fnkee 2014-12-08 13:29
I seem to be missing a csflm-audio-2.dll on my computer, which makes it crash :\ I'm running Windows 7
Foon → Ludum Dare Explorer → LD31 → Snowball
By tmkcodes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 87 | ||
| Humor | 669 | 2.34 | ||
| Audio | 851 | 2.05 | ||
| Fun | 934 | 2.63 | ||
| Theme | 1000 | 3.14 | ||
| Mood | 1017 | 2.31 | ||
| Innovation | 1104 | 2.17 | ||
| Graphics | 1120 | 2.07 | ||
| Overall | 1125 | 2.48 |
I seem to be missing a csflm-audio-2.dll on my computer, which makes it crash :\ I'm running Windows 7
Could you include the required libraries, or at least provide a download link? I don't feel like sifting through the internet for them.
I'll fix those SFLM library issues for the windows build.
Now the libraries are included in the Windows version game folder. I'm still not 100% sure if it's playable.
Lonely Mac :(
LexGear I'm sorry but I will never own a Mac.
Windows version wouldn't run, missing libgcc_s_dw2-1.dll. Using Win8.1.
jup, I need the libgcc_s_dw2-1.dll, too >_<
I'll see to the libgcc_s_dw2-1.dll problem, but I just broke my desktop computer.. Dangerous to run testing version of any GNU/Linux distribution. So currently I can not boot into Windows systems either as I am virtualizing them.
Good! I got the system back up. Will test now on Windows 8.1 with the libgcc_s_dw2-1.dll to see if it is actually missing something else.
The Windows download has been updated. Please tell me if you have any other problems.
Okey now it runs even on clean install of Windows 10.
Simple to take in hand. But why the total score doesn't appear ?
And so, I think score are a little random...
The total score is displayed after you fall. The scoring kind of sucks. It gives 500-1000 scores per snowman and snowman gets 500-1000 scores for hitting you. Though the game ends when snowman gets more than 5500 points, because then the game becomes basically unplayable.
IMHO sound these effects require 70's graphics
Not bad, but graphics are a bit ugly. But it doesn't matter, because no one plays games for graphics, right?
I'm a programmer. So the audio and graphics may suck. :D
Pretty interesting game!
Doesn't run.
Trisquare more info?
missing the sfml shared libraries in the download so can't test
I like it how you thought about having a few different audio clips for throwing. Prevents repetition.
could scale a bit the difficulty. Reading all comments, I did not encountered any problems playing it. :)
rzfmzn yes scaling the difficilty would be good idea to make the game play little longer. I was planning to add more levels, but focused on other things than game programming. You probably did not encounter any problems as I tried to fix most of them after first releasing the game and hearing that some dependancies are missing. :P
Simple and enjoyable. The difficulty progression was sudden and well done.
Funny idea and it did turn out rather hilarious. That snowman sprite, ha! And man, those snowballs coming closer until they hit you are actually kind of frightening.
One question though - why on earth would you pick "bright yellow" as your preferred color for the sky? :D And just one idea for improvement, let the snowmen appear gradually instead of just being there all of a sudden. Like let them rise from the ground, or fade in, just to give the player a visual cue of how much time he has before they attack.
I don't know why I selected "bright yellow" as the sky color. Light blue would have been probably better. I was thinking about making the snowmen come up and down slowly, but like I said I did not invest much time on the game. I actually even submitted the entry much before the Compo timeout, because I had quite a hangover and felt like the game would not be good enough. If you guys like this game I suggest you to checkout Snowmans Revenge. http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=16065
For the record I tried this game because I thought the thumbnail looked interesting. But I'm a programmer too so sometimes I don't trust my own perception when it comes to this sort of thing, haha.
Also, I liked the ground art, it felt hand-painted.
As for the game, I didn't understand if there was a system to the scoring or if it was just random. Throwing snowballs was oddly satisfying. There was a moment when hitting snowmen fast enough, that the beats of the sfx became a sort of emergent music which was neat.
I feel like this needed some interface elements and a bit more structure to make it feel more fun and gamelike. If it had numbered levels and a limited number of snowmen or snowballs per level like Duck Hunt, or if your health were displayed and you were fighting for your life. As it is, it's a fun distraction for a minute or two, but there's little urgency and the scoring is too random to make playing fun.
This game has great potential, keep working on it.
EthanWebster thanks. I don't have the time to continue developement of the game. Game development is just a hobby for me and Ludum Dare offers me good time to do some game development. So to say I don't do game development outside of Ludum Dare and I am not planning to do it outside of Ludum Dare.
Though anyone is free to take the source and continue development of the game. The game source is under MIT license in github.
Looks simple. But I like difficulty progression. The game to train reaction time. The same expirience as while playing sniper in TeamFortress2.
nice work