-04-24 05:47

For some reason this is very funny to watch once you get up to speed. Cool concept, would be interesting to see it fleshed out more.

johnstapler 2018-04-24 18:24

Little bit confusing, I didn't know what car I was. but I like the idea, very unique!

ghostgoatsgames 2018-04-26 15:34

Nice job. With a bigger track and some polish, this is a concept I would pay to play. Realized I can start moving before I start the race, only way I was capable of winning, haha.

inusun 2018-04-27 01:43

@GhostGoatsGames lol, I guess I better add some state based checking.

darkwing00duck 2018-05-01 12:02

I liked the game and was able to take second place in the race! :race_car:

My comments:thinking: * Too fast, there is not enough time to slow motion * Replies from the console, what is not correctly entered * There may be one word for easier typing * Clearly identify the main player

I would be very glad if [you review my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) :mag:

inusun 2018-05-04 01:00

@Darkwing00Duck Thanks for the feedback, I'll be sure to take a look at your game.

luckyfeathers 2018-05-13 05:43

I actually thought about doing a typing + racing game this jam! The reason I decided not to was because I didn't know how I'd do the turning. Making a lane system is actually a pretty good idea. Good job!

However, there are some weird things here. First of all, everything is way too fast. Slow everything down like 3 times. (Maybe it's because of the framerate? I have a powerful computer and if your game depends on the framerate, as in the movement speed doesn't depend on Time.deltaTime, the cars drive faster on my computer than on slow ones). Some other things annoy me a little, such as my car starting stopped but the other cars driving instantly, and no restart button. Also, the words you type can be shorter (such as "Left" instead of "Turn left"). Fixing these issues shouldn't take very long.

Another problem is the driving. I'm not sure how you did this, but it seems like you're using the physics system and it's not really working that well. I think the best way to do this game would be to have 4 different lanes, and have the cars follow those lanes precisely (don't use the physics system, just set transform.position each frame). If the car ahead is slower and you hit him, just set transform.position right behind the other car. I think that would work a lot smoother. My opinion of Unity's physics is that they work fine in most cases, but at high speeds and with small units, it's very unreliable.

Anyway, there's definitely potential here. Good luck, and good luck next game jam! :)

sibi 2018-05-13 15:10

Nice work! As others have said the game is too fast to make meaningful decisions. Also the typing doesn't really blend in that well with the racing. It seems to be just a more difficult interface. I loved the crashes and it was smart to stick the player to a lane! :thumbsup:

ptsnoop 2018-05-14 07:38

It's true that this game is very fast - but I'm not sure that's necessarily a bad thing. There's definitely something to be said for the whole mood of frantic typing "GO FAST GO FAST TURN LEFT TURN RIGHT AAAAAAAAAH" that this game produces!

doccrazy 2018-05-14 18:53

This game is crazy, the AI cars were bouncing all over the track and one even starting going reverse! There's not really that much time for decision making, but it sure is fun to watch. And I see you got the average attention span of a LD game tester figured out :grin:

If you like you can check out my game, I implemented almost the same idea :open_mouth: https://ldjam.com/events/ludum-dare/41/ascii-racer

dovakla 2018-05-14 18:55

You can win by just typing "go fast" repeatedly. It's a good idea, but the game is much too fast and the course is too small for turning to really be possible at all.